You Suck at Allegiance

Tactical advice, How-to, Post-mortem, etc.
Broodwich
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Location: Raincity

Post by Broodwich »

eyeing the rock doesnt update the values. however like you said it does update every time you enter the sector
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Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

So really, you should fly through an aleph, note the He3 values, fly back, then fly through again, see where they've changed, and if you can't tell, fly back again... :P
djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

I've noticed that when you're in an opponent's mining sector you will witness regen trickle upwards however, which is a general indication that the miner is likely not in that sector.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Just today I tested, there was an uneyed enemy miner mining away happily as He3 was going down (slowly as was dreg), So I creep towards it sneaky sneaky but the He3 counter is still rising slowly, then I eye it at the same time it eyes me and I kill it once it enters another sector to try and dock, check he3 on the sector I left and its dropped down lots from what the miner mined.

Now maybe when I eyed the miner/rock the he3 counter went down but I know it doesn't refresh everytime you enter a new sector....or does it :ninja:
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Makida
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Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

This is so confusing. I'm just going to assume planning it out while in base/having someone in base tell you where to go is the only reliable way.
zecro
Posts: 913
Joined: Sat Feb 21, 2004 8:00 am
Location: Redmond, WA

Post by zecro »

girlyboy wrote:QUOTE (girlyboy @ Mar 4 2009, 07:21 PM) This is so confusing. I'm just going to assume planning it out while in base/having someone in base tell you where to go is the only reliable way.
Here's a better idea... go out and probe. Or just have scouts be around.
Vlymoxyd
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Post by Vlymoxyd »

I wanted to test how fast a miner could mine 1 he3 unit(It happened to be 1 unit/sec). I watched my miner dry the sector in F3 view and it was in real time, I didn't need to switch. Latter, I tried to do the same thing, but I had to switch sectors. I couldn't figure out the difference in both situations.
"Désolé pour les skieurs, moi je veux voir mes fleurs!"
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juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Lesson 14 - Yeah baby, take it all off!

My name is juckto, and this entire thread is an elaborate scheme aimed at reminding you to spell my name with a lower case j. I've seen some retarded figbee piloting lately - 8 figbees vs 3 hvy ints and they fail to kill the base. I was busy camping vs sbs so I don't know exactly how they failed but it's gotta be either a case of shooting their wad early, or an inability to drive a figbee.

You guys should envy physicists and mathematicians. In addition to their glamorous jobs and huge salaries, they never blow their wad early. They know that the range of SRM AB=5x their current speed + 1000.
A translation for you laymen out there - who am I kidding, you're all laymen. If you're doing 100mps you can fire at 1500m. That doesn't mean that if you're doing 105mps you can fire at 1700m. Please try and contain yourself for a bit longer; that is, if you want to destroy the station. You do want your rocket to cause an explosion, don't you?


But onto my main point - flying. Can y'all get this through your thick heads: During a TP attack speed is everything. That's why you have to target the sector before the TP activates, that's why you hit ripcord as soon it activates (thus taking you to your current target), that's why the comm buys Ripcord 2, and that's why you strip everything off your figbee.

Speed is everything. And to get speed you need acceleration. And to maximise acceleration you need to minimise mass. Consider the default figbee loadout. Looks pretty good doesn't it? Good mix of fighter capability and base smashing potential, right? Wrong dumbass. The abs weigh so much they make the fighter even suckier at dogfighting, and the minepacks and guns just slow the bbr down when it comes time for racing.
But if you think of it as a "Light Bomber" instead, and equip it accordingly, suddenly its use on the battlefield becomes ultra-defined. "But juckto," you say. "You've only gone from 15 accel to 18. An increase of 3 is piss-all!" And I reply "3 is small? How about 20% more accel instead? That sound better? Cause it's the exact same number, ya dumbass."

So the only real question about loading your figbee is: do you take 2 abs, or 3?
Last edited by juckto on Wed Apr 08, 2009 11:21 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Exo
Posts: 57
Joined: Fri Jul 04, 2003 7:00 am
Location: London

Post by Exo »

If you're up against ints/Rix/TF, why not ignore the CM's as well.
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MadAccountant
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Joined: Mon Jul 07, 2003 7:00 am
Location: Ontario, Canada

Post by MadAccountant »

Thanks jUCKTO. I'm glad someone posted this.

As far as how many to take...2 in a squad game, 3 in a pickup game.
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