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Posted: Sat Jan 16, 2010 11:17 am
by Koln
phoenix1 wrote:QUOTE (phoenix1 @ Jan 16 2010, 10:51 AM) Oh, meant to chime in:

Cobalt is a bit borked. Your home is about 1.5 fuel loads from their home, which means that this map gets dominanted by IC (since IC lt ints > Dreg lt ints) as they "push" one sector next to your home, boost their ints in to kill your opening cons, and then build in the middle. It's like you did to copper what the dev team did to HiHigher, but you forgot to make the alephs in the middle low-sig and far-as-hell apart from each other.
Welcome to IC p1.

Posted: Sat Jan 16, 2010 12:05 pm
by zombywoof
Yes, because I have never played as or against IC before :roll:

Posted: Sat Jan 16, 2010 3:44 pm
by Koln
phoenix1 wrote:QUOTE (phoenix1 @ Jan 16 2010, 01:05 PM) Yes, because I have never played as or against IC before :roll:
Then what is your point :P . You can always do that as IC in a bunch of maps which have a short way to his home. It's not 1.5 tanks, but still.

Posted: Sat Jan 16, 2010 7:25 pm
by IB_
phoenix1 wrote:QUOTE (phoenix1 @ Jan 16 2010, 01:51 AM) Cobalt is a bit borked...you forgot to make the alephs in the middle low-sig and far-as-hell apart from each other.
Can't make them far apart as they get overwritten, however they are both 0.4 standard sig. Could be that is getting overwritten too. I'll do some testing.

Posted: Sat Jan 16, 2010 9:37 pm
by zombywoof
IB_ wrote:QUOTE (IB_ @ Jan 16 2010, 11:25 AM) Can't make them far apart as they get overwritten, however they are both 0.4 standard sig. Could be that is getting overwritten too. I'll do some testing.
How does IO manage it then?

Posted: Sat Jan 16, 2010 10:12 pm
by juckto
I thought that the aleph randomiser kept them 'roughly' the same distance from the centre?

IO achieves it by being a default map.

Posted: Sat Jan 16, 2010 10:32 pm
by Raveen
Yes, you can space them further apart. At least, you can according to the AME documentation.

Posted: Sat Jan 16, 2010 11:34 pm
by IB_
I wouldn't trust documentation.

Posted: Sun Jan 17, 2010 12:31 am
by IB_
From what I can tell IO sig is around 0.2, plus it has the extra 1-1.5k distance and increased randomness from the straightline through the centreiness. Might be a good idea to change it to say 0.15. Wouldn't need to change the AU just the server version.

Posted: Sun Jan 17, 2010 1:07 am
by IB_
Emailed off the updated map to the server admins. Also documentation is wrong.