GodII v3

Discussion / Announcement area for Good Old Days II Core development.
FreeBeer
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Location: New Brunswick, Canada

Post by FreeBeer »

I've played a few small games on it. I wasn't aware of any imbalance issues... other than Culmination in a heavy int seems to be able to kill me in my scout. Can you fix that? mrgreen.gif
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chown -R us base
Grimmwolf_GB
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Post by Grimmwolf_GB »

For the right amount of money... Hell yeah
Shizoku
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Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

How much do I have to pay you to remove the retarded IC 1$ enh ships?
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Patman3
Posts: 259
Joined: Tue Jul 01, 2003 7:00 am
Location: Atlanta, GA

Post by Patman3 »

Shizoku wrote:
QUOTE (Shizoku @ Oct 12 2006, 08:05 PM) <{POST_SNAPBACK}>
How much do I have to pay you to remove the retarded IC 1$ enh ships?


Same as DN 240 second build time. It prevents tacspansion from being really nasty instead of pretty nasty.
Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

Yeah, but Noir isn't open to bribary.
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Grimmwolf_GB
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Post by Grimmwolf_GB »

lol. Neither am I.
The 1$ ship removes the insane IC tech rush in a better way than the 240 secs con build time. It only hurts IC once, while the buld time hurts it every time they build a new tech base (as a replacement for a lost base for example).
Dengaroth
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Post by Dengaroth »

Grimmwolf_GB wrote:
QUOTE (Grimmwolf_GB @ Oct 12 2006, 09:07 PM) <{POST_SNAPBACK}>
Is there a bug present I should get rid of, are there huge imbalances?


Dreg still needs a tweak, econ-wise. It's better than it was before, but still not quite there yet.

Not really sure how to go about it though... maybe decrease the base speed of miners a little so they aren't so super-fast.
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RT: The number of typical responses decreases exponentially as the number of joke options increases.
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