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Posted: Fri Feb 27, 2009 12:28 am
by Weedman
omg hook me up
Posted: Fri Feb 27, 2009 2:24 am
by Clay_Pigeon
Quia wrote:QUOTE (Quia @ Feb 26 2009, 01:58 PM)
How did Microsoft get a hold of my senior prom photo?
Posted: Fri Feb 27, 2009 3:20 am
by Adaven
grr... .zip of Concept art and some nifty random goodies gets 97% done when wife unplugs router while cleaning.
Posted: Fri Feb 27, 2009 10:48 pm
by Adaven
Okay, I think I have the torrent thing figured out. Not only will it speed things up, but also help catch corrupted files. Instead of doing the entire archive at once, I'm splitting each CD into a separate download.
http://www.matchfiregames.net/allegiance/a...Codex/Torrents/
There you'll find the .torrent files, there's only a couple there now, but I'll be adding the rest soon, so check back often.
Filetypes:
The .pic's are image files used by Softimage, google can find a photoshop plugin, or you can open them with Softimage ModTool.
You can get ModTool at
www.softimage.com, and it does most of the stuff the full version does, just with an output limit of 64000 polys per model and 512x512 max texture size.
There are a lot of softimage databases. Each ship/station/whatever has a folder with a ton of subfolders for all the attributes one could save in a scene, like models, shaders, lights, animations, 2d and 3D textures, etc. In the scenes subfolder you'll find .dsc scene files which will grab the appropriate models, textures, lights, etc from the other folders in the database and load them all up for you.
The models by themselves will be the .hrc files. The Pictures subfolders usually contain the textures in .pic form, sometimes you'll find bmp's or .psd's there as well.
Table of Contents : Arisman Codex
Disk01 - In Game movies, screenshots of rocks/menus, & some random bits from the Dreamcast port they were fiddling with. 238MB
Disk02 - Huds, Menus, Title screen, Wallpapers. 231MB
Disk03 - E3 Box Art. 112MB. 87MB
Disk04 - Old E3 Box Art (the giant poster)
Disk05 - In base screen (Hangar). Original Softimage scene for it.
Disk06 - Materials/Storyboard of opening Cutscene, Datanet art, T-Shirt/Hat, and images for Time Magazine article
Disk07 - Cutscene materials: fake newspaper clippings
Disk08 - Cutscene Softimage databases.
Disk09 - Premiere Project (?) for cutscene, audio stuff mostly.
Disk10 - A mass of .pic images. Sequence of asteroid hitting earth from Cutscene.
Disk11 - Avi-1: Movie segments from Cutscene
Disk12 - Avi-2: More movie segments
Disk13 - Avi-3:
Disk14 - Avi-4:
Disk15 - Avi-5:
Disk16 - Softimage 3.7, the program used for all the modelling. I may not upload this (Can't use w/o license file anyways). www.softimage.com makes a free version called ModTool that seems to open up the old databases pretty well.
Disk17 - Softimage files disk1: models/textures for utility, parts, flag platforms, missles, etc.
Disk18 - Bitmaps_2: HUD, GUI, and explosions
Disk19 - Cutscene fixes in Softimage
Disk20 - Cutscene movies + some Bios/Belts texture source.
Disk21 - Datanet text. Really only 150kb, I may stuff it in with something else.
Disk22 - Faction Logos/medals/wallpapers, Softimagefiles for some ships and wreckage.
Disk23 - Marketing stuff, all stuff MS put on the original Alleg site.
Disk24 - Miscellaneous, explosion movies.
Disk25 - Bitmap_1: Nebplanets softimage files, landing bays.
Disk26 - Softimage_disk2: All ships
Disk27 - Softimage_disk3: Space ambiance: alephs, build sphere, nebulas, asteroids
Disk28 - Softimage_disk4: Stations
Disk29 - Logo and Hanger Door animation stuff.
Disk30 - .X Files for all models. Probably similar to what we already have in artwork repository on svn.
Disk31 - Clipart 01 : final .X files/textures used for game(?), Concept Art, Faction medals + animated banner adds, Sound effects, Damage/Cammo skins, & a 9 second movie with a disgustingly sexy Rix Garr that I haven't been able to find the softimage project for.
Disk32 - Clipart 02: Alleg Story Bible, 256x512 planet textures/softimage files, miscellaneous.
Orange = Not yet available
Posted: Fri Feb 27, 2009 10:55 pm
by CronoDroid
SEED!!!!
Posted: Sat Feb 28, 2009 12:41 am
by Your_Persona
who is initial seeder? I'd like to seed.
I'm done with 07.zip and 31.zip and seeding both..
08 and 17 look like they will be finished next.
Posted: Sat Feb 28, 2009 12:42 am
by Andon
I would seed, but my internet connection goes haywire when I do.
Posted: Sat Feb 28, 2009 2:25 am
by Adaven
Your_Persona wrote:QUOTE (Your_Persona @ Feb 27 2009, 08:41 PM) who is initial seeder? I'd like to seed.
I'm done with 07.zip and 31.zip and seeding both..
08 and 17 look like they will be finished next.
I guess I'm the initial seeder, I think.
It's been brought to my attention that the filenames I put on the torrents suck because they get truncated before you can see which disk is which.
Will it mess things up if I just rename them?
Posted: Sat Feb 28, 2009 2:43 am
by Your_Persona
no...
But you should really join #RollingThunder on Quakenet IRC.. and we can talk to ya..
create 1 zip of each Cd..
Put them all in a folder..
Create a Torrent that contains everything in that folder..
One torrent for all the CD's
and then copy your post with the description of all the CDs into the torrent description.
Posted: Sat Feb 28, 2009 3:36 pm
by Weedman
I can seed this all day long
if i get the files that is
