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Posted: Sun Feb 07, 2016 9:07 pm
by sunrodent
what fin said.

Dance look at this guy. Flight control problems?

https://youtu.be/eufCV0Rz6VY

Posted: Sun Feb 07, 2016 10:03 pm
by Raveen
Elite is fun for me. If you don't like it that's totally fine.

SC is fun for you. That's also fine.

Why does E:D upset you so much? 700,000 sales on Steam alone demonstrates that it's at least a moderately popular game. Just like all the money poured into SC demonstrates that people have faith in it being released in some form or other.

I don't really see why fin requires there be such antagonism between the games when surely they should be appealing to the same people.

Posted: Mon Feb 08, 2016 2:35 am
by finisher2
Raveen wrote:QUOTE (Raveen @ Feb 7 2016, 07:03 PM) Elite is fun for me. If you don't like it that's totally fine.

SC is fun for you. That's also fine.

Why does E:D upset you so much? 700,000 sales on Steam alone demonstrates that it's at least a moderately popular game. Just like all the money poured into SC demonstrates that people have faith in it being released in some form or other.

I don't really see why fin requires there be such antagonism between the games when surely they should be appealing to the same people.
Well, for one, Adept set me off. Two, I bought elite and got bored of it, fine, but there is constantly a swarm of Elite players coming over to the SC forums and whining that our FM model is too twitchy, or this and that, and want SC to resemble Elite, which is weird, because why are they in the SC forums at all if Elite is so captivating. Anyways, so I've been well trained to defend what I passionately love about SC, and to differentiate it from Elite.

I am glad for anyone who likes Elite, and I wish Braben no ill, but I despise the design intent of the game and hope it comes nowhere near anything I enjoy.

Posted: Mon Feb 08, 2016 9:10 pm
by sunrodent
Raveen wrote:QUOTE (Raveen @ Feb 7 2016, 06:03 PM) Elite is fun for me. If you don't like it that's totally fine.

SC is fun for you. That's also fine.

Why does E:D upset you so much? 700,000 sales on Steam alone demonstrates that it's at least a moderately popular game. Just like all the money poured into SC demonstrates that people have faith in it being released in some form or other.

I don't really see why fin requires there be such antagonism between the games when surely they should be appealing to the same people.

Your sales figures are a bit misleading when added to this http://steamcharts.com/search/?q=elite+dangerous

Posted: Tue Feb 09, 2016 8:26 pm
by HSharp
sunrodent wrote:QUOTE (sunrodent @ Feb 8 2016, 09:10 PM) Your sales figures are a bit misleading when added to this http://steamcharts.com/search/?q=elite+dangerous
Seems pretty good when compared to http://steamcharts.com/search/?q=star+citizen

Also fin I have to ask
fin wrote:QUOTE (fin @ Feb 8 2016, 02:35 AM) I am glad for anyone who likes Elite, and I wish Braben no ill, but I despise the design intent of the game and hope it comes nowhere near anything I enjoy.
Does this mean you don't want Elite to be a game you enjoy or you don't want the design philosophy of Elite to go in to games you currently enjoy?


Anyway that aside, I am disappointed with how Elite Dangerous has turned out and with how it is going as well. I will be very happy if they can follow what they promised in the kickstarter campaign.

Also I am much more interested in how Star Citizen's singleplayer campaign will turn out because I really feel Elite Dangerous should have been a singleplayer game and I loved Freelancer and Starlancer

P.S.

Elite is still worth the £10 it's on sale for now, the combat is still interesting.

Posted: Wed Feb 10, 2016 12:38 pm
by Raveen
HSharp wrote:QUOTE (HSharp @ Feb 9 2016, 08:26 PM) Anyway that aside, I am disappointed with how Elite Dangerous has turned out and with how it is going as well. I will be very happy if they can follow what they promised in the kickstarter campaign.
Out of interest, what's missing that they ought to add, in your opinion?

For me Elite can seem very sparse but a lot of the game depends on what you put in. If you take part in the CGs and other community stuff then you'll get more out than just trundling from place to place with a hold full of cargo. Other stuff is of course on the way with multi-crew and avatars coming in this season. And probably Thargoids too.

Posted: Wed Feb 10, 2016 7:44 pm
by HSharp
Raveen wrote:QUOTE (Raveen @ Feb 10 2016, 12:38 PM) Out of interest, what's missing that they ought to add, in your opinion?
Scavenging derelict ships
https://www.youtube.com/watch?v=44K9bnjcUSc

Dynamic accepted contracts
Capital ship battles (random ones, not special dev input event driven)
https://www.youtube.com/watch?v=VE8B4KptyVI

Dynamic Evolving Galaxy with multiple special contracts and more influence on events etc...
https://www.youtube.com/watch?v=5uKD1ap5hsI

A lot of this stuff is very hard to implement and balance in a multiplayer universe which is why it is unlikely to ever be properly implemented.

