The Old Stupid Questions Topic™

Open forum for new Pilots.
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notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Hissatsu wrote:QUOTE (Hissatsu @ Jun 26 2011, 10:11 PM) New newbie, new bunch of newbie questions!

1) How do i make a "practice" game? Can i somehow make a game with only me to try out controls, different items, etc? I tried but it tells me that each team needs at least 1 player...
Start a new server (new game)
Join a team
Uncheck the tickbox next to the other team name.

You can then launch or whatever...

QUOTE 2) Why doesnt the targeting cross appear sometimes? I mean the one that indicates where should i fire to hit a moving target (leading ahead of it by the distance i need to offset my aim to cope for target velocity). My crosshair is already green yet i still dont see that thing, and i miss my shots (even though crosshair is green). I know i shouldt rely on crosshair color, but why isnt the indication of where-to-shoot-to-hit shown?[/quote]
these are called lead indicators. They only appear when you fly certain ships, or near carriers etc.

QUOTE 3) How the fk do i survive the training arena? The enemy that comes for me, he has perfect aim (its pointless to strafe, he hits you every time) and he has same equipment meaning only way to win is to hit him with missile and try to aim almost perfectly, but then, he has a second one who also helps, so you are outgunned by perfectly aiming enemies... what do i do against it?[/quote]
The training mission isn't a huge help, flying with people can be more help - however......
You can hit him with your missiles very early and he doesn't dodge. You can also dock repeatedly.
The level is infinite (infinite enemies come 2 by 2), so once you get the hang of it you can do it more or less indefinitely.

QUOTE 4) Why when i probe the area, my probes disappear? I am sure there is no stealth somebody doing it, i was probing in a game with like 4v4 or 3v3 on a huge map and still, i come into new sector, lay 3 probes, then lay the 4th one and cannot see any of those 3 i layed before. WTF? I can see enemy probes on the map fine, but my probes are disappearing. I also thought that maybe i am ramming them into asteroids by dropping them at high speed - started to slow down or drop them in a direction where there is no asteroid - they safely stop completely, and then again, they disappear![/quote]
Probes do disappear after a certain lifespan,

QUOTE 5) How do i know if i can teleport to an area? How do i know if my ship has the ability to teleport? Is the teleport interrupted by actions, or, can i maneuver while countdown is ticking?[/quote]

QUOTE 6) Can i dock to any base, or only specific bases?[/quote]
A lot of bases (the majority) you can dock at. Exceptions are Teleports and refinerys.

QUOTE 7) When scouting and probing at start, is it more important to find every aleph and go into next sector, or to scout every asteroid's kind and find tech/cash?[/quote]

QUOTE 8) Do i have to "detect" asteroid to see it? Do i have to get closer to know asteroid kind, or after i see an asteroid, i am instantly seeing its kind (ie has it helium or not)?[/quote]
You can't see anything that your teams sensors haven't detected (known as eyeing). When you do see theings (asteroids/bases etc. You know exactly what they are.

QUOTE 9) If i'm podded very far away from the base, is there any way to suicide myself to get back faster?[/quote]
Try to crash into an enemy ship is one way. another is to fly straight up (off plane) after a couple of minutes you will hit sector boundary and die)
Of course the best way is to find a friend and get him to pick you up.

QUOTE 10) I have been podded, i click base-autopilot, then i hear something like "hang in there" and see a command ordered to accept pickup. I click insert. Now i am flying to some bizzare location like enemy space or something. then another command is issued. Then i click insert again. Then i am coming to some waypoint in some blank space where there is no enemy and no friendly... wtf happened?[/quote]
Sometimes people say effectively "I'm picking up" to the whole team. Answering them may be taking you to a sector Half way across the map

QUOTE 12) Is there any quick "gtfo" command like b-p, in order to teleport away to ANY friendly teleporter (to avoid being podded)?[/quote]
Just pressing R (default keys) will teleport you to the nearest Rip reciever.

QUOTE 13) Shall i really bother placing probes below or above blue net? Heard it helps them staying alive...[/quote]
yes - they are less likely to be detected


Sorry- Thats all I have time to answer tonight - For more information try the topics at the top-right of this page
cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

Hissatsu wrote:QUOTE (Hissatsu @ Jun 26 2011, 01:11 PM) New newbie, new bunch of newbie questions!

1) How do i make a "practice" game? Can i somehow make a game with only me to try out controls, different items, etc? I tried but it tells me that each team needs at least 1 player...
You sure can. Create an empty game, join one side, then you can turn off the opponent side with a checkbox.

