Dude. Just stop. Go take Cadet and ACS and a sociology course from your local community college and maybe a stats course as well. Then try to buy some common sense from the elbow grease store and THEN come back and have this conversation.Win98SE wrote:QUOTE (Win98SE @ Nov 25 2014, 09:27 AM) Finally there is the rest of the 150 people on leaderboard, who don't appear to care. Maybe they don't care at all, buffs or nerfs.
QUOTE I stand by what I said about Hunt2 and Sniper1, it is not that easy to defend with.[/quote]
You must be bad at this game. Just last night we had people defend against an uneyed bomb run on our tac just fine with sniper1 sfs. As TF so we didn't even have the hunter2 option.
My team also wasn't Sheff, Drizz, Culm, Vogue, and some other hypervet. It was Sentinel, Wild, HyperVoob, and a couple of other randoms. So my only conclusion is that you're wrong and quite possibly terrible at this game.
QUOTE OK, yes I do know the Missile Damage GA, with Ship Speed, got moved to TAC. Sup got Missile Tracking and Scan Range. Exp got: pulse probe moved to tier2, with its 5k scan range. That's right, pulse probe was moved to tier2 for exp, giving exp a direct counter to TAC. I know it was move to treasures and it's range was reduced to 3k recently. Still, most of this was like well over a year ago. Now 6 people have a problem. Well........I guess now is as good a time as any, but I don't see a big community concern for it, I see 6 people.......[/quote]
Ok but seriously. Look at the thread title for the most recent Xexy vs Element game. There was continuous complaining about hunter3 during the entire game by everyone on Xexy. Just because they didn't post here doesn't mean they don't care. Like christ almighty.
And look, this was all done a year ago. In fact, a lot was done a year (or more) ago: first, pulseprobes were very heavily nerfed. Scouts don't carry PPs anymore. Second, tac got massive buffs. First, ship speed GA (by far the most powerful GA) was moved to tac. Missile Damage was also moved to Tac. During this timeframe Tac was considered severely underpowered.
So then time passes and people start warming up to using tac again and it feels great except for one thing: it's absolutely no fun to play against tac. The reason for this is because hunt3 is such a piece of cheesetech and a skillless hole that only people with no skill at all could ever hope to enjoy using it. Also because finding adv sfs with sig3 is pretty much impossible whether or not they have energy left for their cloak.
QUOTE I think Weedman did move Missile Damage to Tac specifically to help Tac defend. But it adds, 10% extra damage at tier2?[/quote]
You know there should be a rule that before you even begin commenting on core balance you should know something about the game.
Every single GA except for Speed (which was recently changed) is 10% at each level. That means it adds 21% extra damage at tier2. If you'd like the math it's as follows:
1.1 * 1.1 = 1.21
Jimminy $#@!ing crickets I don't ask for much just that you download ICE and actually look at the numbers involved before you blither on about things. Or pay attention and realize that when good and established vets think Tac is overpowered it kind of doesn't matter what the rest of the community thinks. I know that seems like a strange concept but figure it like this: you can't d in an sf with hunter2 and sniper 1. Therefore to you, tac isn't op. But people like myself can d in sfs with sniper 1 almost more efficiently and effectively than with any other non-prox-mine tool. Your incompetence has no bearing on whether or not tac is overpowered because your incompetence is your incompetence. The problem with tac is that when you reach a certain tier of competence (like, say, knowing not to mount hunters in sf vs sf battles) it's effectively unstoppable at the adv tier.
And then you blither on about hunt2 and sniper1 when the problem everyone has is with hunt3 and sig3 which really just makes me wonder if you've ever bothered reading the thread.
QUOTE As for con pushes, the con needs an escort, the stealth fighters need to use util to kill the con and that will get them eyed by the con, so the defenders can pick them off. Also the scouts have to die. If this is done with a bomb run, it can be effective. Maybe not in every situation, but it does work, especially with counter3 heavy bombers and avd scouts.[/quote]
What the $#@!. Do you actually think about what you post before you post?
Util 2 outdamages Nan2 by a fairly large margin. If I were at home I'd be able to tell you exactly how much. If you get as many people to attack the con as are defending it and all those people do is just fire util2 into the stupid con as soon as they're in range, they will kill that con 90% of the time.
If you do it at the same time as a bomb run things get even more messy. One SF is better suited to solo the con than any other ship in the game. One util2 sf kills the con while the other 4 sniper off the nans of the bbr and then sniper down the bbr completely ignoring any ints on D.
As for counter3 heavy bombers and adv/hvy scouts, now you're talking about tier 3 tech being used to defeat tier 2 tech.
QUOTE I can see people having issues with the way tac works. It can be frustrating to deal with. But there is a reason most pub commanders don't go full tac first. Because it will be bombed, and the bomb run often will work. I did not see many people going full tac during the recent squad tournament either. I think there is a reason for that as well.[/quote]
Get on Friday. You vs me. I will go straight tac every single game and you can pick whichever faction you want to bomb me with. Bios is probably your best bet, by the way.
QUOTE The question whether it is overpowered or not, well, that answer is mostly just an opinion, and nothing more. I would kind of prefer a general poll.[/quote]
I don't think you understand: the opinion of terminally incompetent people doesn't matter.
QUOTE Well, it's not like tac will be nerfed out of the game. If need be changes can be reverted anyway. I will support whatever P32 decides to do. (Oh, can you buff Vangs please. Might as well ask while we are talking about balance changes. Lol.)[/quote]
If you paid attention to anything that was said in this thread, no one's talking about nerfing them out of the game. We're suggesting a 10% damage nerf to hunter3 and a change to the way sig3 and adv sfs work. None of this has anything to do with hunter2 sfs.
As for Vanguards, I've already talked to P32 and I'm going to present him with a rework of the Phoenix faction because that faction is the $#@!ing worst piece of @#(! ever designed.
