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Discussion / Announcement area for Star Wars Core (SWC) development.
rojomojo915
Posts: 448
Joined: Tue Jun 06, 2006 7:00 am
Location: Long Island, NY

Post by rojomojo915 »

I like the partly built one, but if its too much of a hassle to make, go with the round one
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apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »




NEED HOME ONE. KITE ADD!! please mrgreen.gif
KiteGeek
Posts: 76
Joined: Fri Jul 23, 2004 7:00 am
Location: Yarrr! Avast Ye roid humpers!
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Post by KiteGeek »

LOL Apoch GET OUT OF MY MODEL SHOP U.... O,o That is the other ship I be working on. tongue.gif It is insane though... Maybe I will post the wire frame... It is insane how many polies it has... THANK goodness my puter is not my 200 mhz one... Its 600mhz now, and is much quicker... smile.gif

But to render that model... O,o Takes about 5 or more minutes now... tongue.gif I found the ship designs for most of the SW ships and all I can say is PHEW some of these are huge. tongue.gif But Apoch now that that very ship is taking form right now, and I will find a way to make it low poly and sweet. smile.gif
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_SRM_Kite@SRM (That just feels right.)
Sycrus
Posts: 1712
Joined: Thu Oct 05, 2006 5:04 am
Location: California

Post by Sycrus »

ill help if you need it? im actually able to whore in rebel ships...


btw...just a thought...make the a-wing a @#(! load faster, they're almost the fastest ship in the series..

--Syc

apochboi wrote:
QUOTE (apochboi @ Mar 23 2007, 10:50 AM) <{POST_SNAPBACK}>

NEED HOME ONE. KITE ADD!! please mrgreen.gif

omg apoch, thats brutal...LOL
Last edited by Sycrus on Sat May 12, 2007 5:07 am, edited 1 time in total.
NakPPI@XT wrote:QUOTE (NakPPI@XT @ Oct 7 2008, 03:50 PM) I didn't log in to allegiance to be taunted by some keyboard warrior that gets off by bragging about the size of his nuts in a 10 year old video game
KofiMan
Posts: 414
Joined: Fri Mar 24, 2006 8:00 am

Post by KofiMan »

Sycrus wrote:
QUOTE (Sycrus @ May 11 2007, 10:05 PM) <{POST_SNAPBACK}>
ill help if you need it? im actually able to whore in rebel ships...


Actually, I think that's one of the problems with SW core ;-)
cyndar
Posts: 1
Joined: Fri Jun 01, 2007 1:24 am

Post by cyndar »

ok so i'm a n00b. lol. is the server still being run for the SW core? and if so where can i get the files for it!!!!! it's the only reason i wanted Allegiance to begin with. LOL

Thanks

Cyndar
Raveen
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Location: Birmingham, UK
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Post by Raveen »

You should already have all the files you need. It's part of the default installer.

You just need to hunt for a server with SW in it's name.
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Spidey: Can't think of a reason I'd need to know anything
Sgt.Pepper
Posts: 218
Joined: Tue Jan 02, 2007 4:18 pm
Location: The Stars

Post by Sgt.Pepper »

Just in case someone is still working on this, here's a good source of information. One example with the A-wing.
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That's why i love canada, best time zone for gaming without the handguns. -vly
LostShard
Posts: 2
Joined: Wed Jun 06, 2007 12:36 am

Post by LostShard »

Not sure if anyone's still working on this, and I'm a complete newbie to Allegiance, but I thought I'd venture my ideas.

Just considering the sheer size of these ships, would it maybe be possible to make Cap ships (especially imperial ones) their bases? Most of the time cap ships in the films don't pay much attention to each other. I know it'd be insanely sweet to see a fleet of massive cruisers clashing with each other (even some battles reminiscent of Freespace 2 would be great), but Allegiance doesn't really seem rigged for that kind of combat, especially with the way sectors and travel in general work. Cap ships in the films never really seem do much to stop nearby fighters (their turrets are no way near as much of a threat as enemy fighters), so maybe that could be used as an excuse to remove the turrets?

SW has loads of medium-sized ships that should work for cap ships.

Just a thought.
LostShard
Posts: 2
Joined: Wed Jun 06, 2007 12:36 am

Post by LostShard »

Edit: sorry, post repeat. Damned slow internet.
Last edited by LostShard on Wed Jun 06, 2007 1:07 am, edited 1 time in total.
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