QUOTE 2) Why doesnt the targeting cross appear sometimes? I mean the one that indicates where should i fire to hit a moving target (leading ahead of it by the distance i need to offset my aim to cope for target velocity). My crosshair is already green yet i still dont see that thing, and i miss my shots (even though crosshair is green). I know i shouldt rely on crosshair color, but why isnt the indication of where-to-shoot-to-hit shown?[/quote]

Lead indicators are only relayed to you if you have a friendly carrier in the sector. Some ships also have them on permamently (Giga luxury ships, stealth fighters, turrets on bombers).

QUOTE 3) How the fk do i survive the training arena? The enemy that comes for me, he has perfect aim (its pointless to strafe, he hits you every time) and he has same equipment meaning only way to win is to hit him with missile and try to aim almost perfectly, but then, he has a second one who also helps, so you are outgunned by perfectly aiming enemies... what do i do against it?[/quote]

It takes a while. :D Don't sweat it too much, though ... it's actually not a very realistic simulation of an actual dogfight, someone who has perfect aim that flies directly for you, and never uses missles.

QUOTE 4) Why when i probe the area, my probes disappear? I am sure there is no stealth somebody doing it, i was probing in a game with like 4v4 or 3v3 on a huge map and still, i come into new sector, lay 3 probes, then lay the 4th one and cannot see any of those 3 i layed before. WTF? I can see enemy probes on the map fine, but my probes are disappearing. I also thought that maybe i am ramming them into asteroids by dropping them at high speed - started to slow down or drop them in a direction where there is no asteroid - they safely stop completely, and then again, they disappear![/quote]

Not sure what you are refering to. Maybe you have to demonstrate this to someone in-game. Perhaps you are dropping proximity mines rather than probes? Or another possibility is that your radar grid isn't set to "all". Use "I" to toggle.

QUOTE 5) How do i know if i can teleport to an area? How do i know if my ship has the ability to teleport? Is the teleport interrupted by actions, or, can i maneuver while countdown is ticking?[/quote]

Most ships can teleport; interceptors being a notable exception. You can only teleport to sectors that have a teleport receiver (in which case the sector will be colored in your team color), or to carriers (or to SR scouts, if you are Rix). Ripping to carriers takes energy from them, and if they don't have sufficient energy you will hear "teleport aborted" at the end of the countdown. Boosting won't cancel your ripcord (and use this to your advantage, boosting and ripping from persuing enemies). Most other maneuvers will cancel it, however.

QUOTE 6) Can i dock to any base, or only specific bases?[/quote]

You can dock at any friendly base that has a green door. Refineries and teleports are the only bases that don't have any doors.

QUOTE 7) When scouting and probing at start, is it more important to find every aleph and go into next sector, or to scout every asteroid's kind and find tech/cash?[/quote]

I'd say it's most important to get across the map fast. Your goal is to find out where they enemy cons are going, so that they can be intercepted -- or, if two enemy cons are going to the same sector, that the appropriate defense is mobilized. After the initial constructors have built, the next priority is to find their miners, which are usually in the sector behind their initial outpost.

QUOTE 8) Do i have to "detect" asteroid to see it? Do i have to get closer to know asteroid kind, or after i see an asteroid, i am instantly seeing its kind (ie has it helium or not)?[/quote]

Yes, asteroids have a signature just like anything else, and if you are in a low-scan range ship, such as an interceptor, a sector will look mighty empty until a scout comes in. After an asteroid has been spotted, you will know its type immediately.

QUOTE 9) If i'm podded very far away from the base, is there any way to suicide myself to get back faster?[/quote]

Yes. Ram an enemy ship, if possible. Or their prox mines. Or head straight up or down towards sector boundary -- this takes about 2 minutes, and will erase your KB, but beats being in a pod for 5 minutes.

QUOTE 10) I have been podded, i click base-autopilot, then i hear something like "hang in there" and see a command ordered to accept pickup. I click insert. Now i am flying to some bizzare location like enemy space or something. then another command is issued. Then i click insert again. Then i am coming to some waypoint in some blank space where there is no enemy and no friendly... wtf happened?[/quote]

Probably someone is trying to pick up another pod in another sector. It's considered good hygenie to just give the 'cs command (I got you, hold still) to specific people, otherwise it goes to the whole team -- but sometimes people don't have time, or don't know how to give voicechats to one or several specific people.

