HSharp wrote:QUOTE (HSharp @ Feb 9 2016, 04:26 PM) Seems pretty good when compared to
http://steamcharts.com/search/?q=star+citizen
Also fin I have to ask
Does this mean you don't want Elite to be a game you enjoy or you don't want the design philosophy of Elite to go in to games you currently enjoy?
Anyway that aside, I am disappointed with how Elite Dangerous has turned out and with how it is going as well. I will be very happy if they can follow what they promised in the kickstarter campaign.
Also I am much more interested in how Star Citizen's singleplayer campaign will turn out because I really feel Elite Dangerous should have been a singleplayer game and I loved Freelancer and Starlancer
P.S.
Elite is still worth the £10 it's on sale for now, the combat is still interesting.
I just find Elite tedious, by design, and love Star Citizen's feel, and hope that SC ignores, and it certainly seems to, the vocal minority of people who are pushing for it to resemble E;D in some aspects. Otherwise I wish them the best, I don't want Frontier to fail, in fact I hope it succeeds and all the people that like it stay there, and away from SC unless they can like SC for what it is. Yeah 10 pounds is about what Elite is worth, imo.
Back on track, with SC, I finally got around to making a youtube channel so I could participate in bug reporting and other aspects of SC game dev, and here are some of the more interesting little vids I have captured of combat, to give a feel to anyone who hasn't checked any SC out:
https://youtu.be/KEhQce0mMGQ (4 seperate little things, showing off a little ship agility, flight model contributing to some fun flying, unlike, you know...)
https://youtu.be/E1XNO4kqkJc (flying an Avenger, had a fun little dogfight with another Avenger, some jousting, then he starts back-strafing into rock fields, using a technique similiar to Alleg vector lock to pick a path first, hoping to trick a target fixated opponent into rock-crashing, which I almost do the second pass, before I get in close where I tend to shine)
https://youtu.be/mHDm-fIX2Dc (taking down a Superhornet, a much better armed and tougher ship, but I lock him into a turn fight with a better solution. he finally figures out he can't out-turn me and breaks the circle, too late)
https://youtu.be/C5ybcbXtE_c (again showing off Mass Driver practice in a M50, the second smallest and the most agile ship in the game, underpowered, but so fun to fly. Mass Drivers are similiar to a short-range gauss)
https://youtu.be/3pt4q49ou00 (Battle Royale is a free-for-all furball dogfight test mode. Not teams, gank or be ganked. First I club someone who is probably new

then it's 2 more kills before the Hornet on my ass I have been ignoring me damages me, and a bug kicks in that more than doubles my speed =D Flying a Delta, a glass cannon, below average agility, lots of firepower, shields currently glitched and not working at all

)
https://youtu.be/KKVb8_AMvsc (flying the Merlin, smallest ship in the game, doing some PvE, love the second kill, off the rock, nothing but neck...)
https://youtu.be/uaaS4R9JXQY (practicing aim/neck sniping in PvE...enemy isn't challenging ATM until towards the end of 18 rounds, but just showing off the damage modelling, different locations on a ship are more vulnerable than others...if I was just hitting them on the back it might take 3-6 shots to kill with those cannons, but those ships are vulnerable just behind the cockpit)