Well well well.
[quote=""BlackViper""]And yes, KGJV shot himself in the foot with his other stuff in the first post[/quote]
Yes my foot hurts bad now /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
But I did post these other stuff because I see all of this a
global solution to enhance quality of PU games which are my main concern. Squad games are fine IMHO except the fact they're played on different cores which is a bit strange too me for a competition. But well we can put them aside for now.
So yep I agree let's focus on CC for now and forget the other stuff.
[quote=""guitarism""]If we want to do this, what will stay and what will go from these cores? will our core be 3 levels of tech? 5? Will carriers be included? Will Patties loose LT Booster? Will ints loose damage output, tac gain in missile tracking? Who will decide all of this?
I think were happy better of this way... KGJV you still here? Give me your thoughts since you started this and walked away. Are we trying to be constructive, or are you just stiring the pot because you don't like certain things in DN.[/quote]
Well 1st I never said I was 'against' DN nor that DN couldnt be the CC. I expressed some balance concern about DN, i think i'm not only one to agree on this.
My thoughts remain the same: I think the 'de facto' standard core (aka the core on which 98% of games are played) shouldnt be left in the hands of a unique person whatever his quality. There should at least some assistants allowed to publish minor changes. 6 months between updates is too long.
[quote=""Noir""]* DN 4.60a was really only meant to be a manual download alpha test. I wanted to test it for at least another weekend before I made the final changes (i.e. Gat projectile revert, slight TF perk, etc). Unfortunately *cough* it was released on Auto-Update without my consent. Since it was out in the ‘wild” and did not seem to have any “major” bugs I decided to just let it run. As long as most of the factions are within 40-60% w/l ratio, I try to wait a few months, but hopefully no more than six months before making another release. Why? Even when small changes are made, it can take a while for the whole community to get used to them. It can be frustrating for players if changes are made too often. It also allows enough games to be played to see if any “new” tactics/strengths or counter tactics/strengths evolve and see how they can affect balance. Some may feel this is too long, but I can’t please everyone it seems. Work on the next version started well over a month ago. As usual, it will include nerfs and perks in order to tighten up faction w/l ratios and possibly include a new faction. When is the next release? Stats seem fairly consistent now so I hope it will be soon.[/quote]
If the factions w/l ratio is your main indicator to tweak the balance this is scaring me and explains a lot.
At least tech paths used and teams HELOs should be taken into account for w/l ratio to have some meaning, otherwise I dont see how you can balance fairly.
What's the point taking into account a completly stacked game ? What to balance if you dont know wich tech path is causing unbalance ?
Noir wrote:Stats should be collected and published for all cores.
yeah if they are separated (different ranks for each core) otherwise this make no sens at all.
Noir wrote:Players should be allowed to choose which core they want to play.
Yes that is theory but Allegiance is a multiplayer game, so people play where the other are. It's extremely difficult to move everyone in a game to another core. So no, players are not allowed to really choose which core that want to play on, they either follow the others or they just play 1vs1 on the core they want.
This is fine for a multiplayer game, everyone can not just do what they want or it becomes unplayable so at least let's us acknowledge this.
The more choice, the more it spread people or the more you have unhappy people.
This is what a CC is about: giving a common playground which suffer no debate and generate no "controversy" between players.
Other cores can still exist of course and be played on but mainly as experimental playgrounds to test out new ideas.
This might seems a bit 'hard' for some ppl, but this how 'human nature' is. You need rules and common "references" for a community to exist.
Really, like I said already, accepting this is like accepting the fact that we have only 1 common code (allegiance.exe) for everyone. You woulnd want to choose which executable to launch to play alleg, no ?
May be, there is a way to "reconcile" everyone:
let's work with the dev team and core developpers to move the 'choice' offered by having different cores into the 'game settings' screen.
By extending game parameters and other ingame options i'm pretty sure we can achieve some thing here. For instance, a game setting option to turn on/off carriers in garissons or the use of XRM AB or the max level of techs (lvl3,lvl4,lvl5,...) (they're are just examples, the idea is to be fully generic).
For short: globally we merge all good ideas of all cores into a single core, the CC, and then we expose more options in game settings.
I've not fully thought about this yet (notably the consequences for stats for instance) but it might be an idea worth debating since so far I cannot see how we can come up with something to please everyone.