Note that even if the friendly ship is in the same sector, if they are moving perpendicular to you, the autopilot will try to fly an intercept course instead of directly chasing the person who gave the command. So often you have to accept the command to find the person who gave you the pickup order, but then click off autopilot and hand fly to them to get picked up.

QUOTE 11) How do i fight a stealth ship? He just comes in, shoots, then hides! Wtf? He can just turn off shields, missiles, then fly behind me cloaked, shoot me in the back, when he sees me turning he will cloak again and go behind me again and repeat... how do i counter it save for teleporting out?[/quote]

So, first off, nine times out of ten, you should only shoot at things that aren't shooting back at you -- bomber nans, constructor nans, bombers, constructors, people attacking your miners/constructors, etc. Randomly dogfighting rarely acheives much else than you stuck in a pod, a long long ways from home. So ripping out / running away is what's called for. Especially if you're in a scout.

If the SF is in your sector with a base in it, the base will often spot them for you. Stay close to base.

Also, the time-honored trick in a scout to get people off your tail is to head for the nearest aleph and drop a proximity mine two seconds after entering, in which case it will be perfectly placed to catch anyone who is chasing you. (Flip side of this: never follow a scout through an aleph if you are four or more seconds behind it, because that's how long it takes for prox to activate).

QUOTE 12) Is there any quick "gtfo" command like b-p, in order to teleport away to ANY friendly teleporter (to avoid being podded)?[/quote]

No, just R for ripcord, which will teleport you to the nearest base -- which may not save your bacon, if that teleport is only 2k away from you to begin with. It's better to use the minimap to rip to a specific sector (one that you know has a teleport -- ripping to a carrier may not work due to it having low energy).

QUOTE 13) Shall i really bother placing probes below or above blue net? Heard it helps them staying alive...[/quote]

It helps some. Probes have a signature of 30%, and will therefore be spotted by a scout 720m, unless it is behind them, in which case their scan range is diminished. You want to avoid putting probes in high traffic areas if you can avoid it. Usually that means "in plane" but also routes directly between two alephs, or between a base and a He rock, or directly in front of an aleph are bad places to put probes. Just something to keep in mind. No place is 100% invisible, and if you're in a hurry sometimes it's not worth the extra effort -- but yes, all else being equal, a probe 900m above or below a He rock will survive longer than one placed to the side of it.

QUOTE 14) How many probes shall i really place and where? I heard something like "900 away from asteroid/aleph" but is it 1 probe for each object or one in the middle of 3 asteroids is okay?[/quote]

One probe in between two He rocks is generally a good thing.

QUOTE 15) Shall i put proxies in front of every aleph in friendly system? shall i mine somewhere else at regular basis?[/quote]

The best way to get a lot of kills with prox mines is to mine the aleph between where you are mining and the nearest enemy sector. This takes a bit of planning to do right -- you have to anticipate a bit where your miners are going in order to be at the right aleph by the time they are at their rocks, munching happily away. Fill up on prox mines, sit 200m on an aleph, backthrust briefly and drop -- and they will be in the perfect location. Repeat this until you are out of mines, then go back and do it again. Another more advanced technique is to swoop back and forth across the aleph (makes you less of a target for savvy enemies who go slowly through the aleph rather than boosting on in).

QUOTE 16) At what range advanced (fighter or interceptor i dont remember, but it has 3 slots for guns and guns are kinda advanced, big, fire some blue shells, and it has very slow acceleration and like 80 or something max speed, and has boosters) is actually seeing things? I found some miners mining, tried to kill one, couldnt manage to kill him faster than he regenerates (took all my ammo to take him down to 33% armor). I came to base, swapped my scout, came back and couldnt find any miners. I thought they may be gone, then i went into another system (both had enemy refinery). Noone there too. Then i went into an unexplored system and couldnt see a single asteroid. It looks like the detection range is like 3 or 5 times smaller than scout. So how do i hunt those miners? With scout i cant kill em, with fighter i cant see them?[/quote]

I think you're describing an interceptor. They have very low scan range. Yes, you're right, they often need the assistance of a low-sig (missles and shield unmounted) scout spotter to tell them where the miners are. Some advanced players are good at predicting where the enemy comm is going to mine next, and they'll just boost at the right rock, or to the refinery.

Miners are built to be not easy to kill. It often takes a reload or two to kill one, if you go alone. Teamwork raises your chances of a succesful miner kill significantly.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Arkof
Posts: 194
Joined: Mon Jul 28, 2003 7:00 am
Location: New Zealand

Post by Arkof »

Further answers.

4. Your radar may not be set to show friendlies try cycling the radar mode by pressing "i" or press f3 and look from the command view to see if your probes are there.

