Hi, trying to help you here. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
cuculet wrote:QUOTE (cuculet @ Mar 13 2007, 10:41 AM) 1. The ideea of pods = pilots is good. The O2 problem can be solved cuz when the asteroids hit the earth the atmosphere altered and the radiation level in verry high.
3. What are we doing about sectors? Do we have sectors on earth? How will we travel through the sectors? Wormholes?
Not a real scientific here, but I can tell an asteroid apocalypse would create first a "nuclear winter" by sending dust to the atmosphere, and then CO2 and Methane would raise due to death of life and forest fires. As O2 decreases ozone would drop too, so you would get a hotter planet with acid rain and more UV radiation. Lots of water would evaporate, creating a thick humid atmosphere with lower visible light... quite an alien enviroment. Changes in the weight of water and ice masses would produce earthquakes and eruptions. Also winds and storms would be violent, specially at certain latitudes. And later but not lesser, the massive devastation would release all kinds of industrial and military toxic substances.
Probably any settlement would prefer to build their bases and factories in areas with slower winds (yet too bad and with too poor visibility for flying units besides the most experimental ones), solid and uncontaminated ground below and not too much acid rain. Volcanoes and faults would add to non-safe areas. Those places would be scarce and spread, and anyone trying to use still the remains of the Earth's tech and resources would want to control them. It could be assumed that, once studied the science behind alephs, they would be employed in a small scale to connect those areas and transport resources and crew without risk. Also energy shields like those on capships (but even bigger, since there aren't weight limits on ground) would protect the whole settlement against some of the nastier stuff... so you don't want to get out of its boundaries.
In practice, energy shield generators would be just an excuse for the sector limits, no need to make them a real building... they are, like, an underground construction that factions wouldn't touch during their fight, since all (but TF?) need them in place and running.