EMP changes
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
I agree with icky here.
NG on normal bombers could be pretty cheesy.
It only avoids being cheese on NG SBs due to
1) NG SBs being high Sig. and easy to kill.
2) Needing support from other ships to remove the sheilds.
Allowing them to be mountable on Bombers would raise the spectre of Exp teams capping the enemies tech-bases at the Enh. stage with one decent int bomb run - which may even work out easier than attempting to int bomb the techbase for a huge payoff (switch to NG and launch one missile rather than N ABs to kill the hull).
NG on normal bombers could be pretty cheesy.
It only avoids being cheese on NG SBs due to
1) NG SBs being high Sig. and easy to kill.
2) Needing support from other ships to remove the sheilds.
Allowing them to be mountable on Bombers would raise the spectre of Exp teams capping the enemies tech-bases at the Enh. stage with one decent int bomb run - which may even work out easier than attempting to int bomb the techbase for a huge payoff (switch to NG and launch one missile rather than N ABs to kill the hull).
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
I don't see very many bomb runs that are eyed by proper probing live long enough to put 6 ABs into a base, which is pretty much the timeframe for firing 2 AB1s (more or less, depending on the base - TPs and refs only requre 1, garrisons require 3-4) + swapping to NG and firing that missile. It's 22 seconds minimum upon engaging a base, not counting the inevitible few extra seconds for pilot reaction time/error.
Creates problems with Rix, OH, and TF, though, as they don't use missiles. It'd be tricky adjusting Hammer/Stinger/AB cannon numbers for equivalent speeds.
Creates problems with Rix, OH, and TF, though, as they don't use missiles. It'd be tricky adjusting Hammer/Stinger/AB cannon numbers for equivalent speeds.
Aye, a fairly tricky solution to a very minor issue
I'll probably re address this issue in the future, but I'd rather stick with a simple change like just sticking 2-3 EMP on the TT.
As I said though, we'll see more later on
I'll probably re address this issue in the future, but I'd rather stick with a simple change like just sticking 2-3 EMP on the TT.
As I said though, we'll see more later on



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Probes have "capture" feature in ICE... Don't know if it works, but the similar effect as with NG could be IMHO achieved, if it does...NightRychune wrote:QUOTE (NightRychune @ Feb 1 2011, 06:20 PM) Creates problems with Rix, OH, and TF, though, as they don't use missiles. It'd be tricky adjusting Hammer/Stinger/AB cannon numbers for equivalent speeds.
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Link: Allegiance Stuff on "Jersy's Ultimate Blog of Concentrated Nerdiness"
Current stuff-count: 97
(Latest update: March 7th, 2011, in "Jers_Core Diary")
Stationed in CZECH REPUBLIC (link)
(GMT+1)
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Spunkmeyer
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