Posted: Tue Feb 10, 2009 10:12 pm
Good to see that you're all getting to grips with the whole mu/sigma thing. Interesting point, Crono. Perhaps the average SF is like me: A couple of months of intense play interspersed with larger periods of AFKness.
I already have a graphing utility programmed for player's mu/sigma/rank curves. One of the features I hope to add is a dull-red background for periods of inactivity. Theoretically the same thing could be done for entire squads. Oh how the mind boggles.
At the moment I'm in the "post implementation chill" phase of development. That's why I'm not rushing in to fix things that aren't broken. TE is pressing me for new features and the like, so my mind is being drawn back in that direction, but after two years of working on something you're expecting lots of WTF for (which didn't happen), I'm gonna take time to think as opposed to rushing in new features.
At some point I will open a thread asking which stats the community would like to see. Then we will do our best to provide said stats. That said, TE and I need to do our groundwork before AS 2.0 happens.
B
I already have a graphing utility programmed for player's mu/sigma/rank curves. One of the features I hope to add is a dull-red background for periods of inactivity. Theoretically the same thing could be done for entire squads. Oh how the mind boggles.
At the moment I'm in the "post implementation chill" phase of development. That's why I'm not rushing in to fix things that aren't broken. TE is pressing me for new features and the like, so my mind is being drawn back in that direction, but after two years of working on something you're expecting lots of WTF for (which didn't happen), I'm gonna take time to think as opposed to rushing in new features.
At some point I will open a thread asking which stats the community would like to see. Then we will do our best to provide said stats. That said, TE and I need to do our groundwork before AS 2.0 happens.
B