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Posted: Thu Sep 07, 2006 3:46 am
by mcwarren4
http://asgs.alleg.net/asgsnet/recentgames.aspx?gameid=14907
This is what gets me about ELO. I was just browsing tonight's games and came across this gem. I'm sorry but ELO will never work as long as games like this are counted.
Posted: Thu Sep 07, 2006 3:53 am
by Terralthra
The threshold, in my opinion, is set too high. A 70/30 game is already very difficult to win.
Posted: Thu Sep 07, 2006 4:51 am
by jgbaxter
Oh, I think 80/20 is more than good. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Thu Sep 07, 2006 5:14 am
by Flower
jgbaxter wrote:QUOTE (jgbaxter @ Sep 7 2006, 06:51 AM) Oh, I think 80/20 is more than good. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Do I read this correctly, that you would consider 4:1 winchances as ok? ;-)
(Though this is certainly a subjective call to make)
I for one would consider the threshold of fairness exeeded at above 60/40 (1.5:1)
60/40 games might be still fun to play, but where is only honor in beating the enemy if chances to win were not equal? (and I do not refer to the type of equal with huge tolerance margins ;-)
Posted: Thu Sep 07, 2006 6:26 am
by jgbaxter
Perhaps you forget elo awards are variable?
I think a 79.9 v 20.1 game is worth 2 elo. 10 wins like that and you can afford to lose once... of course most people don't have a 89% winning percentage... so stacking at even that degree doesn't pay.
Posted: Thu Sep 07, 2006 7:34 am
by Terralthra
jgbaxter wrote:QUOTE (jgbaxter @ Sep 7 2006, 04:26 PM) Perhaps you forget elo awards are variable?
I think a 79.9 v 20.1 game is worth 2 elo. 10 wins like that and you can afford to lose once... of course most people don't have a 89% winning percentage... so stacking at even that degree doesn't pay.
It's worth (1.0-(1*.799)) * 32 = 6.4 Elo, actually.
And my point is that while the system is designed such that it would be a 4:1 win ratio, in practice, it's not. When Elo is comparing two individual players, all it can take is one screwup on the high-ranked person to blow it for them, whereas a team of high-ranking players is less likely to all screw up in the same game.
Posted: Thu Sep 07, 2006 7:57 am
by Shizoku
That game was pathetic.
Posted: Thu Sep 07, 2006 2:32 pm
by FingerBang
~4
just squeaked that one by, i had to wait 13 seconds before allowing shiz to join, to make sure the ELO was ok.
Posted: Thu Sep 07, 2006 2:54 pm
by jgbaxter
Terra, it was just a number I tossed out, but oh well, exactitude is fun too.
Until something is done where one player by themselves can't stack a 30 player team, I suppose it's kind of funky anyway
Posted: Thu Sep 07, 2006 3:31 pm
by BlackViper
My suggestion/opinion would be let the system run for 60 days. Let's see where the ranks, etc balance out to. Then if it still appears to be an issue, we should address it then.