Quantus (aka Allegiance - Planetside thread)

The land-based version of Allegiance, under construction.
radruin
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Post by radruin »

cuculet wrote:QUOTE (cuculet @ Mar 13 2007, 05:41 AM) 4. Not haveing flying units. Bombers = artilery, fighters = some sort of jeep with guns, scouts = some light vehicle.
I don't know about this. I'd like to see either:
a) a good balance of air and ground, or
b) at least some air units, such as maybe scouts.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
cuculet
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Post by cuculet »

Well see. I just made a funny drwing in my free time, a dreg scout.


The picture is better on the site:
http://i107.photobucket.com/albums/m288/da...iance/scout.jpg

I have to work on it, but its a start right??
Last edited by cuculet on Tue Mar 13, 2007 2:36 pm, edited 1 time in total.
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Malicious Wraith
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Post by Malicious Wraith »

cuculet wrote:QUOTE (cuculet @ Mar 13 2007, 06:35 AM) Well see. I just made a funny drwing in my free time, a dreg scout.


The picture is better on the site:
http://i107.photobucket.com/albums/m288/da...iance/scout.jpg

I have to work on it, but its a start right??
Lol, nice.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
SpaceJunk
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Post by SpaceJunk »

Hi, trying to help you here. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
cuculet wrote:QUOTE (cuculet @ Mar 13 2007, 10:41 AM) 1. The ideea of pods = pilots is good. The O2 problem can be solved cuz when the asteroids hit the earth the atmosphere altered and the radiation level in verry high.

3. What are we doing about sectors? Do we have sectors on earth? How will we travel through the sectors? Wormholes?
Not a real scientific here, but I can tell an asteroid apocalypse would create first a "nuclear winter" by sending dust to the atmosphere, and then CO2 and Methane would raise due to death of life and forest fires. As O2 decreases ozone would drop too, so you would get a hotter planet with acid rain and more UV radiation. Lots of water would evaporate, creating a thick humid atmosphere with lower visible light... quite an alien enviroment. Changes in the weight of water and ice masses would produce earthquakes and eruptions. Also winds and storms would be violent, specially at certain latitudes. And later but not lesser, the massive devastation would release all kinds of industrial and military toxic substances.

Probably any settlement would prefer to build their bases and factories in areas with slower winds (yet too bad and with too poor visibility for flying units besides the most experimental ones), solid and uncontaminated ground below and not too much acid rain. Volcanoes and faults would add to non-safe areas. Those places would be scarce and spread, and anyone trying to use still the remains of the Earth's tech and resources would want to control them. It could be assumed that, once studied the science behind alephs, they would be employed in a small scale to connect those areas and transport resources and crew without risk. Also energy shields like those on capships (but even bigger, since there aren't weight limits on ground) would protect the whole settlement against some of the nastier stuff... so you don't want to get out of its boundaries.

In practice, energy shield generators would be just an excuse for the sector limits, no need to make them a real building... they are, like, an underground construction that factions wouldn't touch during their fight, since all (but TF?) need them in place and running.
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asheron2k
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Post by asheron2k »

Awesome explanation... alephres = shield collapser thingy?
Phoenix did it
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
radruin
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Post by radruin »

NICE, SpaceJunk. That would totally solve everything lol. INCLUDING maximum altitude--wouldn't have to worry about stalling physics--planes would just smack into and bounce off of the shield.

@asheron: A good idea...but Aleph Res just blows stuff up on the opposite side of the aleph; it doesn't nuke the whole sector. Though that could work with maybe an equivalent to Harbinger of Doom.

@cuculet: also NICE lol. Not sure how I feel about a ground unit having wings, but I really like the spiky bits. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />I hate people that can draw; I'm so bad at it.

@Cadillac: What do you think? Seems like everyone's leaning strongly toward everything taking place on earth. And I, for one, really like what SpaceJunk said.
Last edited by radruin on Tue Mar 13, 2007 7:06 pm, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
muman42
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Post by muman42 »

Setting = Earth
He3 asteroid devastates planet.
Clusters of He3 deposits dotted around the planet form a network of large interconnecting alephs surrounding them.
A peculiar byproduct of these networks is that they create 'quiet' weather systems between their junctures, the further you go from these quiet systems the more damage you incur untill death, ie exeactly what happens currently in alleg accept with some startrek logic.
Air units are essential, ejecting (or exiting) pilots should be as a standard infantry unit allowing them to take part in base captures etc.
Picking people up should be the pedestrians responsibilty. Do they then turret or transport to base? Perhaps a choice could be given here?
The potential blowing up of bases is essential.
Foot soldiers can be far more sneaky than vehicles.
SpaceJunk
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Post by SpaceJunk »

Helium 3 is a rare volatile gas and it would just evaporate to the higher atmosphere after the asteroid impact. But in the Allegiance scenario the Earth before the big impact would probably hold all the He3 that we know now that exists in the Moon (faint traces, yet enough to provide a great amount of power), and even better: properly stored and ready to take. Its value would be astronomical in the post impact age. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by SpaceJunk on Tue Mar 13, 2007 7:39 pm, edited 1 time in total.
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Cadillac
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Post by Cadillac »

It just doesnt make sense to have the story set on Earth, if inter-stellar space travel is possible, why one earth (/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />) would people want to remain on a planet which has been totally annihilated. It just wouldnt make sense, I couldnt make a viable storyline from that, sorry

EDIT: Also, in response to SpaceJunk: There arent any weight limits in space either...
Last edited by Cadillac on Wed Mar 14, 2007 9:32 pm, edited 1 time in total.
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
radruin
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Post by radruin »

Cadillac wrote:QUOTE (Cadillac @ Mar 14 2007, 05:25 PM) It just doesnt make sense to have the story set on Earth, if inter-stellar space travel is possible, why one earth (/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />) would people want to remain on a planet which has been totally annihilated. It just wouldnt make sense, I couldnt make a viable storyline from that, sorry
Reclaiming the lost homeworld?

QUOTE EDIT: Also, in response to SpaceJunk: There arent any weight limits in space either...[/quote] I gotta agree with Jonan here: Huh?
Last edited by radruin on Wed Mar 14, 2007 11:13 pm, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
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