LANS wrote:QUOTE (LANS @ Jun 23 2010, 10:26 AM) What about reducing the cost of buying a new miner? That way they could still get a miner out by paydaying in reasonable time. If miners need to have lowered capacity or yield, or longer build time to balance the cheaper cost, so be it. The payday nerf will still put bios economy on similar footing to the other factions with the necessity of mining.
However, I fail to see how requiring bios to mine will make them weaker. If they run effective miner D (like other factions must do in order to win), they'll not only have enough money for their uber-endgame-tech, but at the already low tech costs will probably have the cash to go double-tech in the same time. And if you reduce miner yield so that it take Bios the same number of rocks to reach adv. tech as, say, IC for example, you just removed the perk which was designed to offset the 10-minute research time.
I don't have the answers to any of this stuff, but I haven't seen this question brought up yet.
Bios are going to have a bottleneck in 2 ways.
If they have a miner and they mine freely, they get their tech in 10 minutes. If they spend their whole team defending a miner during that time, the opposite team will mine to the same tech in less time and should theoretically be able to steamroll them by the time they finally get endgame.
If they dont have a miner and are making sure to kill the enemy miners with a whole team, bios will not be able to payday tech as fast (if paydays are reduced) allowing the opposing team to get the tech earlier and steamroll them theoretically.
Either way bios lose (theoretically). To win they are forced to keep the enemy miners dead, while making sure that they mine themselves, as any other faction.


IMO
ACS grad since 2nd Feb. 2010