GoD II Release 01 Read-me

Discussion / Announcement area for Good Old Days II Core development.
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Grimmwolf_GB
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Joined: Wed Jul 02, 2003 7:00 am
Location: Germany
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Post by Grimmwolf_GB »

First of all, I want to thank Spunkmeyer for all the work he put into A+. Thank you for allowing me to use it.
I also want to thank Paradigm for allowing me to use his core and idea.

Changes in GoD II Core Release 01

- The standard icons have been replaced with the A+ Icons.

Changes in GoD Core:

Changes from Alleg+ R7 (and previous versions)

-IC Rookies Removed
-IC Ships Enh Ships cost $1 to research (As opposed to 3750 in R7-- A method of rush control, DN uses longer techbase build times for same purpose).
-IC Hvy Ops and IC Hvy Tele take 120 seconds to build
-Rix Gunship gets 2 Forward AC again.
-Heavy Adv Miner Removed.
-Belter Adv Fig can hold 2 miniguns.
-Bios Tp1 and Tp2 Research costs 2500 again.
-HTT hull reverted to 975 (from 800)
-IC Hvy Op reverted to 5k (from 6K)
-IC Teleports are now ungalvable Hvy Teleports again.



Allegiance Plus Release 7 (2/7/2003)
------------------------------------
Alleg+ Release 7 changes

* Recon base has been removed.

* Rix station pod 1 HP has been increased from 50 to 60. Rix Station pod 2 and
heavy station pod 2 both have 25% more HP than mark 1. Rix Station pod 2 and
heavy station pod 2 both have 33% tighter spread than mark 1 to help with low
profile targets such as TPs.

* Rix Lancer's 50% firing rate nerf has been eased to a 20% damage nerf. Rix
destroyers have 25% more ammo to provide the same amount of damage per load as
before.

* Rix stingers have been improved. In particular Rix Stinger 2 no longer runs
out of energy on IC starbase (with heavy ballista).

* Heavy scouts are now available for 10K under starbase after adv scout. Mini AC
turret now does half damage on utility hull. Heavy nanite turret repair rate has
been improved to 150% of nan2 and it requires nan2 as prerequisite. If starbase
is destroyed, heavy scout is no longer available.

* Gunships agility has been improved to slightly-better-than-SF rates. Gunship
topspeed has been improved from 80 to 100. Rix gunships now have 25% more ammo,
and other gunships have 25% more missiles to match heavy bombers. Gunship scan
ranges improved 25%, again to match heavy bombers.

* SRM Seismic missile damage improved 87.5%. MRM Seismic missile damage improved
50%, however total damage/slot remains the same. To make seismics more relevant,
anti-ship guns no longer damage rocks, same behavior as in 1.25

* Patrollers have a new icon.


**** Allegiance Plus IC Rookies faction **** (10/31/2002)


The IC Rookies faction is basically IC with the following changes to aid the rookie commnader:

Pilot Perks:
- Ship GAs: Speed, Sensors, Ripcord.

Commander Perks:
- More Starting Money and More money on Paydays.
- Miner GAs: Speed, Yield.
- Research Cost 50% of normal

Other Perks:
- Station GAs: Station Hull, Station Shield


**** Alleg+ Release 6 - Recon **** (10/11/2002)

*IC miners offload at tech bases again.

*Recon has been integrated into Alleg+. Final stats on Recon are as follows:

Heavy scouts researchable in Starbase for 7500 after Recon base is built and advanced scouts are researched. They are
based on Adv scouts except: Scan range is reduced to 1600, twice the mine and probe capacity, 4 missiles/slot, ability
to dual fire missiles, lead indicator, 20% more energy, 20% more thrust, turret position that can carry either Mini AC
(1K range, less than AC1 damage) or Heavy Nan turret (essentially a Nan 3 with 600 range)

Recon base is essentially a mix of an op and a tele. In addition, it requires a tech rock, has 3000 scan range, costs 10K, and is not galvable.

*New cashbox allows players to transfer money in allied multiplayer games.

**** Alleg+ release 5 - Final tweaks, IC, Patrollers and SY **** (9/23/2002)

IC:
*IC miners no longer offload at tech bases.

Sup:
*Minepack 2 radius increased 20%.