5. From memory while the rip countdown is running the mini-map has red dots that indicate sectors you can rip to, Press R, if you don't rip, your ship can't rip. :P Ripping is interrupted if you use your controls, as it takes full engine power to charge for the rip, if you use the engines to manoeuvre it interrupts the charging and aborts the rip.

7. I normally try and get forward close to the enemy asap, 1. To scout a route for our cons to follow, 2. To spot what the enemy is doing as early as possible, 3. To probe the sectors closest to the enemy. Collecting tech/cash if its not too far out of my way.

12. Correction, pressing "R" rips you to the closest Rip receiver to your current target. This is normally the closest one, as you're normally targeting something in the current sector. but, b,r will target the closest base and then rip you to the closest TP to that base. Or if you have multiple receivers in a sector you can use this technique to pick which one to rip to.

13. Yes, but don't place them too far out, as they have limited scan range, having a probe that lives forever, but never eyes anything is no use to anyone.
Hissatsu
Posts: 15
Joined: Sun Jun 26, 2011 10:24 am

Post by Hissatsu »

Thanks for your answers.

And about the probes - oh yeah... i launched a test game and finally got it. I was dropping them like cargo, not like probes. They were disappearing like lonely cargo... Oh well, noob is a noob...
Axel Kolle
Posts: 167
Joined: Thu May 19, 2011 2:54 pm

Post by Axel Kolle »

QUOTE You sure can. Create an empty game, join one side, then you can turn off the opponent side with a checkbox.[/quote]

Screenshots and instructions are on page 3 of this thread.

Remember that you have to create your own game for this to work. The permanent games do not allow only 1 faction
Last edited by Axel Kolle on Mon Jun 27, 2011 1:02 pm, edited 1 time in total.
Don't call me a scout whore, I am a scout courtesan.
Axel Kolle
Posts: 167
Joined: Thu May 19, 2011 2:54 pm

Post by Axel Kolle »

Fwiffo's probing guide.

http://freeallegiance.org/FAW/index.php/Fw...s_probing_guide

What all ppl agree on is that a full on probe net is a very rare thing these days. Dropping 2-3 probes in a sector in good placement is what you aim for.

Simple Trick: As you go through Aleph. Pitch up 90 degrees. At full speed count to 5 or 6. Drop Probe. (6*~150= approx. 900). Saves a bit of time, which you do not have too much of.
Don't call me a scout whore, I am a scout courtesan.
Hissatsu
Posts: 15
Joined: Sun Jun 26, 2011 10:24 am

Post by Hissatsu »

Another portion of questions:

1) How do i quickly know if the tech floating around is useful or not? I think bothering my commander every time is really not a good way, and i often find alot of tech around, and i dont know, if i have to carry it to base right away, or pick it up and drop later, or never bother picking it up...

2) The "Steady hands" control set available on the wiki has some mistakes in it.
* first, i uses ctrl in some bindings, however it states ctrl should be reserved for mumble (for example it uses ctrl+t for something with targeting)
* also, it has alt+s bind to "group fire mode" for weapons, instead of the "look right" as it is proclaimed on the layout picture
* maybe more, those are what i found
Can they be fixed so other people receive the correct file? Should i upload a changed mdl file somewhere so it can replace the one with mistakes?

3) Are there people who play this game not from america? I mean, like every game i see is played on american server - why no game on german servers? I actually didnt notice latency problems but usually my ping to germany is way better than to america...

4) What are disruptors useful for?

5) Dunno maybe its common sense, but can i damage base shields with non-anti-base weapons, or i need anti-base weapon to hurt base shields?

6) It seems like i'm too slow - i mean, everything save for bombers moves faster than me! Enemy scouts run away from me an i cant chase up on 100% throttle, enemy fighters/interceptors (dunno exactly) come from base to their miner in time to either save the miner or take me down with it, and i'm using stealth fighter with utility guns so i'm detected only when i attack and i'm supposed to kill miner fast... Maybe i am doing something wrong? Or is it just that some faction has way faster ships?

7) Anyone playing with music? I installed the music mod and it just hurts my game insanely, each track swap is a 1-2 second total freeze of everything. And i thought i had a good computer. Is there another way to play music while in game, like, burn an audio-cd? Anyone got a list of tracks or is there a way to obtain one (like, track 1 is menu, track 2 is calm, track 3 is tension, track 4 is battle etc) so i know what music to record where

8) What is actually lag influencing in this game? Is it server-side collision detection or client-side. I mean, do i have to shoot further ahead target just because i have a delay and he is already "there" but not "here" where i see it, or if i hit him on my client side, he'll be hit on server side? How good advantage does a 50ms latency player gets over 250ms one?
Its just that i was playing america servers from russia all this time and never noticed lag doing anything bad to me, however, like every online game, especially fps'es, it sucks to have a delay more than 100 and i have typically 200 or more delay to servers in america...

