jgbaxter wrote:QUOTE (jgbaxter @ Aug 17 2006, 02:45 PM) <{POST_SNAPBACK}>Just a random thought...
tt's are almost never used, like 0.0000001% of the time.
Would it be interesting to have SRM EMP Missile 1 (¼ the strength of SRM EMP Missile normally) and have it mountable on tt's and htt's at say ½ the research cost of SRM EMP Missile, and have SRM EMP Missile 2 (standard SRM EMP Missile) mountable only on htt's at the standard research of SRM EMP Missile currently?
This would allow tt's to actually be used occasionally, and also SRM EMP Missile 2 would cost 50% (taking into account that SRM EMP Missile 1 is 50% and SRM EMP Missile is 100% the cost of the standard SRM EMP Missile) more thus giving Exp a tiny nerf there as well. You could also therefore increase the cost of purchasing a tt to say ½ the cost of a htt. Overall it might be interesting.
Again, a random thought that might be interesting.
I disagree...
TTs are meant to require teamwork to be used. You need a bunch of ints ahead of you EMPing the baseshields down.
Giving it a missile will make it a solo-ship. Allegiance is allergic to solo things.
--TE
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QUOTE
You need a bunch of ints ahead of you EMPing the baseshields down.[/quote]
The problem is this screams any team with a pulse that there is a TT coming, since you have to start long before the TT becomes visible. It's not like galving - you can ignore the ints and kill the TT and it's over.
I'm not arguing for missiles on TTs - but Bomber + TT or Gunship + TT is really the only realistic approach (except Gunships can't carry EMP in GoD)
The problem is this screams any team with a pulse that there is a TT coming, since you have to start long before the TT becomes visible. It's not like galving - you can ignore the ints and kill the TT and it's over.
I'm not arguing for missiles on TTs - but Bomber + TT or Gunship + TT is really the only realistic approach (except Gunships can't carry EMP in GoD)
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Tigereye wrote:QUOTE (Tigereye @ Aug 18 2006, 09:03 PM) <{POST_SNAPBACK}>I disagree...
TTs are meant to require teamwork to be used. You need a bunch of ints ahead of you EMPing the baseshields down.
Giving it a missile will make it a solo-ship. Allegiance is allergic to solo things.
--TE
Oh come now, usually an htt requires at least a nan, and often requires a nan and int coverage. Saying that a tt would require less instead of double (at least) the assistance is contrary to logic perhaps.n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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Spunkmeyer wrote:QUOTE (Spunkmeyer @ Aug 20 2006, 01:29 AM) <{POST_SNAPBACK}>If you want to introduce a basic level EMP missile, you can make one that only effects ops and not tech bases.
... at the cost of turning a tactic that requires teamwork into a tactic that can be executed by 1 man.
Allegiance is about teamwork, not lone-wolfing.
Please don't make it possible for 1 person to do everything ingame.
--TE
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Current reason: Removing the PayPal contribute page. Send Bitcoin instead: 1EccFi98tR5S9BYLuB61sFfxKqqgSKK8Yz. This scale updates regularly.
QUOTE
If you want to introduce a basic level EMP missile, you can make one that only effects ops and not tech bases.[/quote]Good point.
QUOTE
Please don't make it possible for 1 person to do everything ingame.[/quote]
Again, I don't get where this is coming from...
"If it takes 1-2 SRM EMP Missiles to normally take out shields, it'll take 3-9 "SRM EMP Missile 1's"... "
My point is that a tt using a reduced version will not need LESS assistance but rather MORE.
Again, I don't get where this is coming from...
"If it takes 1-2 SRM EMP Missiles to normally take out shields, it'll take 3-9 "SRM EMP Missile 1's"... "
My point is that a tt using a reduced version will not need LESS assistance but rather MORE.
- More missles needed to drop shields.
- Slower ship
- Higher Sig
- Weaker Hull
- Worse mass
- Requires MORE int escort
- Requires MORE nanage
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...