I think I did.CronoDroid wrote:QUOTE (CronoDroid @ May 1 2009, 06:21 PM) You proved nothing.
Do you even know how old Dis3 works? The point is with 100% accuracy you won't do @#(! against an int. The damage came from the 5m AoE, not from the Dis3, which is why it was overpowered. Because you did more damage the more you missed with it, therefore making crap pilots extremely powerful if they could use Dis3. Good int whores were getting kicked around by crap pilots. I don't care what you think about pros whoring on noobs, a good pilot SHOULD be better than a crap pilot, and Dis3 changed that. So that is why it was nerfed.
I found that file in my computer and here are the results I came up back then using DN 4.5 where DIS3 still had 5m aoe damage.
QUOTE ICE DN 4.5
Dis 3, shot interval 0.125 damage 2.5, aoe 5m, DM03
mini2, shot interval 0.078 damage 5, aoe 0m, DM05
mini3, shot interval 0.082 damage 6.25, aoe 0, DM05
SS1 150 hp, SS2 180 hp, SS3 225 hp
Adv Fighter, 450 hp, (exception being belters 750 hp light armor type.)
Hvy Int, 750 hp, medium armor type.
DM03, dmg modifier 1.6 vs medium armor.
DM05, dmg modifier 1 vs light armor, 0.5 lt_med shield
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Adv fighter with ss3 675 hp (450 hp + 225 hp ss3)
Hvy Int 750 hp
Dis 3 vs Hvy Int, 100% damage: 2.5hp(1.6) = 4 dmg per shot, 12 dmg 3 dis 3. 750/12 = 62.5 shots * 0.125 shot
interval = 7.81 secs TTK
Mini2 vs Adv Fig, 100% damage: 5 hp(0.5) = 2.5 dmg per shot to shield3, 7.5 dmg 3 mini2, 225/7.5 = 30 shots *
0.078 shot interval = 2.34 secs TTK ss3
5 hp(1) = 5 dmg per shot to lt hull, 15 dmg 3 mini2,
450/15 = 30 shots * 0.078 shot interval = 2.34 secs TTK adv lt hull
TTK adv fig/ss3 with mini2 = 2.34+2.34 = 4.68 sec total
Mini3 vs Adv Fig, 100% damage: 6.25 hp(0.5) = 3.125 dmg per shot to shield3, 9.375 dmg 3 mini3, 225/9.375 = 24
shots * 0.082 shot interval = 1.968 secs TTK ss3
6.25 hp(1) = 6.25 dmg per shot to lt hull, 18.75 dmg 3 mini3, 450/18.75 = 24 shots * 0.082 shot interval = 1.968
secs TTK adv lt hull
TTK adv fig/ss3 with mini2 = 1.968+1.968 = 3.93 sec total
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This means that if an adv fig with dis3 landed ALL his damage output on your hvy int with mini2 (100% damage), you need to land on him 59% of your damage to kill him first, with mini3 you only need to land about 50% to kill him first.[/quote]
This was without taking into account missiles and minepacks. Also keep in mind that for a fig to make it that far to ss3 you the expansion team let them mine like a @#(! load of money. Without ss3 you only need to land about 55 and 45 respectively.