CAPSHIPS ARE TOO STRONG ON PCII !!! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
A DN IC Battleship has about the same hitpoints as PCII IC MF (around 12.700) ---> MF rushes by IC are simply unstoppable (yeah yeah i know: kill their miners or bomb the sy before a MF pops out but still /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
If you rush MF correctly the most you can expect your opponent to have is emp1,mini2 ints or dis2 enh figs with dumb2, or sf with lrm2/killer 1, maybe throw in a bomber to try to ab the MF and put AC2 to work. All of these defensive measures will be hard pressed to stop a 12.700 hitpoint capship with 3 turrets (if you forget about home d that means you still have a minimum of 6 ints to kill any camping bombers)
I pulled this trick vs RT when we played 2 squad games on PCII and they couldn't even dent the MF (granted them being Giga didn't really help them /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> ) If i hadn't bought large2 and sky2 i think MF would have been up around 12 minutes (and i also bought 4 enh miners, TP,Op).
Doubling hitpoints without taking IC MF rushes into account is not a good idea IMHO /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
I've only tried MF rushing on PCII once but my gut tells me it is simply unstoppable (unless you bomb rush and get lucky or you manage to kill IC enh miners with 8 peeps on miner d /cool.gif" style="vertical-align:middle" emoid="
I'd like to see caps boosted but i doubt this is the right way /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />


