It's rather hard to nan moving targets at 400 meters already, so I don't really see increasing the nan range automatically meaning better bomber D. If that wasn't the case, we'd see a lot more combat nans I think.
If all nanners could aim and lead targets, that point would have had much more merit. Please also consider that the nan particle is much slower than others, so at equal range it's much harder to aim correctly. Currently, that's hardly an issue, usually, because you nan at close range so the target half of the time fills up half of your screen anyway.
I for one mainly fly scouts and nan stuff mainly because, despite next to two years of voobdom under my belt, my aim still sucks. What would change for me? Yet another incentive to stop being fodder and $#@!ing learn and lead targets.
why nan range is so small?
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badpazzword
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Clay_Pigeon
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This is, by far, the best idea in this thread (and I hate IB /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> )Correct wrote:QUOTE (Correct @ Sep 13 2008, 10:50 PM) Stop posting in this forum till you learn the game /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
I think we should move ss to sup so it is bought more, right now it's only bought vs belts.

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
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takingarms1
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Or we could teach commanders the ridiculous and crazy idea that it might be worth buying ss vs exp and tac.Correct wrote:QUOTE (Correct @ Sep 13 2008, 10:50 PM) I think we should move ss to sup so it is bought more, right now it's only bought vs belts.
WHOA THATS CRAZY!!!
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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badpazzword
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As a person who nans 99% of the time, 99% of this thread is full of @#(!.
Nan range is fine as it is, @#(! nan period is fine as it is.
As for the dumb@#(!s who say Xnanning doesnt work, your the dip@#(!s I keep $#@!ING ALIVE on bombruns while the D hits the nans instead of the bombers. While I get podded because noone Xnans me.
But lets JUST KEEP NANNING A BOMBER TAKING RELATIVELY NO $#@!ING DAMAGE....
The tech is fine, the pilots are the problem as per $#@!in usual.
As for removing nans from allegiance, go for it, if your that much of a selfish $#@!er to not want to die for the team(which imho most of you are(glory seeking asshats) then dont be a nan).
My job is fun, thankless? yes! Wins game after game? Yes!
Leave nan the way it is, teach people to $#@!in move when nanning an not be a sitting duck. CDT TEACHES YOU WHEN TO RUN TO DRAW THE "O" AWAY AND WHEN TO DIE FIRING...LEARN IT PLEASE!!!!
Lastly LEARN TO $#@!ING XNAN, so that I dont have something in the region of 8/1 D/K Ratio while keeping people alive!
Thanks
Goodbye
Nan range is fine as it is, @#(! nan period is fine as it is.
As for the dumb@#(!s who say Xnanning doesnt work, your the dip@#(!s I keep $#@!ING ALIVE on bombruns while the D hits the nans instead of the bombers. While I get podded because noone Xnans me.
But lets JUST KEEP NANNING A BOMBER TAKING RELATIVELY NO $#@!ING DAMAGE....
The tech is fine, the pilots are the problem as per $#@!in usual.
As for removing nans from allegiance, go for it, if your that much of a selfish $#@!er to not want to die for the team(which imho most of you are(glory seeking asshats) then dont be a nan).
My job is fun, thankless? yes! Wins game after game? Yes!
Leave nan the way it is, teach people to $#@!in move when nanning an not be a sitting duck. CDT TEACHES YOU WHEN TO RUN TO DRAW THE "O" AWAY AND WHEN TO DIE FIRING...LEARN IT PLEASE!!!!
Lastly LEARN TO $#@!ING XNAN, so that I dont have something in the region of 8/1 D/K Ratio while keeping people alive!
Thanks
Goodbye
yeah me too /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> .apochboi wrote:QUOTE (apochboi @ Sep 15 2008, 09:59 PM) Im actually glad this has degressed into a worthless thread.
now i had another idea but i'll open another topic for that /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
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Bard
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That's actually a really $#@!ing cool idea, although it'd be really difficult to do it without a cargo slot involved, I think.fufi wrote:QUOTE (fufi @ Sep 11 2008, 07:41 AM) -tank- "Might be,.. [a slightly long pause] might be THAT ... [a little one] spaceships should be able to load massive structices ..."
"THAT YOUR ... cosmological structure ..." -some loud voice-
-tank- "YES! [with temper]
[film *end*s, but albert einstein would smile like her]
and when one recieves a non shot resonator - THAT THING - would be able to survive in a new resonation.
And thaton the defence can be very expensive to still stay in resonation fire ...
... and a sport having one in his pod non-cargo
/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
An expensive device that fits in a cargo slot and gives you invulnerability to aleph res would be awesome though.
Then you could buy them for your ships, res an aleph with your bomber, be nearby when the res goes off, and RUN THROUGH.
(edit - yes. I speak . I had a good teacher. )
(edit again --- I just had Rav look it up. Resonators use DM06 in CC. Nothing else does. This is doable. ONE SIDED ALEPH RES!!!)
(edit again again -- I need to go back to the ICE academy. I clearly do not understand enough about how the stats work and am basically talking out of my posterior here. Disregard.)
Last edited by Bard on Tue Sep 16, 2008 5:44 pm, edited 1 time in total.






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