I don't know what "TL:DR?" means.Dorjan wrote:QUOTE (Dorjan @ Jan 31 2011, 03:11 PM) So the unit to unit combat was at what you were going for.. oh boy.
So you say they're completely different? Because StarCraft Heavily uses RPS and C&C didn't follow it so closely?
What's the definition of interceptor?" a fast maneuverable fighter plane "
What's the definition of Fighter? "Fighters are small, fast, and maneuverable"
SO you're trying to make fighters the "tanks" of alleg but failing to realise that both craft are meant to be light.
TL:DR? You're contradicting yourself a little here. Just because in your head, "interceptor" means a fragile thing which shoves off its load and runs away again (which is really what a fighter does currently, abiet slowly) doesn't mean it should be.
Definition of interceptor you have right, but you forget that that is in relation to other fighter craft.
Definition of fighter you have right, but you forget that that is in relation to all planes.
Trying to make Figs the Superiority Fighters of alleg.
Trying to make Ints the Interceptors of alleg.
If Ints become weak enough it will become a battle of positioning. Ints will look for a hole in the defenses, and Figs have to keep a constant defense/Superiority of the area.Dorjan wrote:QUOTE (Dorjan @ Jan 31 2011, 03:31 PM) Oh I agree, I've said many times (or at least once on the forum) that if alleg supported it, I would opt for ints to have superior firepower, less hull, more speed and less fuel. Meaning they would go faster, dodge better, shoot @#(! dead faster, but run out of steam faster too.
The trouble with that is again the attack on miners, how fast / much fuel is right to change so much of the interceptor?
We could instead mess up or remove Figs' relation to boosters and buff their base speed; and then make Ints' boosters what we want.sono wrote:QUOTE (sono @ Jan 31 2011, 03:37 PM) You are probably correct; good point. However, unfortunately, due to the limitations of the core engine - unless i am mistaken, correct me - it is not possible to make ints a shorter range ship unless you mess up their booster (i.e. ridiculously small bottles requiring a reload like every 10sec)
I'm not sure i want that..