SY:
*Devastators are 20% cheaper to research and purchase. Assault ships are 20% more expensive to research and purchase.

+Adjustments to previous changes: Stinger 3 now requires advanced sup as intended. Rix fighters' acceleration boost has been
removed. Tac nuke 2 has 25% more hull (similar to cruise 2). Patrollers are 20% cheaper to research and now have the top speed
and ammo capacity of scouts. They also load mines by default instead of probes. Devastators no longer have extra heavy hull, but
have 4K hp instead. Skyripper damage vs caps tweaked to accommodate the HP change.


**** Alleg+ release 4 - IC, Belter and misc adjustments **** (8/17/2002)


Build 3 fixes the lux int bug and includes a couple of tweaks marked [build 3] below.

Changed from Alleg+ release 3:

Misc:
*Light ints have 20% less ammo.
*Guns that previously didn't hurt asteroids now inflict 0.25x (+) [build 3] damage. Rocks can be nanned as well.
*All miner signatures reduced by 50% (so basic miner is down from 225% to 175% etc)

Garrison:
*Countermeasure strengths reduced 33% to 1.24 levels
*MRM Seeker 2 range increased to 1430.
*Dreg and Giga special mine strengths are increased to that of an op and a light op, respectively.

Tac:
*Utl 1 does 12.5% less damage.
*Killer 2 requires tac lab.
*LRM hunter counter-measure resistance reduced up to 33% to
match MRM seeker levels and better hunters lock faster now, instead of the other way around. (+) [build 3]

Exp:
*HTT hull reduced to 800hp
*Emp cannon damage on minor base shields increased 33%
*Light boosters are no longer default on ints

SY:
*Devastators can mount heavy cloak and have 4K HP (+).

IC:
*IC heavy outpost cost increased 20% to 6K.
*IC teleports no longer have heavy hull (thus are galvable)
*IC bomber/gunship front guns are now tighter.
*IC Cruiser and AS have a 20% purchase bonus but MF and Super Carrier no longer do. (rush control)

Belter:
*Belter caps research costs is now 62.5% of normal, in line with other Belter ships, instead of 50% (rush control)
*Belter carrier drones cost 20% less, in line with other Belter drones.
*Belter int and fig masses reduced from 170% to 150%, with internal thrusters adjusted to keep non-booster acceleration the
same. This matches belter stealth craft and scouts.

+ Adjustments to previous changes: Cruise 2 hull reduced to 125, sig dropped to 0.4; fighters mount minepacks by default; rix
lancer does x3 damage to asteroids (bugfix); all descriptions revised - particularly, missile descriptions now indicate
effective max range; skycap shot spread increased to reduce effectiveness at range; gat, mini, dis, galvs and killers do
slightly more damage on heavy hull (rush control); dis, galvs and killers do slightly less damage on super-heavy hull;
turret damage on super-heavy hull increased to avoid making devs even better vs caps after the new boost; fighter scan ranges set to
800/900/1000; hunter-killer cm resistance restored to 1.25 levels.


**** Alleg+ release 3 - Inter-faction balance **** (7/8/2002)

Changed from Alleg+ release 2:


Dreg:
* Dreg specific changes from Dreg 1.41 incorporated.
** Dreg miners and constructors share the 10% scan range penalty.

IC:
* Enhanced ships have to be researched and cost 3750.

Belters:
* Belter payday has been increased to 500.
* Belter enh fig has more fuel than other enh figs in line with other Belter figs.
* Belter drones and minefields are 20% cheaper in line with other Belter consts.

BIOS:
* BIOS light int has only as much ammo as BIOS int (450), and can carry heavy cloak with 1500 energy.
* BIOS ints and heavy ints have 50% more energy (and thus cloak duration)
* BIOS light sf recharges 25% faster and has 33% more energy.
* BIOS TP1 and TP2 price increased to 5K each.

Giga:

* All special mines nerfed to the lowest common denominator (1250 income, 125 sig, 4000 hull, 6000 cost)
* Giga patroller has 100% more scan range, acceleration and top speed (+) same as scout and tighter gun mounts.
* Lux fig can no longer carry probes, tp or proxy mines, but can mount galvs and has tighter gun mounts.
* Lux SF missile capacity reduced 25%
** Lux int has 20% less signature than heavy ints.

