Yes, because mdlc refuses to work if the bmp.mdl isn't present.madpeople wrote:QUOTE (madpeople @ Nov 16 2008, 06:59 AM) do you have the texture files already as bmp.mdl in the same directory as the mdlc tool? It checks for their existance when converting
QUOTE and attempts to convert any .bmp with the right name f they aren't there. (might be safer using non-text bmp.mdl here)[/quote]
This is false, see above. Perhaps you are using a different version. Does your version create hybrid MDLs?

