[6a] Weak and Strong Factions

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Dengaroth
Posts: 3329
Joined: Wed Sep 29, 2004 7:00 am
Location: Bratislava, Slovakia
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Post by Dengaroth »

First the good things:
  • It appears the Belts are in check, which is definitely a good thing
  • IC also seems more appropriate now - escort figs able to actually escort stuff without chewing through fuel helped a lot. Also, the 30mm damage output is closer to normal
Now the not-so-good ones:

General comments:
  • PDS - finally they actually hit... now the damage is a bit too much. Can pretty much one-shot stuff. Not very desirable smile.gif Damage output needs to go down by 20% at least, I'd say.
  • Reg Int damage output - It still feels like the reg ints are missing a third gun. They just can't kill stuff in reasonable timespans. At the adv level it's fine, which to me indicates that the third gun is the problem. After all, figs get it at the enh level as well...
Faction-specific comments:
  • GT - The econ is fine now, the vettes seem fine as well. Next on the list: Mustangs. The nans should go, and I'd suggest replacing the front flak with twin machinegun/plasma combo.
  • Belters - boosters on bombers. Too effective (don't remember them being so strong during tests, possible mismatch of booster type?)... could do without boosters entirely. Yes I know it's a belters trademark, but really... there's more than enough ships that can ram them smile.gif
  • Belters - Int util-killing capabilities are too much. I'd say lose the plasma, at the very least. Also might be advisable to replace the dumbs with something else... pds? (not more than 2 missiles per rack though, maybe go as low as one)
  • Rix - this is the big one this release. Way too weak. Either the cost mod needs to go down a bit, or yield needs to go up a bit (or maybe a little of both). Also, due to the absence of missiles, I'd like to see an ammo capacity boost, since you tend to shoot more (Rix figs are about the only ones I ever run out of ammo with)
  • Effix - another big one. The econ needs a rework of some kind, although I'll openly admit I have no idea what it needs. Also, warlords: either give them regular Imrecs instead of the LRM variant, or bump shield down to small (I'm partial to solution #1). Right now, they're pretty much unkillable by other starting and enh ships when flown properly.
I'm pretty sure I forgot about something, will add when I remember.
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