Rix:
* Stinger 2 has been moved to adv sup as Stinger 3.
* Stingers do more damage on shields than hull and Rix HTT has 20% less energy (making it easier to take down starbase shields but more difficult to kill bases with it)
* Rix gets a seismic pod that can also be carried on Ballistas. To prevent Ballista abuse, seismics now damage rocks only. Heavy pods also get a distinct loadout graphic.

Gar:
* Gunships now cost $1 to give commander control over allocation

Sup:
* All enh and adv fighters can carry minepacks.
* Figs have 20 to 25% more fuel.
* Small shield has been moved to sup.

Exp/Ints:
* Light ints have only as many CMs as regular ints (3).
* Int base signature increased to 1.25.

SY:
* Skycap shot spread has been halved to aid accuracy against ints. (+)


**** Alleg+ release 2 - Tech enhancements **** (6/15/2002)

Alleg+ Release 2 boosts underused tech in an attempt to put them into use again. There's also a miner upgrade, Rix sup nerf and treasure set
enhancement included due to popular demand.

Changes from Alleg+ release 1:


* Booster 3 efficiency increased, so that fuel consumption is no greater than Booster 2

* EWS Probe 2 range increased to 650, EWS Probe 3 range increased to 850.

* Figher scan ranges increased to 600 for basic, 800 for enhanced, 1000 for advanced.

* LB1 is now the same as 1.25 LB2. LB2 provides 25% more thrust than
LB1, at the same total consumption. LB1 signature reduced to 50%, LB2 to 25%

* Aleph resonator now goes off in 10 seconds, standoff range increased to 2700.

* Gunships now have the lead indicator for the front guns. One of the two forward turrets on the Rix Gunship removed and replaced by
two gats. All gunships rip in 10 seconds.

* All faction towers now have limited ammo and perfect accuracy. Tower scan range increased 20%, hp increased 25%.

* Rix combat pods now have 25% more range and less spread as well as improved tracking.

* A.Utl 2 and Mg 2 treasures appear half as frequently. Mine Pack 1 and Small Shield 2 added to treasure chest.

* The rate at which Rix scouts and fighters can rip to the scouts has been significantly reduced. To compensate, Rix fighters now have
20% less mass.

* Miner upgrade under starbase (for all factions except IC) gives Heavy Adv Miners with 20% more hull, 25% more scan range, 25% less
signature when combined with Adv miner upgrade under exp.

+ Changes to Alleg+ release 1: Tac nuke hull incresed to 50hp, cruise hull increased to 125hp(+). Super carrier research cost
reduced to 8000, purchase cost reduced to 4000.



**** Alleg+ release 1 - Capships! **** (5/2/2002)

Alleg+ Release 1 aims to boost capships sufficiently to make them viable in games again. Note that boosted capships could be unbalancing
in small games (8-10 per side) so SY off is recommended in those cases.

Changes from Dreg 1.4:


* Capship longevity increased by decreasing damage factor of guns on cap hulls and large shields. Nanites are only 60%
effective on caps to avoid overwhelming nan-trains and emp missile does only 1400 shield damage on caps. See the balance
patch section of readme for details. To give you an idea, cruiser strength vs ints has not changed, and all other capships
can be killed in less time than that (so don't expect ungodly caps). Detailed damage modifier changes will be released on
MA.

* All capships now have negligible inertia around the Z-axis, eliminating the aleph-spin problem.

* Assault ship default loadout has prox mines instead of probes.

* Killer-swarm agility improved to dumbfire 3 levels. All capships except missile-based destroyers and carriers have their
side thruster effectiveness reduced between 25% and 50% to aid killer-swarms.

* Tactical nuke HP increased to 50(+), cruise 1 HP increased to 100(+), cruise 2 HP increased to 125(+) with 40% signature, heavy station pod HP
increased to 300.

* Skycap area damage increased from 50% to 75%(+) of total skycap damage.

* Lancer 2/3 bug is fixed. Lancer fire rate halved and it can hurt asteroids with x3 damage factor.

* Pilotable "Super Carrier" researchable in shipyard for 8K(+) at a cost of 4K(+_ each. They have shields, countermeasures and
one skycap turret. They also carry aleph-res, calthrop and tower drones.

* Carrier drone cost has been reduced to 4K
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