Posted: Mon Jun 27, 2011 11:45 pm
Hello all instructors and trainees.
Time for some noob questions of mine:
1. Slang: what (or rather: who) is a voob?
2. Maneuvering: Opening game. I'm in the middle of a sector (1.5-2k away from any aleph) scouting, suddenly I see an enemy scout, who I know is far superior than me. He will almost surely attack and pod me. There's no homerip yet and he's at 2.5k and closing. How do I avoid him and run away (given I probably am in a slower craft)? Lowering sig will in many situations not be enough.
3. Loadout: I tend to go all-probe on the first run and take 1 prox in later probe runs. Otherwise i go all-prox. It works to some degree, but I feel like i could do better, I just don't have an idea how. From the reading I had so far it's "you'll know eventually". Is there some more substantial information around?
4. Driving a bomber: in small PUGs it might happen that I will be asked to bomb. Last time that happened I refused due to lack of experience to make a win-lose run. It cost us game that time (the other novice, Gunjay, took it and accidentally deployed from the wrong base). Could you provide some basic instructions on loadout and in-flight handling, so that I don't embarrass myself if I'm forced to drive a bomber?
5. Orientation: On the above topic, the more silent commanders usually drop "we bomb tac" or "bomb Tau now!" into chat and expect everyone to know where to deploy and what's the route. I end up 1.5k behind (turns out most people know the route exactly) and have to catch up which sometimes make me come too late. How to improve my orientation on the sector locations and quickpick the correct deployment & ripto spots? Sometimes there's more than one taken sector adjacent to the target which I can go from. How do I make my choice FAST?
6. Factions: I usually end up in any ol' faction against any ol' faction and simply do the same exact stuff in each one. Therefore I don't use the faction perks and nerfs, which makes me less helpful to the team. There's a ton of reading about factions, but I haven't come across a quickref of the biggest traits for each faction, which would (after being printed out) help me get my info fast and ingame and eventually get into my head, so I don't need it printed anymore. Is there anything like that flying around/providable?
7. Orientation: how to manage yourself and not fly literal circles for 10+ seconds in a cluster$#@! (5+ ship bomb run; combat nanning in serious dogfight; etc.)? Any tips?
Time for some noob questions of mine:
1. Slang: what (or rather: who) is a voob?
2. Maneuvering: Opening game. I'm in the middle of a sector (1.5-2k away from any aleph) scouting, suddenly I see an enemy scout, who I know is far superior than me. He will almost surely attack and pod me. There's no homerip yet and he's at 2.5k and closing. How do I avoid him and run away (given I probably am in a slower craft)? Lowering sig will in many situations not be enough.
3. Loadout: I tend to go all-probe on the first run and take 1 prox in later probe runs. Otherwise i go all-prox. It works to some degree, but I feel like i could do better, I just don't have an idea how. From the reading I had so far it's "you'll know eventually". Is there some more substantial information around?
4. Driving a bomber: in small PUGs it might happen that I will be asked to bomb. Last time that happened I refused due to lack of experience to make a win-lose run. It cost us game that time (the other novice, Gunjay, took it and accidentally deployed from the wrong base). Could you provide some basic instructions on loadout and in-flight handling, so that I don't embarrass myself if I'm forced to drive a bomber?
5. Orientation: On the above topic, the more silent commanders usually drop "we bomb tac" or "bomb Tau now!" into chat and expect everyone to know where to deploy and what's the route. I end up 1.5k behind (turns out most people know the route exactly) and have to catch up which sometimes make me come too late. How to improve my orientation on the sector locations and quickpick the correct deployment & ripto spots? Sometimes there's more than one taken sector adjacent to the target which I can go from. How do I make my choice FAST?
6. Factions: I usually end up in any ol' faction against any ol' faction and simply do the same exact stuff in each one. Therefore I don't use the faction perks and nerfs, which makes me less helpful to the team. There's a ton of reading about factions, but I haven't come across a quickref of the biggest traits for each faction, which would (after being printed out) help me get my info fast and ingame and eventually get into my head, so I don't need it printed anymore. Is there anything like that flying around/providable?
7. Orientation: how to manage yourself and not fly literal circles for 10+ seconds in a cluster$#@! (5+ ship bomb run; combat nanning in serious dogfight; etc.)? Any tips?