My respect for all things eye-tal-yon continues to grow although I can tell you that only the fact Fiat <> Fix It Again Tony in this century came as surprise
Gents and Lady(ies)
The point would be the engineer designs the ship, the pilot dogfights it exposing the unintended weaknesses and strengths, the engineer goes back and tweaks the design (in some cases @#(! cans the whole ugly design abortion), the pilot flies it exposing new things etc etc. If you have to listen to only one... listen to the pilot engineer
Some Most of the new models where made with no thought to realities of game coding, mechanics and balance. The solution of just making them bigger when they suck on toast is a nice and all to the faction "owner" but welp the better approach would be to @#(! can the abortions and redesign the models from the ground up. The alternate approach of making bubbles to deal with the @#(!ty model issue could be seen as a bit of a band aid approach too. By this I mean close or bubble whichever you choose should be made with an eye towards the game play you desire not something to fix an inherent flaw in a ship's model.
At the end of the day what peaked my interest was the idea we can reduce lag depending on the option choosen. If this is, in fact, the actual case it seems more important then having a "pretty" model and "realism".
edit: After logging off for the night I had a thought, one I'm not sure I've ever heard before but then again I am not an avid reader of this section of the forum. First I confess without embarassment that the meat and potato numbers I can't be assed to keep up on it, nor do I need the heartburn over how some of the discusssions go on the game mechanics.
It seems to me a key weakness of the bubble method, at least to the form fitting advocates, is the bubble requires vet level clue to know where each one is for each faction and core. Why not represent the hit box as a semi-transparency that mimicks the glow of the shields (as a section view perhaps)? For the ships that don't have any shields at all you could add shields with almost no health ( 1 health for example). What it would do is give the newbie and voobie a visual representation (at leat until the dog fight got started) of the hitbox for each ship, faction, and core. While not perfect, it s intuitive that if you shoot inside the glowing outline you'll do damage and over time one will get a feel for the hitbox of the ship. A vet still has the advantage, of course, but the newb gets learned about one aspect of the game faster.
Now I think we are talking code change too. *shrug* The complexity of it, hell even the feasibilty I have only a foggy notion. I had an "out of the box" idea, as far as I know, and simply taking it for a profunctional walk around the park for all the dogs to sniff its butt.
oh my goodness not only did I voice an opinion but also present an idea too. Go easy on me you big old meanies
