x52 and x52 pro saitek joysticks do not work in r5.

Questions / Announcements area for beta tests of Allegiance's future updates.
pkk
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Post by pkk »

Imago wrote:QUOTE (Imago @ Jul 18 2010, 06:16 PM) so your joystick works fine in R5 but not in R6? do you have any stupid registry entries or settings for deadzone?
I don't think so...

Code: Select all

R6 DeadZone (registry): Large (0x0000000b)
R5 DeadZone (registry): Large (0x0000001e)
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Imago
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Post by Imago »

fixed, defiantly not what i thought it was going to be http://trac.alleg.net/changeset/770
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
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joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
madpeople
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Post by madpeople »

wow lol :)
firestorm
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Post by firestorm »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Dec 23 2009, 04:04 AM) Firestorm says the latest build fixes the x52/x52 pro problems.
august 18th beta, and the game on the 17th at night...

i have about 75% of my js working on beta.
i have enough to fly, but not everything.
imagos private build 6 months ago seemed to fix the whole thing....
i think i need to beg someone to help me look into this further again..
???
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firestorm
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Post by firestorm »

this is my monthly check in...to be ignored!
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DasSmiter
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Post by DasSmiter »

Not sure what's went on with this

But my saitek evo works great in allegiance

At least it did on squad day

If you're having problems still I'll recheck and make sure I've actually got that stick

Also I may be using a slightly Imago'd build of allegiance that was authed under asgs for beta a while back.

Just maybe >.>
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notjarvis
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Post by notjarvis »

firestorm wrote:QUOTE (firestorm @ Sep 22 2010, 03:27 AM) this is my monthly check in...to be ignored!

Your not being ignored fire.

Bard is building a Beta client ready for test then release. Sorry the process is taking a while, but the drama is disrupting things in a number of ways.
Bard
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Post by Bard »

firestorm wrote:QUOTE (firestorm @ Aug 18 2010, 08:02 PM) imagos private build 6 months ago seemed to fix the whole thing....
I don't suppose you have a link to that or an exe with a bXXX_rXXX in the middle of it's name? I'd just need the numbers after the r if you have it, I'd like to do some diffs and determine which changes were made and then ensure those weren't the ones that caused trouble for other people's joysticks.

From there, myself or someone in the dev team can tackle it and hopefully get it un$#@!ed before R6 goes live. The main problem is that there's so much (mis)information floating around that without exact revision numbers from the SVN repo it's difficult to know where to pick up.
Last edited by Bard on Wed Sep 22, 2010 12:26 pm, edited 1 time in total.
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HeavyNoob
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Post by HeavyNoob »

x52 works great in R6 - thanks development team for rocking it!

I haven't played in months; now I'm just waiting for R6 to go live, and I can get back into the game.


Any inside scoop on when this might be?

A couple of weeks, a couple of months, a couple of years?
jbansk
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Post by jbansk »

HeavyNoob wrote:QUOTE (HeavyNoob @ Oct 2 2010, 08:42 PM) x52 works great in R6 - thanks development team for rocking it!

I haven't played in months; now I'm just waiting for R6 to go live, and I can get back into the game.


Any inside scoop on when this might be?

A couple of weeks, a couple of months, a couple of years?
Bard...? Any answer would be appreciated.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
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