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Posted: Mon May 04, 2009 10:57 pm
by CronoDroid
The point is that IC doesn't need a nerf, so you can perk the factions that are "weak" against it. Which is Giga, Rix or Dreg as far as I know.
Posted: Mon May 04, 2009 11:01 pm
by apochboi
CronoDroid wrote:QUOTE (CronoDroid @ May 4 2009, 11:52 PM) If you want to make a SG Core, make a SG Core.
I might just do that Crono. Thanks for the Idea.
Posted: Mon May 04, 2009 11:02 pm
by CronoDroid
Also how can we talk about nerfs and/or perks when we don't have any stats?
We've been talking about balance for months now with the Faction Win/Loss page down, and no Faction Win/Loss matrix either. I know the peeps behind AS are busy but seriously, how can we balance based on a bunch of crazy assumptions and wild guesses? That goes for me too, but at least I have commanded a fair bit...
Basically numbers mean crap-all unless you can prove that IC is winning more or less than usual, or excessively dominates certain factions.
Posted: Mon May 04, 2009 11:05 pm
by CronoDroid
apochboi wrote:QUOTE (apochboi @ May 4 2009, 04:01 PM) I might just do that Crono. Thanks for the Idea.
Well I've been saying this since Evin made his thread some time ago, I think he said something about making a SG core too.
Posted: Mon May 04, 2009 11:27 pm
by Makida
CronoDroid wrote:QUOTE (CronoDroid @ May 4 2009, 07:02 PM) Also how can we talk about nerfs and/or perks when we don't have any stats?
I can't resist pointing out that this is an awesome point.
(Sorry Sealer I'll stop posting now I swear >_<)
Posted: Mon May 04, 2009 11:54 pm
by juckto
Nerf rescue probe sig/scan. Beacon too, while you're at it. Those things are better probes than probes.
Posted: Tue May 05, 2009 12:02 am
by Broodwich
the only thing that comes close to being as cheesy as rps/beacons is bios probe3 with scan2 and sig2, and even then its still not as good
ic rp is 11% sig or so with 1000m scan
tf beacon is half the sig and scan of that
bios probe3 with scan2 and sig2 is 14.3% sig with 975m scan
Posted: Tue May 05, 2009 1:34 am
by zombywoof
You can put a TF beacon 300m above a non-bios anything and unless the team pulse probes 50m above their base you'll never find it. With a scan range of 500m anything with a sig of 60% or higher is eyed on exit. For added kicks, you get five of them for every two RP.
Whatever you do, please nerf their scan range. 200-300m tops for beacons, maybe 400 for RPs. That @#(! is bannanas, and even if it weren't for the fact that IC is always exp and you don't bomb vs exp, it's practically impossible as it is to deprobe against bomb runs. Every bomb run vs IC should be eyed because it's hard to deprobe vs something that you have to be 264m from to even see if you're staring right at it, but can eye your bomb run from at least 1500m away.
Posted: Tue May 05, 2009 9:29 pm
by CronoDroid
TF Beacons are a seperate topic from IC entirely (I think they should be nerfed), but IC RPs? Maybe, who probes as IC anyway? The biggest gamebreaker for RPs are in SGs, but that's a SG issue. Otherwise it's good to reward IC players for probing by giving them RPs, but if their scan range is higher than normal probes, it should be taken down to regular EWS levels.
I'd say about EWS2 scan range, whatever that is.
Otherwise don't touch!
Posted: Tue May 05, 2009 10:01 pm
by zombywoof
600 is ews2.
I would probe as IC if commanders would have the good sense to let me drop these RPs 600-700m off of... well anything as not even a PP can find an RP at 700m.