High resoultion textures needed.

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
strike700
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Post by strike700 »

We need the tutorial YP made for the enviroment textures.
Apparently a California "cabin" is any place more than 4 blocks from a McDonalds.
Ramaglor
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Post by Ramaglor »

Well this is what I ment by fractal texture. An infinite variety is available (I even made one that looks like stained linoleum). Luckily I remembered a star field generator in the same program.

Fractal texture

Starfield test

Oh and might as well show what a big, pretty, anti-aliased one looks like.

2k^2 pixel rendered fractal texture
Last edited by Ramaglor on Mon Aug 28, 2006 6:20 pm, edited 1 time in total.
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madpeople
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Post by madpeople »

plz only link to big pics, not post them in img tags /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Ramaglor
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Post by Ramaglor »

Ok so I tried to replicate one of the nebulaplanets with my own fractal program. Is this progress? If anyone wants to edit or have it, I can provide a larger image with seperate layers.

Planet test
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Your_Persona
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Post by Your_Persona »

_SRM_Strike700 wrote:QUOTE (_SRM_Strike700 @ Aug 27 2006, 10:15 AM) We need the tutorial YP made for the enviroment textures.
http://austin.bluedepot.com/alleg/A_start.zip << sorry I lost all of the text for it. It contains the pdf shown in the screen shots.

before


after


If you want to be a $#@!ing genius, then record the above procedure as a macro.
Last edited by Your_Persona on Tue Aug 29, 2006 6:52 pm, edited 1 time in total.
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Your_Persona
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Post by Your_Persona »

Ramaglor wrote:QUOTE (Ramaglor @ Aug 28 2006, 05:31 PM) Ok so I tried to replicate one of the nebulaplanets with my own fractal program. Is this progress? If anyone wants to edit or have it, I can provide a larger image with seperate layers.

Planet test
That looks amazing dude! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> now make 20 more at 2048^2 /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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Ramaglor
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Post by Ramaglor »

I'll get on that then. The images will probably need to be refined though (i don't know how as of yet). So any volunteers?

p.s. And would we like a new star field? I think I have my procedure to make one refined now

p.p.s. and I just finished another planet.

Rocky Planet

p.p.p.s. This planet thing is pretty easy:

Gas Giant
Last edited by Ramaglor on Wed Aug 30, 2006 5:18 am, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
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Adaven
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Post by Adaven »

Okay, so over the weekend Zapper helped bring to my attention the fact that many bases utilize asteroid textures, mostly giga and belters. So just by fixing up the rocks, we'll also update most of the surface areas of a number of bases, killing 2 birds w/ one stone.

There are also a few extra rock textures multiple bases share that aren't grouped with the normal asteroids. Giga ops, for example, rely primarily on ss92a.

This one was fairly straightforward, and the cylindrical structure didn't create a much distortion to the texture as a lot of the models do.
Last edited by Adaven on Wed Aug 30, 2006 5:12 am, edited 1 time in total.
Your_Persona
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Post by Your_Persona »

im $#@!ing clapping! /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
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Orion
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Post by Orion »

What's the point of making those little planet textures.. I thought Allegiance used 1 big environment map.
Image
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