That CoD and KGJV are undervalued are mainly because they haven't played many games. Eventually they will get a more appropriate rank. It's just a matter of time (or recalcing the stats with all the games in the archives). Also, as has been previously said, since they don't play very often, they don't skew the results that often.spideycw wrote:QUOTE (spideycw @ Apr 18 2007, 09:32 PM) My reasoning for why I hate AB (99.9% of my hate is directed toward small games) is that oft times having a greater number of players is a bigger advantage than being up 15 helo which is in fact not balance at all but a stack to the team that is up 3 players.
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It also sucks for those of high rank because If I could get Aarm or say 8 of CoD or KGJV for that price I'm much more likely to accept the lower rank more numberous players thus denying the higher ranked players a chance to play.
That issue aside, would you say that the biggest problem is that novice players are undervalued, or that veterans are overvalued? Because both of those can be adjusted by tinkering with how quickly / slowly people gain rank. If veterans are overvalued, then we should make it harder / slower to get higher ranks. If novice players are undervalued, then we can have them advance faster.
Of course, I would like some hard data before I would support such an adjustment. Say about fifty auto-balanced games, and see how often newbies win, compared to veterans.