juck, did you have that list already compiled or do you have so much time on your hands that you searched for it? Either way I worry about you bro!
@OP There is more assistance for new players in this community than I have seen elsewhere. As someone who spends a lot of time involved in helping new folks I resent your assertions, but will remember your attitude.
Just some advice from a gamming veteran that has seen games come and go
juckto wrote:QUOTE (juckto @ Apr 15 2010, 04:05 AM) I'll take that bet, it doesn't match empirical distribution patterns!
Dec 25, 2008
Apr 29, 2008
Jun 16, 2007
Jan 31, 2007
The first two links gave me a link broken or out-of-date error. So I have to assume he has bookmarked them or something.SouthPaw wrote:QUOTE (SouthPaw @ Apr 15 2010, 05:56 AM) juck, did you have that list already compiled or do you have so much time on your hands that you searched for it? Either way I worry about you bro!
@OP There is more assistance for new players in this community than I have seen elsewhere. As someone who spends a lot of time involved in helping new folks I resent your assertions, but will remember your attitude.
I have to agree on your second point and was thinking up something snarky for the next time one of these posts came around(but you've forced my hand and here it is anyway). When I played Doom, UT, Quake, Halo, America's Army, StarCraft, WarCraft, C&C, and wtfe I got absolutely no $#@!ing help and people berated me for being new.
So why don't people bitch in those games where no one helps them either? What's the difference between those games and Alleg?: Alleg has a forum where you can actually bitch and moan about people not helping you!
Oh yeah, alleg also has a forum where you can ask experienced people for help.
And a forum where you can ask other players for technical support
And a wiki
And a player-run course for newbies
And another player-run course for newbies
And a player-run course for commanders
And in-game training missions
And in-game F1 help
And a newbie server
So whenever I see these posts I always feel so sorry for the people that are too lazy to employ the literally thousands of man-hours that the rest of the community has already offered in help. I mean, how dare the rest of the community be annoyed that someone has apparently taken every effort to completely ignore all their effort in making what they know is a difficult game as easy as possible to enter into? What gall!
Last edited by EdDaalleg on Fri Apr 16, 2010 3:20 am, edited 1 time in total.
Personally, I believe that much of alleg's "6 months" learning curve comes more from have vets that have played for years compared to a relative lack of new players who suck. But the help/training system here is incredible compared to any other complex games I've seen. Any good game will take time to learn, and lots of new players will drop before they learn how to play well. The difference is with alleg compared to "popular" games such as Edmond's list, is that alleg has a low influx of new players, so every player who does drop out is noticed.
I've seen this with another small game I used to play, Redline. There's an incredible amount of player-made content, all made in people's free time, and everyone who plays is usually friendly and helps new players. It was a lot of fun (I don't play it anymore), but a few things have hapenned since its release:
1. The good players have gotten better. Nobody (especially nobody new) has much of a chance of winning against the core group of players who have been with it from the start (tends to be the same players who make all the custom content).
2. There's sooo much custom content that the learning curve grows steeper continually. The core group keeps making new content for themselves (new cars and tracks), but learning new tracks and the characteristics of new cars takes time, and in that time you won't win, which isn't fun. I'm not saying that this new content is bad, its still important to keeping the game alive.
Its even gotten to the point now where there's a player-run committee that classifies cars into competitive classes and publishes a handy spreadsheet for reference, so that races can be declared as "class B-2" and everyone will be able to pick a different, but comparatively competitive car. Its used mainly for the yearly championship tournament.
Now this isn't a problem with alleg, but alleg does suffer from problem 1. And the only solution is a huge influx of newbs who are willing to ##### around on the newb servers with other sucky newbs who are just as bad. Or even on the main servers, having someone comparable to dogfight with 1v1 just makes it more fun. Yes, diluting the player pool sucks for those who want to play serious games without organizing a squad game, but some of those new players will stay.
Now the question becomes: how do we get more players?
I've seen this with another small game I used to play, Redline. There's an incredible amount of player-made content, all made in people's free time, and everyone who plays is usually friendly and helps new players. It was a lot of fun (I don't play it anymore), but a few things have hapenned since its release:
1. The good players have gotten better. Nobody (especially nobody new) has much of a chance of winning against the core group of players who have been with it from the start (tends to be the same players who make all the custom content).
2. There's sooo much custom content that the learning curve grows steeper continually. The core group keeps making new content for themselves (new cars and tracks), but learning new tracks and the characteristics of new cars takes time, and in that time you won't win, which isn't fun. I'm not saying that this new content is bad, its still important to keeping the game alive.
Its even gotten to the point now where there's a player-run committee that classifies cars into competitive classes and publishes a handy spreadsheet for reference, so that races can be declared as "class B-2" and everyone will be able to pick a different, but comparatively competitive car. Its used mainly for the yearly championship tournament.
Now this isn't a problem with alleg, but alleg does suffer from problem 1. And the only solution is a huge influx of newbs who are willing to ##### around on the newb servers with other sucky newbs who are just as bad. Or even on the main servers, having someone comparable to dogfight with 1v1 just makes it more fun. Yes, diluting the player pool sucks for those who want to play serious games without organizing a squad game, but some of those new players will stay.
Now the question becomes: how do we get more players?
Last edited by LANS on Fri Apr 16, 2010 1:34 pm, edited 1 time in total.
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RealPandemonium
- Posts: 649
- Joined: Sat Sep 20, 2008 7:32 am
- Location: NY
Lol, when people yell at you, say thank you and keep playing. If you get booted for a dumb reason, make a hider like <booter>sucks and keep playing! The trolling in this game is hilarious. Lean back and savor it.
IMO Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.








Omnia Mutantur, Nihil Interit.



