Page 8 of 11

Posted: Tue May 08, 2007 9:36 pm
by Noir
I'll likely split the difference for TF in the next release, RoF -10% instead of -20%.

Posted: Tue May 08, 2007 9:42 pm
by Camaro
the other problem, is that clearly the mini-gun is a gattling gun with its multiple barrels while the gattling gun looks like no more than a machine gun.

please fix this. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Posted: Fri May 11, 2007 8:00 am
by CronoDroid
Miniguns are gatling guns that fire smaller calibres (like rifle calibres) if I'm not mistaken.

Posted: Fri May 11, 2007 7:39 pm
by Vegeta
Noir U ninny.... Dont weaken TF fool.. TF iz The Cheese and alwayz should be..... I say U give em back their rate of fire totally....>:b

Posted: Sat May 12, 2007 1:36 am
by Shizoku
I actually agree with veggy, I think mostly what tf needed was a nerf to the massive amounts of damage noob cannon put out. Well it still puts it out, but because you have to aim with it now it's now popular. Be interesting to see TF's win % with the only nerf being to the noob cannon, perhaps keep the range nerf in place.

Posted: Wed May 23, 2007 5:40 pm
by Vegeta
I glad U agree.. I concur... The TF bomber gun waz alwayz cheesey.. But with the way Im reading your perkin all factionz etc.. I dont like The Idea of Tf becoming a backseat faction.. Hell it waz hard enough for me to get people to like em (( took 2 yearz for peopple to funally be able to play em))..Or if Your gonna keep their ROF nerfed.. Give em back their PW dmg perk..I mean Until ADV figz this iznt really to much of a cheese iz it..


AND for GOD sakez.....Make the Prox bombz WHat they originally where.... >;b.. Bombz... Prox where soooo almost useless last time I played..

Posted: Thu May 24, 2007 1:22 pm
by CronoDroid
The opposite of useless would then be Spaceman Spliff getting 267 kills on the losing team thanks to Plas3.

In other news, Dreg and Rix need perks. Make it so!

Posted: Fri May 25, 2007 12:41 am
by Psychosis
Noir wrote:QUOTE (Noir @ May 8 2007, 04:36 PM) I'll likely split the difference for TF in the next release, RoF -10% instead of -20%.
think its possible that we could up the damage then? if you nerf RoF, then you need to make sure the damage outputs stay pretty constant.

Posted: Sat May 26, 2007 3:57 pm
by spideycw
Just posting this to remind you about 'Nix Shipyard

Posted: Thu May 31, 2007 11:26 am
by madpeople
make seeker 3 require adv sup or starbase and lower its cost, i want to see it get used more