Quantus (aka Allegiance - Planetside thread)

The land-based version of Allegiance, under construction.
asheron2k
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Post by asheron2k »

Each "ship" tech could correspond to a set of units that fulfill the same role.
Example:
scout-> scout(air), buggy(vehicle), spy(infantry suite)
bbr-> bomber(air), artillery(vehicle)
int-> interceptor(air), mini-gunner(infantry suite)
fig-> mech(vehicle), grenadier(infantry suite)
gunship-> gunship(air), tank(vehicle)

^^^not a suggestion, just illustrating an idea^^^

<<<Probably needs to rethink the idea... but sleep first
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
radruin
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Post by radruin »

Another idea regarding having the game set on Earth:
Whatever unknown agency that launched the first big He3 rock at the earth, continued to do so (albeit with considerably smaller rocks) to try to kill off the remaining 5% of the human population. (this assumes it was a deliberate attack)
Anyways, that could explain having mining materials in EVERY sector. the smaller rocks = smaller craters.
Also, I think having to mine in craters would add something to the tactical aspect--Having the indentation would tweak miner attack tactics a bit.
Aaanyways...we'll just see what Cadillac comes up with. No pressure! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by radruin on Wed May 23, 2007 12:49 am, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
muman42
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Post by muman42 »

The He3 asteroid hitting the earth also causes planetary alephs to appear?
SP4WN
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Post by SP4WN »

muman42 wrote:QUOTE (muman42 @ Mar 13 2007, 12:12 AM) The He3 asteroid hitting the earth also causes planetary alephs to appear?
Hmmm, maybe a gravitational pull from the asteroid creates a wormhole/blackhole so to speak, which after numerous scientific tests shows that it has the same characteristerics of the space wormholes, thus allowing them to travel back and forth through the planets????

That may work for the earth but how do we explain the wormholes from other planets to other planets so to speak.

Maybe, after finding the inter-space aleph/wormholes GigaCorp sent scientists to work on building an artificial stable version of the aleph, that could controlled etc??

blah blah blah(yes i know its a stargate but what the hey)


Spawn
Last edited by SP4WN on Tue Mar 13, 2007 12:16 am, edited 1 time in total.
radruin
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Post by radruin »

QUOTE Doesn't get the point of vehicle only[/quote]How effective is a foot soldier going to be against a mech, or a fighter jet, or bomber?How able to respond to crises is a foot soldier going to be? (think distance--we deal in up to 8km sometimes)How well is a foot soldier going to stand up to the underside of a mech's foot, or a tank tread?Here, we compare a) the size of a typical jet's missile:
/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
to the size of a typical soldier's missile:
NOTE: only the pointy end part is actually fired. So it's about as big as your head.
People are included in both pictures, for size reference. I'd rather be packing the jet's missile, than the soldiers'.


We're not going ONLY vehicles--foot soldiers will be an integral (indeed, the sole) part of base invasion, which we hope to
a: make fps, and
b: a more popular option (bombing bases in Allegiance is much much more common than HTT-ing em)

Counter-arguments are welcome, of course. This is just my view. You're welcome to disagree, as long as you're prepared to be wrong. (jk /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />)
Actually I'd like to know why so many people are keen on having soldiers out in the field.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
asheron2k
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Post by asheron2k »

First point: they will have to be implemented anyways so why not have the option to use them outside of base available
Second: tactics... low sig inteligent probes anyone, and while they may not be durable they can still take out a target when used properly.
Third: Provides a method to access the base-cap portion of the game without needin transports... are they effective, not particularly... can they get the job done, certainly
Forth: IMO they provide a more enjoyable, faster paced combat experience.

Key points: stealth, versatility, new tactical options, enjoyment

EDIT: If you didn't notice they can perform each tech paths minimum duties
Last edited by asheron2k on Tue Mar 13, 2007 12:42 am, edited 1 time in total.
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
radruin
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Post by radruin »

Touché. lol. It all comes back to "what the heck are we gonna do for pods then?"

I think I'm a convert--soldiers in the field sounds like a good idea.
Back to pods then. And I guess, now that we have work progressing, we have time to argue about it again. So:
Pods = pilots, with little/no armament and non-UV-or-whatever-proof armor?
the above, + jetpacks? (so you're not going 36kph--a good Olympic sprint)

No time limit? Like, have soldiers, pick-up-able by friendly vehicles same as pods, but without anything similar to the 5 min O2 limit?
Last edited by radruin on Wed May 23, 2007 12:53 am, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
asheron2k
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Post by asheron2k »

pods = unarmed, sunscreenless pilots is good
footers not producing pods would be obvious
on pickups
each vehicle could have a "maximum pickup speed" for pilots
infantry could do the same thing but have to do something extra
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
SP4WN
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Post by SP4WN »

How about we combine the original 2 ideas, a footsoldier can walk around, sniper etc with a specialized protective suit, whereas a pod is a lighter version of the suit with less oxygen/hull.

Then maybe we can have the NBC style vehicle that carries people with the suits on, while in the vehicle people can turret etc, or they can leave and go on foot??

Spawn
cuculet
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Post by cuculet »

1. The ideea of pods = pilots is good. The O2 problem can be solved cuz when the asteroids hit the earth the atmosphere altered and the radiation level in verry high. The human body can not survive in an radiation full enviroment without protection so thats ur "living time" , the pilot dies in 5 minutes cause of radiation level.

2. The pick-up thing is a problem. Will vehicles ramm the pilots to pick them up? Lets make it this way: if a vehicle ramms a pilot with a speed smaller than x mps it will pick it up and send it to base via portable teleporting device (if the vehicle has empty turrets the pilot will go to base, because u must have chiose menu for the pilot wheather he wants to stay in turr or not. What if the squad needs pilots? All picked-up pilots will turr? bad ideea, so pilot will get to base). If the ramming speed is over X mps the vehicle will kill the pilot. I think this is more realistic.

3. What are we doing about sectors? Do we have sectors on earth? How will we travel through the sectors? Wormholes?
My ideea , that just popped out, (im not saying its a good one) its that all the sectors will be surounded by mountains, and we will have to pass through 2 or 3 openings in each sector. The mountains will be high so none of the players could go through. Since we dont have flying units thats a start.

4. Not haveing flying units. Bombers = artilery, fighters = some sort of jeep with guns, scouts = some light vehicle.

5. The constructors in my oppinion should be something like a hovercraft that will fly like 2 feet from ground. Imagine if it will be a regular vehicol we will not be able to ramm it before it builds. Haveing air between the earth and itself wil make our job easyer.

More ideeas will come. I have a sugestion. Lets ask for an forum like the dev forum or faz dev forum cuz we cant talk forever here, in this one thread. And lets meet on TS sometimes or on IRC lets say on quakenet and the channel will be #allegplanet. Just a sugestion.
If we are going to do this we need to comunicate easyer, not waiting for an answer on a full little thread.
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