9) Is there any point to scout into "your" space at the game start. Like on the maps where you start in middle left, enemy starts in middle right, and behind each of you there are sectors that are on your half of the map - enemy hardly will ever be there faster than you.

10) May i ask commander to mark me a waypoint where i should drop a probe (i've read like every probe guide or hints out there and still i dont know for sure how do i place them) or is he too busy to do that?

11) Is there a quick "reply" feature in this game?

12) How not to miss an order? Often i get an order and i need to do something else or i misclick. And order vanishes.
Example 1 - i am in BIOS pod and ordered to nan a bomber in another sector. I accept, but then i click the sector with a base to warp to it - now i have changed my waypoint and doing "insert" or "autopilot" no longer will bring me to my order target
Example 2 - i am right clicking something or left clicking a sector and i receive an order right before i do it. If i later press insert nothing happens.

13) Can i see the list of rip locations on the minimap without starting to rip to one?

14) Can i have hangar screen stretched to my resolution? I am playing at 1600x1200 and hangar screen looks REALLY bad with all that margin around 800x600 picture...

Thanks again.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Hissatsu wrote:QUOTE (Hissatsu @ Jun 27 2011, 10:28 PM) 1) How do i quickly know if the tech floating around is useful or not? I think bothering my commander every time is really not a good way, and i often find alot of tech around, and i dont know, if i have to carry it to base right away, or pick it up and drop later, or never bother picking it up...
Hissatsu wrote:QUOTE (Hissatsu @ Jun 27 2011, 10:28 PM) 2) The "Steady hands" control set available on the wiki has some mistakes in it.
* first, i uses ctrl in some bindings, however it states ctrl should be reserved for mumble (for example it uses ctrl+t for something with targeting)
* also, it has alt+s bind to "group fire mode" for weapons, instead of the "look right" as it is proclaimed on the layout picture
* maybe more, those are what i found
Can they be fixed so other people receive the correct file? Should i upload a changed mdl file somewhere so it can replace the one with mistakes?
the steady Hands Key set is one created by a pretty new player Spektroscop. I'd get in touch with him if you have problems with it. no keybinding is fixed as the best -it's all down to personal preference IMO.

QUOTE 3) Are there people who play this game not from america? I mean, like every game i see is played on american server - why no game on german servers? I actually didnt notice latency problems but usually my ping to germany is way better than to america...[/quote]
There are quite a few Euros - the best time to try and get times on mach 2 is early euro evening I found (say before 9pm GMT0 or so.

QUOTE 4) What are disruptors useful for?[/quote]
killing shields fast and killing cap ships, and sometimes light bases (see below)

QUOTE 5) Dunno maybe its common sense, but can i damage base shields with non-anti-base weapons, or i need anti-base weapon to hurt base shields?[/quote]
you need anti base tech to even damage the shields of a base. The one exception to this are Giga Light Bases which can be damaged by any weaponry (to an extent) although i wouldn't try to take down a base on your own.

QUOTE 6) It seems like i'm too slow - i mean, everything save for bombers moves faster than me! Enemy scouts run away from me an i cant chase up on 100% throttle, enemy fighters/interceptors (dunno exactly) come from base to their miner in time to either save the miner or take me down with it, and i'm using stealth fighter with utility guns so i'm detected only when i attack and i'm supposed to kill miner fast... Maybe i am doing something wrong? Or is it just that some faction has way faster ships?[/quote]
Remember when you change direction you will slow down as you lose some momentum. Also some ships are faster than others so you need to keep on top of that.

QUOTE 9) Is there any point to scout into "your" space at the game start. Like on the maps where you start in middle left, enemy starts in middle right, and behind each of you there are sectors that are on your half of the map - enemy hardly will ever be there faster than you.[/quote]
sometimes its useful to look for a specific tech rock, so your commander knows where he can build techbases, but you only need to peek to do that.

QUOTE 14) Can i have hangar screen stretched to my resolution? I am playing at 1600x1200 and hangar screen looks REALLY bad with all that margin around 800x600 picture...[/quote]

Sorry, no - it's a curio of the way the game is coded - someone will need to look into that code at some point.

