soo..

Discussion / Announcement area for PookCore II (PC2) development.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

with pook saying he has gone, is anyone taking over pook core. or is pook core finished, balanced, and needs no further changes? (unless a bug is discovered, then a random developer may make a patched version)

i am not volunteering taking over
Pook
Posts: 1757
Joined: Tue Aug 13, 2002 7:00 am
Location: Texas, USA

Post by Pook »

I'm retiring as the administrator. I'll still be "around", sighting me will be slightly less hard than sighting bigfoot or the loch ness monster.

The concept for PCII was to build a stable platform and then turn it over to the community. I wish that Grimm had simply taken PCII to build on rather than GOD.. now we have 2 "alternative cores".

Right now there hasn't been much going on, because there aren't many people playing... and before that, there wasn't much that people spoke up to say was broken.
Image
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

right, i was gonig to add in my post
"or will pook still lurk in the background and do stuff with the core"
but then thought it may be hopeing for a bit much since you had gone to spend more time with family and wouldnt be playing.

well, nice to know your not really gone, just invisible.
Grimmwolf_GB
Posts: 3709
Joined: Wed Jul 02, 2003 7:00 am
Location: Germany
Contact:

Post by Grimmwolf_GB »

Sorry, Pook... :( I like Dreg and A+7.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

PC2> GoD.

please continue, because your core at least trys for balance across the tech paths....
Pook
Posts: 1757
Joined: Tue Aug 13, 2002 7:00 am
Location: Texas, USA

Post by Pook »

QUOTE
Right now there hasn't been much going on, because there aren't many people playing... and before that, there wasn't much that people spoke up to say was broken.[/quote]
Image
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

I'll take it on the basis that I can add rix! mrgreen.gif
Image
Pook
Posts: 1757
Joined: Tue Aug 13, 2002 7:00 am
Location: Texas, USA

Post by Pook »

As you know I always intended to add Rix - I just don't want to add Microsoft's Rix.

The models, the flight model, the extra gun instead of missiles, etc...
I guess I should start a conversation on "What's wrong with Rix"... i.e. what are those parts of Rix that are the biggest pains in the ass when it comes to trying and balance it against other factions.

My examples:

- Smallrip Scouts.
- Pods (Combat / Base, not Rescue wink.gif)
- HTTs that kill bases.
Last edited by Pook on Sat Oct 21, 2006 8:11 pm, edited 1 time in total.
Image
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

My solution:

Lack of missiles - add an extra gun to all adv ships (joking), maybe increase the pw dmg, though that effects a lot of stuff, so perhaps just slightly.
Small rip scouts - Scouts that can carry teleprobe .5, that only small rip types can rip to, be interersting to see factions steal this.
HTT's - I don't really see this as a problem, they have troubles being pushed and other problems. I'd like to keep this, perhaps give them a new gun that does more damage to sheilds and a minuit amount to base hull.
Pods - I still see this as something cool and unique, perhaps lowering the damage of station drones so more teamwork is required. Raise the base sig of all stealth craft similar to what was done in dn perhaps. I'd be open to suggestions on this of course.
Last edited by Shizoku on Sat Oct 21, 2006 8:52 pm, edited 1 time in total.
Image
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

you could give the SB's guns like tf? that or a weakened station drone... that or crank up the activation time on the station drones, giving the D longer times to kill them.

and just THINKING about an adv SF with 3 snipers just gave me a hard-on.
Post Reply