Posted: Thu Aug 10, 2006 8:06 pm
Missile-class weapons inflict less damage against super-heavy hulls.
Galv and Disruptor-class weapons inflict less damage against super-heavy hulls and large shield.
Turrets inflict less damage against utility hulls.
EMP-missile inflicts more damage against large shield (???)
Galves inflict less damage vs light bases
Stinger inflicts more damage against AC16 (???)
Dreg station repair rates reduced
GT miners mine at full speed, guns & missiles inflict less damage
Kinetic bomb renamed Iron Bomb
Heavy scouts removed
Escort scouts introduced
Heavy Sig Cloak renamed to Heavy Cloak
New turret for Mustang
New guns for Mustang
Advanced Gunship introduced
Ship Shield moved from Tac to Sup
Missile Damage moved from Sup to Tac
He3 Yield moved from Exp to SY
Ship Acceleration moved from Exp to Tac
HTT Armor Plating changed to HTT Upgrade Package
All drones renamed to .dronename
Heavy Countermeasures renamed to Hvy Counter
XRM Hunter Killer renamed to Hunter Killer
LRM Killer Swarm renamed to Killer Swarm
LRM Hunter Missile renamed to LRM Hunter
LRM Killer Missile renamed to LRM Killer
MRM Seeker Missile renamed to MRM Seeker
SRM Tactical Nuke renamed to SRM Tac Nuke
I believe Rix tac ability to carry probes has been removed - this is a significant error that needs to be reverted.
Probe 2 & 3 scan ranges increased to 725 and 990, signatures reduced to 24% and 18%
New probes and prox mines for the new scouts
Shorter reload time for the Iron Bomb, half the cost
Killers inflict 50% more damage
MRM Zeus inflicts 20% more damage
MRR Lightning now launches in batches of four. Mass halved.
IC Heavy Galvs now identified as EW Galvonic H
Gauss Gun consumes less energy
Pulse Laser consumes more energy
Snipers consume less energy
EW Suppressor is now PW Suppressor (uses bullets)
Utl Cannons consume less energy
Heavy Nanite Cannon is split into Heavy Nanite 1 and Heavy Nanite 2
Ion Booster now consumes next to no fuel
Light Booster is now Hybrid Booster. Same thrust as Booster 1, less consumption
Minigun firing rate variance fixed
Solar Inverter renamed Rapid Charging Unit
Rix Solar Inverter renamed Rix Generator, generates energy faster
MRR Lightning slightly slower to prevent crashes, RTS adjusted to match (slight mismatch here - needs fix)
Utl Cannon inflicts more damage, range reduced
Snipers inflict more damage, range increased
Gauss inflicts half direct, half-area damage (instead of all area damage). Overall damage increased
Mini Disruptor inflicts more damage
(To be continued...)
Galv and Disruptor-class weapons inflict less damage against super-heavy hulls and large shield.
Turrets inflict less damage against utility hulls.
EMP-missile inflicts more damage against large shield (???)
Galves inflict less damage vs light bases
Stinger inflicts more damage against AC16 (???)
Dreg station repair rates reduced
GT miners mine at full speed, guns & missiles inflict less damage
Kinetic bomb renamed Iron Bomb
Heavy scouts removed
Escort scouts introduced
Heavy Sig Cloak renamed to Heavy Cloak
New turret for Mustang
New guns for Mustang
Advanced Gunship introduced
Ship Shield moved from Tac to Sup
Missile Damage moved from Sup to Tac
He3 Yield moved from Exp to SY
Ship Acceleration moved from Exp to Tac
HTT Armor Plating changed to HTT Upgrade Package
All drones renamed to .dronename
Heavy Countermeasures renamed to Hvy Counter
XRM Hunter Killer renamed to Hunter Killer
LRM Killer Swarm renamed to Killer Swarm
LRM Hunter Missile renamed to LRM Hunter
LRM Killer Missile renamed to LRM Killer
MRM Seeker Missile renamed to MRM Seeker
SRM Tactical Nuke renamed to SRM Tac Nuke
I believe Rix tac ability to carry probes has been removed - this is a significant error that needs to be reverted.
Probe 2 & 3 scan ranges increased to 725 and 990, signatures reduced to 24% and 18%
New probes and prox mines for the new scouts
Shorter reload time for the Iron Bomb, half the cost
Killers inflict 50% more damage
MRM Zeus inflicts 20% more damage
MRR Lightning now launches in batches of four. Mass halved.
IC Heavy Galvs now identified as EW Galvonic H
Gauss Gun consumes less energy
Pulse Laser consumes more energy
Snipers consume less energy
EW Suppressor is now PW Suppressor (uses bullets)
Utl Cannons consume less energy
Heavy Nanite Cannon is split into Heavy Nanite 1 and Heavy Nanite 2
Ion Booster now consumes next to no fuel
Light Booster is now Hybrid Booster. Same thrust as Booster 1, less consumption
Minigun firing rate variance fixed
Solar Inverter renamed Rapid Charging Unit
Rix Solar Inverter renamed Rix Generator, generates energy faster
MRR Lightning slightly slower to prevent crashes, RTS adjusted to match (slight mismatch here - needs fix)
Utl Cannon inflicts more damage, range reduced
Snipers inflict more damage, range increased
Gauss inflicts half direct, half-area damage (instead of all area damage). Overall damage increased
Mini Disruptor inflicts more damage
(To be continued...)