(I've only answered a few so far - if no-one jumps in i will look at the rest tomorrow.
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

Hissatsu wrote:QUOTE (Hissatsu @ Jun 27 2011, 06:28 PM) Another portion of questions:

1) How do i quickly know if the tech floating around is useful or not? I think bothering my commander every time is really not a good way, and i often find alot of tech around, and i dont know, if i have to carry it to base right away, or pick it up and drop later, or never bother picking it up...
Once you learn a bit about the tech paths, and become familiar with the tech in each, then it'll start making sense. For instance, if your team isn't going tac, then picking up hunter 2 (a tac tech) is of little value.

QUOTE 8) What is actually lag influencing in this game? Is it server-side collision detection or client-side. I mean, do i have to shoot further ahead target just because i have a delay and he is already "there" but not "here" where i see it, or if i hit him on my client side, he'll be hit on server side? How good advantage does a 50ms latency player gets over 250ms one?
Its just that i was playing america servers from russia all this time and never noticed lag doing anything bad to me, however, like every online game, especially fps'es, it sucks to have a delay more than 100 and i have typically 200 or more delay to servers in america...[/quote]

200 lag is playable. The 50 lag guy has a slight advantage, but that's about it (remember, this game was designed for dial-up connections). I think all arbitration of events (collisions - did the bullet hit?) is done on the server side. Cuts down on the possibility of people hacking their client for advantage. :P

QUOTE 10) May i ask commander to mark me a waypoint where i should drop a probe (i've read like every probe guide or hints out there and still i dont know for sure how do i place them) or is he too busy to do that?[/quote]

You can ask, but it's probably only going to ignore him. (In a light side game or practice game he might have time, but otherwise don't bother.) You CAN ask where he needs probes (what sector) but even that will come to you in time.

QUOTE 11) Is there a quick "reply" feature in this game?[/quote]

I'm not sure what you're asking here. There's the INS key to accept an order - that's pretty quick. And the voice chats are fast, too, albeit somewhat limited. If you want to reply to someone specific, Tab Complete works to speed things up. (ie if you want the reply to me (FreeBeer) you can press [ENTER]FRE[TAB] and the first person or sector, etc. that starts with "FRE" will pop up in the dialog box).

QUOTE 12) How not to miss an order? Often i get an order and i need to do something else or i misclick. And order vanishes.
Example 1 - i am in BIOS pod and ordered to nan a bomber in another sector. I accept, but then i click the sector with a base to warp to it - now i have changed my waypoint and doing "insert" or "autopilot" no longer will bring me to my order target
Example 2 - i am right clicking something or left clicking a sector and i receive an order right before i do it. If i later press insert nothing happens.[/quote]

Yeah, that can be a bit annoying. Some actions will make the current order inactive. But in time you'll learn how to do follow the order manually. For instance, if you're in a pod, and the commander orders something, you really shouldn't accept the order - you're not in a position to respond in a timely fashion anyway. But once you get to base you can grab your scout (with nan) and catch up to the bomb run, etc.

QUOTE 13) Can i see the list of rip locations on the minimap without starting to rip to one?[/quote]

Yup. The minimap provides a number of icons for different things (bases, ships, cons, etc.). Place your mouse over the sector and these'll pop up. Using the minimap is critical in understanding what's going on in the game and providing you with the ever-elusive "situational awareness". :P


Good questions, by the way. :thumbsup:
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">

chown -R us base
StatsGuy
Posts: 4
Joined: Fri Jun 24, 2011 6:36 pm

Post by StatsGuy »

Hissatsu wrote:QUOTE (Hissatsu @ Jun 26 2011, 05:11 PM) 17) In cadet 2 test, they say that correct reaction to being booted is to log in with another account. And today we had a person who had newbie status and another person acused him of using another account, and that persons was not denying he was using another account to hide his real rank. So, what is this about? I've read that game actually records your pc so that you cannot run 2 accs on one rig? Or can you somehow? What is the cadet 2 test question about? Joke?
That was me teasing watchout(0) for his overskill compared to the (0) rank. As a trainee i don't feel 100% capable of answering this question fully (80% at best).
Hissatsu wrote:QUOTE (Hissatsu @ Jun 26 2011, 05:11 PM) 18) How do i get that Mumble to stop showing that overlay in top right screen? I can move it but i cant turn it off, WTF? Its really really annoying
Configure -> Settings -> Overlay [last option on the left]. Then untick the top checkbox ("Enable Overlay").
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