Page 10 of 11

Posted: Tue Dec 22, 2009 4:57 pm
by Deathrender
111. Getting in the way of the miner's gun. Electricity's a bitch.

Posted: Thu Dec 24, 2009 1:11 pm
by lexaal
112. Commanding via twitter,

Posted: Thu Dec 24, 2009 1:41 pm
by jpomailo2
Deathrender wrote:QUOTE (Deathrender @ Dec 22 2009, 08:57 AM) 111. Getting in the way of the miner's gun. Electricity's a bitch.
gotta try that somtime

Posted: Wed Dec 30, 2009 6:12 pm
by Haduken
jpomailo2 wrote:QUOTE (jpomailo2 @ Dec 24 2009, 08:41 AM) gotta try that somtime
Doesn't work, I tried it :P

Posted: Tue Jan 26, 2010 10:24 am
by fufi
hahahah #1 is great must stand in the vid as #1 hahaha I will arrange an evil laughter for that if that happens to be mixxed into
scratchee wrote:QUOTE (scratchee @ Dec 17 2009, 07:18 PM) 1. letting jimmy use aleph res




(i was not there on either occasion, but I've heard the stories)
ps: but one word to the title ... personally I think it should be the 101 ways instead of only hundred.

Posted: Tue Jan 26, 2010 10:47 am
by fufi
113. You are now at 3,000 distance from a Bombing Run in an Advanced Fighter. Now at about 2,800 ... 2,700 ... and you get a Missile Warning Tone, and you have a high velocity on course to. You do not care to counter really? For some reason you have no shields 2 seconds later, 1 second later half hull, and you wonder why the bomber pilot got a kill bonus raise.

114. You are in an Bios Adv. Fighter and start fireing your Dumbfire MkIII rack at a Range of 2,000 (totally out of the recommended, sure) with the underline of the kinetic power of thrusting towards (plus you cloak and are unseen and not under fire)... you put your prox/mp ... and so on you solo a complete oponing bomb run with a few nans, well the bomber with its gunners at least is down; and the remaining "nuns" are comming into action now.


ps: Sorry for #114 style, its more the personal experience talking here than writing it from the correct direction.

Posted: Tue Jan 26, 2010 11:30 am
by HSharp
115. You are a miner ordered by fufi "oops".

Posted: Thu Jan 28, 2010 1:12 am
by RohanRider
116: Not paying attention and thinking the HTT did NOT die 200m from the green door, and attempting to dock before joining in the flurry DM.

Posted: Thu Jan 28, 2010 2:19 am
by mathchamp
Some of these might be similar to already done ones.

117. Going afk in base, your team wins the game (or draws or resigns), and they start a new game without flushing and your garr gets bombed. (this one is real except that the garr wasn't bombed, so I was still in base but it was a new game)

118. You decide to point the ship in a straight path with your mouse towards the aleph without using autopilot, then you go afk for 30 seconds and the ship slowly curves into a rock.

119. Trying to HTT a base with belts, heavy intnans ram you straight at the green door, you go into the green door but forgot to fire SRM EMP beforehand.

120. Trying to HTT a techbase with belts, heavy intnans ram you straight at the green door, and by the time you realize how fast you are coming up to the base, you can only get off one SRM EMP and you smash straight into the green door at 200mps when the base still has 30% shields.

121. You boost your heavy int towards a battleship to destroy it while you have 20 people on your team already attacking it, you overboost and almost ram the battleship, but the battleship dies just before you hit it. However, you accidentally pick up the PE MassDriver it dropped while you were boosting at 350mps. As well, both your ESC key and the key you bound to "eject item" are broken on your keyboard.

122. Flying in front of a PE MassDriver shot in a cloaked bios scout with shields down.

123. Flying right in front of an enemy battleship in a cloaked bios scout with shields down, you are right in front of its first gun, and a large rock is fired out of the gun.

124. You set up your ass ship behind a1234 in the enemy's techbase sector, and you wish to report to your team that you are set up. "NoobWithAnAssShip(-1) (all): ass ship set up behind a1234 at their techbase!" Neither you nor your team notice that you typed on all, but their team does.

125. Settings are plentiful or scarce+ (2 tech rocks per sector). You set up your tp2 scout in their sup sector behind the U rock. However, you do not notice the exp con because the rock is blocking your vision. The exp con then builds on the rock you are hiding behind. Just fly a few hundred metres away and drop the tp2. 12 figbees rip to the exp and AB it as soon as it finishes.

126. You drop a perfect uneyed tp2, but nobody on your team rips in for 30 seconds after it activates. Suddenly, a scout appears and eyes the tp2. Another 15 seconds later, half a dozen figbees rip in. You die while you scream at your team of why they took 45 seconds to rip to the $#@!ing tp2. You resign.

127. Your team's tp2 scout gets chased by two figs and drops tp2 in a panic. One of the figs turns around and reaches it again just as you are the only figbee that thought it was the real drop and ripped in.

128. You decide to DM with a Rixian EW Stinger on a figbee.

129. You fire aleph res and just before the res hits the aleph, one of your late nans coming in at 160mps rams you straight in the back.

130. You boost your dreg int into their garr sector at 400mps. The garr is 1500m from the aleph. (this happened to me while going after a miner in that sector, but I didn't die)

131. Your team launches 20 ints to decamp a base. They launch within a millisecond of one another and ff is on.

132. Ramming a small constructor at 300mps when it is already going in the rock (once it aligns and starts flying straight at the rock, you can't push it).

133. You go out of the base to hunt for miners and stuff in your fig. Your team's last teleport receiver is bombed while you are away. Your only hope to survive is the comm booting you for not defending the teleport.

134. Flying slowly through an aleph camped by 12 tflux scouts, thinking that there will be prox.

135. You attempt to solo HTT. They are bios. You are eyed very briefly but do not notice the eye so you keep going, but the enemy knows you are there. The other team parks a low sig HTT with a bunch of low sig nans 500-600m behind the aleph you come in from. You are eyed when you enter the sector but you keep going anyway (you don't know the base's scan range and think that it is eyeing you). They follow you 500-600m behind you without being eyed by your HTT at all (stupid rear scanners!!!). They follow you all the way to the base, cloaking and ramming with the nans to get almost up to your rear bumper as you make the final approach (10-15 seconds from you capturing the base). Half a dozen enemy heavy ints sit inside the base instead of defending it. You take the base with a nanned enemy HTT run 60m behind you. Before you even notice that the other HTT was following you, they recap the base, immediately forcing your HTT to launch directly behind their hvy ints.

Posted: Thu Jan 28, 2010 2:36 am
by Reflex777
137: Underestimating 0s! :owned: :salute: :salute: