Changes from R13 to R15b6

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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Missile-class weapons inflict less damage against super-heavy hulls.
Galv and Disruptor-class weapons inflict less damage against super-heavy hulls and large shield.
Turrets inflict less damage against utility hulls.
EMP-missile inflicts more damage against large shield (???)
Galves inflict less damage vs light bases
Stinger inflicts more damage against AC16 (???)

Dreg station repair rates reduced
GT miners mine at full speed, guns & missiles inflict less damage
Kinetic bomb renamed Iron Bomb
Heavy scouts removed
Escort scouts introduced
Heavy Sig Cloak renamed to Heavy Cloak
New turret for Mustang
New guns for Mustang
Advanced Gunship introduced
Ship Shield moved from Tac to Sup
Missile Damage moved from Sup to Tac
He3 Yield moved from Exp to SY
Ship Acceleration moved from Exp to Tac
HTT Armor Plating changed to HTT Upgrade Package

All drones renamed to .dronename
Heavy Countermeasures renamed to Hvy Counter
XRM Hunter Killer renamed to Hunter Killer
LRM Killer Swarm renamed to Killer Swarm
LRM Hunter Missile renamed to LRM Hunter
LRM Killer Missile renamed to LRM Killer
MRM Seeker Missile renamed to MRM Seeker
SRM Tactical Nuke renamed to SRM Tac Nuke

I believe Rix tac ability to carry probes has been removed - this is a significant error that needs to be reverted.

Probe 2 & 3 scan ranges increased to 725 and 990, signatures reduced to 24% and 18%

New probes and prox mines for the new scouts
Shorter reload time for the Iron Bomb, half the cost
Killers inflict 50% more damage
MRM Zeus inflicts 20% more damage
MRR Lightning now launches in batches of four. Mass halved.
IC Heavy Galvs now identified as EW Galvonic H
Gauss Gun consumes less energy
Pulse Laser consumes more energy
Snipers consume less energy
EW Suppressor is now PW Suppressor (uses bullets)
Utl Cannons consume less energy
Heavy Nanite Cannon is split into Heavy Nanite 1 and Heavy Nanite 2
Ion Booster now consumes next to no fuel
Light Booster is now Hybrid Booster. Same thrust as Booster 1, less consumption
Minigun firing rate variance fixed
Solar Inverter renamed Rapid Charging Unit
Rix Solar Inverter renamed Rix Generator, generates energy faster
MRR Lightning slightly slower to prevent crashes, RTS adjusted to match (slight mismatch here - needs fix)
Utl Cannon inflicts more damage, range reduced
Snipers inflict more damage, range increased
Gauss inflicts half direct, half-area damage (instead of all area damage). Overall damage increased
Mini Disruptor inflicts more damage

(To be continued...)


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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

(...continued from above)

Stealth ships now mount the rapid-charging mini-shield
Pod Fighters/Bombers renamed Stealth Fighters/Bombers (eh...)
All carriers are now small rip which all fighter class ships except Rix basic fighters can rip to at a very slow rate.
Rix basic fighter has increased scan range and fuel.
Advanced Scouts have less energy, less HP, carry fewer missiles, have double the probe capacity.
Escort scouts (compared to Adv scouts) have less scan range, higher signature, more energy, more HP, carry twice as many missiles, have twice the mine capacity, can mount dual-missiles.
Advanced Fighter mass reduced.
Advanced Gunships have more energy, HP and ammo.
Corvettes are reduced in mass.
Interceptors and Heavy Interceptors have less fuel, but this is more than compensated by the Hybrid Boosters.
Luxury fighter have less missile capacity, scan rage bug fixed.
Luxury interceptor has higher signature, reduced ripcord time.
Luxury stealth fighter has reduced mass, reduced energy, reduced sig
Mustang has more mass, ammo capacity, missile capacity, scan range, fuel and less HP. They can no longer mount pulse probes. They can only mount the Vulcan Cannon and GT Turret.
Light bases have weaker hulls.
IC Teleport receivers are once again heavy.
Heavy outposts have lower shield repair rate - this ties in with the changed damage multipliers on AB and stinger that really need to be reverted to old settings.
Combat Pod 2 and Vulcan Cannon 2 now floats.

(Fixes needed: Remove GS capability to carry pulse probes. Revert ab/stinger multiplers, IC bases. Revert luxury sf. Fix escort scout loadout bug. Remove new floats that are faction specific.)


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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Now that I have a better idea of where I left things, I will go ahead and wrap up R16. I have a server up (Spunky's Shag Shack) that's running R15b5 now. I'll put b6 on there shortly (and rename the server when I do) then I'll need a few good sized test games on it. If everything checks out I'll wrap that up and release as R16.

I don't know if I'll continue after that. There may not be a need, the core itself is well balanced except for some rough edges with Dreg, I'm pretty sure, and maybe Grimm will like it enough to take over properly mrgreen.gif

(Grimm, btw, I realiezd the GT econ problem you are talking about is unique to DN. GT bases are more expensive on Plus and sup & tac aren't half price like they are on DN.)
Last edited by Spunkmeyer on Fri Aug 11, 2006 3:37 am, edited 1 time in total.


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