QUOTE As for the naysayers here... what's the point of even opening your mouth if you're just going to say something like "Do you even play this game anymore?" how is that even relevant? It certainly isn't love for the *community* that keeps people coming back here.[/quote]
Well, I managed to guilt P1 into playing again, didn't I? Y'all can thank me later ...
QUOTE One or two people with the technical know-how need to build an extremely limited PoC (proof of concept) to convince the community it can be done. I'm not sure what the scope of such a PoC would be, but I imagine something like a demo .exe that you can simply run and control a ship in space, maybe even fight "pigs"?.. this includes a lot of the basic fundamentals of any game; a (3rd party, most likely) game engine with graphics, physics, sound, input (but neglecting networking), and a basic game.[/quote]
Pigs is actually on the trac list for Allegiance, though the milestone is far out. IMO it's one of the most important additions one could make to the game, if someone were so inclined.
It would be cool to set up a server which allowed AI players, come up with an SDK and let the creativity of the community get to work. Ultimately the thing I was daydreaming about yesterday is that, if we got AI to a certain point, we could set up a new game type, player vs. NPC team. It would start off fairly "sandboxy" (kill enemy ships, get money, buy tech) ... though as the team sized increased, enemies get progressively stronger / smarter. As the game moves into the middle game, it takes progressively more sophisticated and coordinated team attacks to make progress. The game is perhaps "winnable" ... but not with tech alone; the real endgame is having enough
players on, and to be able to sustain a certain level over, say, the course of a few days ...
All of this could be done on the existing Alleg core, I think. Not to say that such a game type with make "Classic" Alleg obsolete ... but it definitely can be an alternative, and could draw in more players, especially for those times when there isn't a game going on.
QUOTE I do find it interesting that most of the naysayers here are people who (I gauge) are non-programmers, and most people who think an undertaking like this is possible/feasible are developers/technical..[/quote]
I'm a developer ... and I think rewriting Allegiance would be an epic waste of time. Joel is full of @#(! on a lot of things, but he's right in positing that a ground-up rewrite of a mature system is
one of the classic blunders.