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Posted: Wed May 28, 2014 7:23 pm
by factoid
No. If the defaults were 1024, let's just use them instead.
Posted: Wed May 28, 2014 7:34 pm
by TheAlaskan
Roger that - lets make life easy on ourselves

Posted: Wed May 28, 2014 9:58 pm
by Mastametz
I just loaded the textures Factoid has been working on.
Game was on 1024 max texture size when I created game
switched to 2048, launched 5 draconium games on pc005. 5th one crashed.
started allegiance again, launched 10 draconium games on pc005, no crashes.
launched 10 more games - one as each faction - no crashes.
starting changing game resolutions - crashes.
launched game again, more game resolution changes - more crashes.
launching over 20 games in which I hit the loadout screen, launched from base, resigned, and only crashed once, seems pretty stable for bug-ridden Allegiance packed with high res textures. (I was crashing on launch almost every single time on PC005 before Factoid optimized a lot of the texture pack)
trying to go from lowest resolution, to highest resolution, back down to lowest resolution, seems to consistently cause crashes.
(seems like a bad setup, anyway - should not have to change through each resolution to get to the one you want - this really needs to be changed somehow)
Posted: Wed May 28, 2014 11:43 pm
by factoid
5$ says alleg isn't properly freeing resources when texture / resolution settings change. Try setting it to the desired settings, exiting, restarting and seeing how long you can go without a crash.
Posted: Wed May 28, 2014 11:55 pm
by Mastametz
I see you're a gambling man.
I also like to live dangerously.
Posted: Thu May 29, 2014 12:09 am
by Mastametz
to clarify: when i'm talking about resolution changes, I mean display resolution, not texture pack size
Posted: Thu May 29, 2014 12:20 am
by factoid
I know. The screen buffer is it's own kind of texture.
Posted: Thu May 29, 2014 3:06 am
by factoid
High Rez Textures
Here's what should be the final texture pack. Metz doesn't seem to have any problems, I was able to play as well.
Posted: Thu May 29, 2014 3:53 am
by Your_Persona
factoid wrote:QUOTE (factoid @ May 28 2014, 01:06 PM) But aren't we converting the files to MDL, and putting those in the installer? If so, it doesn't really matter right? Or can the engine currently load native PNG? I'd asked earlier and no one responded.
Yes. You can distribute PNGs. As long as you also have a text-based bmp.mdl that loads the PNG into MDL.
Here is an application that does it for you.
https://github.com/AllegianceZone/PngToMDL
Posted: Thu May 29, 2014 4:02 am
by Your_Persona