It's the perfect solution if it were 40 minutes or so. If your team can't advance to advanced tech and be in their home in 40 minutes or so on a normal sized map, you really don't deserve to win.HSharp wrote:QUOTE (HSharp @ Jun 22 2010, 05:22 PM) Basically if bios go home tech (though bios home sup works best because of figbees) it is saying you must defeat me in 20mins or I will be more powerful then you can comprehend, and you are just changing the 20mins to 30mins which is hardly the ideal solution.
I'd also consider a Gunship nerf of some sort too, as this is the great leveller for Bios in early Enhanced tech time for the other team.
Basically - flying as bios you should get beat up on for long periods of the game while the other team has a tech advantage, the payoff comes when your tech eventually trickles through and you will have an advantage.
It's hard to balance but makes up some of the unique flavour for that faction. Other things that are equally hard to balance include IC Ungalvable bases and RPs, Rix 6 second research times and SR, Belters tech keeping/picking, and Giga's special mines. Are you suggesting we remove all those too? Cos they re all hard to balance.HSharp wrote:QUOTE (HSharp @ Jun 22 2010, 05:50 PM)Bios has too many perks for their few nerfs and it's hard to balance a unique perk like ripping pods with standard nerfs.
Why not just give every faction an extra unique perk except Bios then?
QUOTE Why don't we have all factions have exactly the same GA perk/nerfs but only have special perk/nerfs then? Surely that would be more fun?[/quote]
I don't even get what you're saying here really. If you are saying what I think you are saying - you are completely misrepresenting gb's point. Variety is good yo!

