Everything Arty

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Please tell me all these goodies got backed up somewhere...
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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pkk
Posts: 5417
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Most textures are found on mesia's site.

Most chatpacks need work to be compatible with current sounddef.mdl (new factions).

Huds need to be reworked with R8 release.

Sometimes you're lucky and archive.org has a backup of the file you looking for.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
bastard
Posts: 225
Joined: Tue Jul 01, 2003 7:00 am
Location: Jacksonville, FL

Post by bastard »

anyone have a working link or copy of all the .mdl importer/exporter for MS3D?
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<Aeris_PK> Bastard: "beeeeeeeeeeech, watchu be talkinlikedat to da derrr ho, yu ho, na go make meh a sammich!"
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

bastard wrote:QUOTE (bastard @ Oct 3 2014, 03:03 PM) anyone have a working link or copy of all the .mdl importer/exporter for MS3D?
The source is still here: http://svn.alleg.net/svn/AllegThirdParty/AMT/

In case you cant build, I've zipped the dll I have in my MS3D directory here : https://mega.co.nz/#!OcAWBTpS!1Mu1E...eS0OgOvK6lVhvlY
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bastard
Posts: 225
Joined: Tue Jul 01, 2003 7:00 am
Location: Jacksonville, FL

Post by bastard »

thanks Kage, got it all workin.
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<Aeris_PK> Bastard: "beeeeeeeeeeech, watchu be talkinlikedat to da derrr ho, yu ho, na go make meh a sammich!"
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

We need to mirror Mesial's site in case he takes it down for some reason.I'm sure he'd have no problem with that if asked.
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MiamiHeat87
Posts: 7
Joined: Wed Feb 04, 2015 8:08 am

Post by MiamiHeat87 »

The Mesiah website is gone.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Mage wrote:QUOTE (Mage @ Feb 11 2015, 06:45 AM) The Mesiah website is gone.
Mesial's complete pack is uploading as we speak.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Papsmear
Posts: 4805
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

Linky and will it be backed up somewhere?
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Papsmear wrote:QUOTE (Papsmear @ Apr 19 2015, 05:07 PM) Linky and will it be backed up somewhere?
Backed up.
Dont you worry bout that.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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