I misguidedly declare: Allegiance is Dead

Allegiance discussion not belonging in another forum.
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OTDT_Hunter
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Post by OTDT_Hunter »

That is one thing I have noticed. There are people who are looking to contribute. Who either don't know how or who to ask.

I would love to contribute to dev team. I have no idea how to do any of that stuff. I already did what Sai suggested me to do to help with the merketing team.

So what else is there we can do?
Seymor
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Post by Seymor »

OTDT_Hunter wrote:QUOTE (OTDT_Hunter @ Oct 18 2010, 04:39 PM) That is one thing I have noticed. There are people who are looking to contribute. Who either don't know how or who to ask.

I would love to contribute to dev team. I have no idea how to do any of that stuff. I already did what Sai suggested me to do to help with the merketing team.

So what else is there we can do?
Send a PM to the current Dev Lead (Bard) telling him what you can do code wise and he will be more than happy to set you up. This isn't difficult.
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OTDT_Hunter
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Post by OTDT_Hunter »

I can not do one thing with coding. I don't even know where to start... I would need someone to teach me.
Drizzo
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Post by Drizzo »

development can be tricky to just pick up and learn just off the bat.

You need really strong problem solving skills because all coding is, is using an IDE as a tool to solve a problem. The more you know about the tool the better you are able to solve that problem.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Dorjan
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Post by Dorjan »

OTDT_Hunter wrote:QUOTE (OTDT_Hunter @ Oct 19 2010, 01:02 AM) I can not do one thing with coding. I don't even know where to start... I would need someone to teach me.
Then no offence, they don't need you :)

The last thing the dev team needs are people who are all good and willing but unable. No offence ofc I include myself in the same category.
I decided to relive the days gone by in my new blog.
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Icky
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Post by Icky »

I can do some VBA in Access or some VBScript if they need it!
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
Death3D
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Post by Death3D »

Icky wrote:QUOTE (Icky @ Oct 18 2010, 07:15 PM) I can do some VBA in Access or some VBScript if they need it!
I'm really good at picking my nose! I'll be --> that way if you need me!
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notjarvis
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Post by notjarvis »

Trax wrote:QUOTE (Trax @ Oct 18 2010, 05:21 PM) Allegiance is not dead ...
Just needs:
and a new tutorial lesson added before the onewhere newbs learn how to shoot drone fighters ...
it should be "Nan a damaged miner, Nan a damaged bomber".
?

There already is a nanning training mission - created by the community.

You nan a miner, base, then a sort of bomb run.

The training missions do need a revamp though IMO.
Last edited by notjarvis on Tue Oct 19, 2010 1:26 pm, edited 1 time in total.
oderus
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Post by oderus »

Well, I tried logging in and couldnt get it to launch.
jbansk
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Post by jbansk »

Can we get a list of who is actively working on development and find where development stands at this point? Bard appears to be the sole "developer" and he is anything but active.

Can we establish what "the common goal" is? TB? You sound as though you're up to date, care to define that statement?

OK, OK, Sorry for being sarcastic....we all know the answer to both those questions. Just proving my point using simple observation. The community is dwindling at such a pace that the size of the community itself is warding off players. The game is in such disarray that it cannot be marketted or even recommended. Back to my original statement.... Allegiance is Dead. Take another look, and this time, use both eyes.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
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