Posted: Thu Feb 11, 2016 1:16 pm
by Raveen
Salvageable derelicts are in there, I've seen them pop up on my scanner at least.

War Zones can have capital ships in, which is determined by the background sim. I don't think that you can get opposing capital ships in war zones though, but I guess you could argue that as there's not a Federation/Empire war going on then you shouldn't get them.

Player minor factions are going some way to giving people influence on the galaxy, and powerplay is a thing even if it's rubbish. I think this is likely to evolve over time.

Posted: Fri Feb 12, 2016 3:35 pm
by tsubaki_sanjuro
Raveen wrote:QUOTE (Raveen @ Feb 11 2016, 01:16 PM) Player minor factions are going some way to giving people influence on the galaxy, and powerplay is a thing even if it's rubbish. I think this is likely to evolve over time.
I doubt it - the entire premise is wrong; the only way minor player factions will ever work is to accept that EVE found the only way of doing it properly and leave it (almost) all to the community to organize. Leave the settled core as it is now, and allow players / corps to settle unexplored space (with all the economic / resource / building / military changes that would be required).

Posted: Tue Mar 01, 2016 1:54 am
by finisher2
HSharp wrote:QUOTE (HSharp @ Feb 9 2016, 04:26 PM) Seems pretty good when compared to http://steamcharts.com/search/?q=star+citizen

Also fin I have to ask



Does this mean you don't want Elite to be a game you enjoy or you don't want the design philosophy of Elite to go in to games you currently enjoy?


Anyway that aside, I am disappointed with how Elite Dangerous has turned out and with how it is going as well. I will be very happy if they can follow what they promised in the kickstarter campaign.

Also I am much more interested in how Star Citizen's singleplayer campaign will turn out because I really feel Elite Dangerous should have been a singleplayer game and I loved Freelancer and Starlancer

P.S.

Elite is still worth the £10 it's on sale for now, the combat is still interesting.
I just find Elite tedious, by design, and love Star Citizen's feel, and hope that SC ignores, and it certainly seems to, the vocal minority of people who are pushing for it to resemble E;D in some aspects. Otherwise I wish them the best, I don't want Frontier to fail, in fact I hope it succeeds and all the people that like it stay there, and away from SC unless they can like SC for what it is. Yeah 10 pounds is about what Elite is worth, imo.

Back on track, with SC, I finally got around to making a youtube channel so I could participate in bug reporting and other aspects of SC game dev, and here are some of the more interesting little vids I have captured of combat, to give a feel to anyone who hasn't checked any SC out:

https://youtu.be/KEhQce0mMGQ (4 seperate little things, showing off a little ship agility, flight model contributing to some fun flying, unlike, you know...)

https://youtu.be/E1XNO4kqkJc (flying an Avenger, had a fun little dogfight with another Avenger, some jousting, then he starts back-strafing into rock fields, using a technique similiar to Alleg vector lock to pick a path first, hoping to trick a target fixated opponent into rock-crashing, which I almost do the second pass, before I get in close where I tend to shine)

https://youtu.be/mHDm-fIX2Dc (taking down a Superhornet, a much better armed and tougher ship, but I lock him into a turn fight with a better solution. he finally figures out he can't out-turn me and breaks the circle, too late)

https://youtu.be/C5ybcbXtE_c (again showing off Mass Driver practice in a M50, the second smallest and the most agile ship in the game, underpowered, but so fun to fly. Mass Drivers are similiar to a short-range gauss)

https://youtu.be/3pt4q49ou00 (Battle Royale is a free-for-all furball dogfight test mode. Not teams, gank or be ganked. First I club someone who is probably new :P then it's 2 more kills before the Hornet on my ass I have been ignoring me damages me, and a bug kicks in that more than doubles my speed =D Flying a Delta, a glass cannon, below average agility, lots of firepower, shields currently glitched and not working at all :) )

https://youtu.be/KKVb8_AMvsc (flying the Merlin, smallest ship in the game, doing some PvE, love the second kill, off the rock, nothing but neck...)

https://youtu.be/uaaS4R9JXQY (practicing aim/neck sniping in PvE...enemy isn't challenging ATM until towards the end of 18 rounds, but just showing off the damage modelling, different locations on a ship are more vulnerable than others...if I was just hitting them on the back it might take 3-6 shots to kill with those cannons, but those ships are vulnerable just behind the cockpit)