GoD II
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I chose to leave Hvy Scouts in because at that time I made GoD, the community was in love with them (i'm sure they still are). To have not included them would have meant no one would play the core.
I'm not sure what the right solution is to fixing them.... to me two forward gatts always seemed more logical than an extra turret.... I think that would still give them enough firepower to warrant the extra cost (especially with dual missles and double capacity cargo).
I think you could then give rix hvy scout 1 forward mini ac (and possibly an ammo reduction like on dn) and it would balance to compensate for its lack of dual missles.
I'm not sure what the right solution is to fixing them.... to me two forward gatts always seemed more logical than an extra turret.... I think that would still give them enough firepower to warrant the extra cost (especially with dual missles and double capacity cargo).
I think you could then give rix hvy scout 1 forward mini ac (and possibly an ammo reduction like on dn) and it would balance to compensate for its lack of dual missles.
-Paradigm2
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- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
The Escort scouts angle is a good fix. No turret, double mine load, rest pretty much the same. Unless, of course, the turret is what you like about the heavy scout.
Last edited by Spunkmeyer on Tue Aug 15, 2006 5:19 pm, edited 1 time in total.
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- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
Our ints did ok against them later, just have to gang bang them. Still, it's tough.
Of course 3 ints v a gs with 2 turrets is 3 players per team. If the ints kill the gs, usually 1 int won't get podded then () as such all pilots are quickly available usually- not so with the GS.
Of course 3 ints v a gs with 2 turrets is 3 players per team. If the ints kill the gs, usually 1 int won't get podded then () as such all pilots are quickly available usually- not so with the GS.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
The problem is sup + sbase gives Rix a fairly fast 2*AC2 solution for a SINGLE pilot. It's a very effective camper/escort. Or you could simply go SB for 2*AC1 for a tremendously powerful miner rusher. There is no comparison to other gunships.
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