#FreeAllegiance

Questions / Announcements area for beta tests of Allegiance's future updates.
Bard
Posts: 4263
Joined: Tue Jan 24, 2006 8:00 am
Location: Within your command center, enacting fatal attacks upon your conscripts
Contact:

Post by Bard »

scratchee wrote:QUOTE (scratchee @ Aug 30 2010, 08:23 AM) if people stop going there because nothing interesting happens on it
Many people had *already* stopped going there because:

A- Abuse from people in channel
B- There was no way to get a word in edge-wise due to dev and bot spam

I've been in that channel since early 2006 and this problem only started recently (last year, to be exact). My predecessor tried to ameliorate it by creating a separate channel for development discussions but he was shot down by members of the dev team and then ridiculed for suggesting it.

Now it seems someone has done just that and created #alleg so they have some place to discuss development on IRC outside of #freeallegiance.

Problem solved, I'd say.
ImageImageImageImageImage
Image Omnia Mutantur, Nihil Interit.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

scratchee wrote:QUOTE (scratchee @ Aug 30 2010, 02:23 PM) IRC is almost mandatory for long distance development, when someone is testing a bug for a dev (something I've done 2 or 3 times), they *cannot* do this via the forums, some bugs take 4-5 hours and maybe 100-200 replies to each other to resolve, doing this on a forum is an insane idea (a week? 2?).
I agree totally, and said much the same thing further up.

I was just saying that (IMO) it shouldn't be the be all and end all of dev. communication.

QUOTE As to the paper trail, at least if you want to see whats going on, you can. with a closed dev forum, there is absolutely no paper trail whatsoever, for anyone who doesn't have access.
Anyway, if you want IRC to have a better paper trail, it's easy, just make a bot to log the channel and stick it into a webpage.[/quote]

We have several open dev. forums if something needs to be open (Like um this one)>

My point was - there are a number of problems that are faced by the developer, some of them are simple bugs in code, some of them are organisational, and some require a response from someone.

IRC is not ideal when you need a response from a specific person and/or a specific small number of people, unless they are constantly on IRC at the same time as you.

Plus more measured discussion can happen over the big questions when people are given time to digest and formulate a proper response rather than let it devolve into an argument with people demanding immediate responses to such things.

Onion - the search engine on these forums is as adequate as searching a large page of text for a specific phrase. Plus separate issue can be more easily arranged into different threads so you have some structure rather than several issues being discussed at once by different people.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Bard wrote:QUOTE (Bard @ Aug 30 2010, 06:37 PM) Many people had *already* stopped going there because:

A- Abuse from people in channel
B- There was no way to get a word in edge-wise due to dev and bot spam

I've been in that channel since early 2006 and this problem only started recently (last year, to be exact). My predecessor tried to ameliorate it by creating a separate channel for development discussions but he was shot down by members of the dev team and then ridiculed for suggesting it.

Now it seems someone has done just that and created #alleg so they have some place to discuss development on IRC outside of #freeallegiance.

Problem solved, I'd say.
If you want it to be a part of Allegiance why dont you make the channel a part of the Helpline sticky.... you got some kind of power... some where..

Listen.. the flow of information is not interrupted by a stone..
You should acknowledge the #alleg channel as a dev "zone" leader and join the channel, otherwise your words are futile and make you weak and a ......ppy
IRC is not a part of Frreallegiance and is the work of users/players own free will, if you wanna make it like you want it to be... be active or got wank.

Your not gonna make a point by banning users.. you are hanging on to a thin thread.. you should wake up and make active users op... rather then ban them.

BTW: yes im a provo.. but only the weak crumble..
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

notjarvis wrote:QUOTE (notjarvis @ Aug 31 2010, 11:12 AM) I agree totally, and said much the same thing further up.

I was just saying that (IMO) it shouldn't be the be all and end all of dev. communication.
Ah, true.
notjarvis wrote:QUOTE (notjarvis @ Aug 31 2010, 11:12 AM) We have several open dev. forums if something needs to be open (Like um this one)>
My point was that IRC is not the most flawed part of our dev system as far as paper trails go, but as far as I know, at least the majority of development goes on in readable forums/IRC rather than the invisible forum (or at least I hope? :unsure: ).
notjarvis wrote:QUOTE (notjarvis @ Aug 31 2010, 11:12 AM) My point was - there are a number of problems that are faced by the developer, some of them are simple bugs in code, some of them are organisational, and some require a response from someone.

IRC is not ideal when you need a response from a specific person and/or a specific small number of people, unless they are constantly on IRC at the same time as you.

Plus more measured discussion can happen over the big questions when people are given time to digest and formulate a proper response rather than let it devolve into an argument with people demanding immediate responses to such things.
True, but then again, forums tend to cause flame wars surprisingly often (even more so than IRC) - something pooks calming blue skin didn't really solve :) .
Last edited by finnbryant on Sat Sep 04, 2010 8:30 pm, edited 1 time in total.
Orion
Posts: 1733
Joined: Tue Jul 01, 2003 7:00 am
Location: Planet Min·ne·so·ta
Contact:

Post by Orion »

Yeah, and as Zapper said, the channels (like TS) are NOT an official part of the FAO, so one's position within the FAO is irrelevant with regard to dictating which topics of discussion belong on which channels on quakenet.
Last edited by Orion on Sat Sep 04, 2010 8:45 pm, edited 1 time in total.
Image
HeavyNoob
Posts: 41
Joined: Fri Jan 29, 2010 10:15 am
Location: San Francisco

Post by HeavyNoob »

Bard wrote:QUOTE (Bard @ Aug 28 2010, 06:19 PM) Yet.

They're not live.

Before they can go from beta testing to production on the normal servers, there will be polls for all of them and many more things because they alter basic fundamental gameplay.


^This.


Can we have an ASGS poll as to whether there should be ASGS polls for EVERY change made in R6?



On November 3rd..

VOTE YES ON R6
VOTE NO ON ASGS POLLS!
Post Reply