Heavy Troop Transports

Development area for FreeAllegiance's Community Core.
mcwarren4
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Post by mcwarren4 »

*sarcasm*

Why don't we give HTT's skyripper too?
Image What Allegiance needs is a little more cowbell. Image
Xeretov
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Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

mcwarren4 wrote:QUOTE (mcwarren4 @ Mar 7 2010, 06:11 PM) Why don't we give HTT's skyripper too?
This is a fantastic idea and will appear in the next core release.
guitarism
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Post by guitarism »

but only for rix
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RealPandemonium
Posts: 649
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Post by RealPandemonium »

Spinoza wrote:QUOTE (Spinoza @ Mar 7 2010, 05:38 AM) Annoying suggestion you've heard before:
I'm in favor of making TTs more useful, more people would have opportunities to capture bases and HTTs would benefit indirectly.
If TTs had just enough EMP cannon so that 2-3 could pounce an outpost and have a chance of lowering the shields and getting in it would be great. It should take several people and coordination like an SB run, so it would be fun and balanced. They would have to have thinner hulls probably.

So you're saying to buff emp cannon?

And what are you talking about in the second sentence? You want TTs to act like figbees for Exp vs small bases?
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Spinoza
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Post by Spinoza »

RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 8 2010, 12:39 PM) So you're saying to buff emp cannon?
No.
RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 8 2010, 12:39 PM) And what are you talking about in the second sentence? You want TTs to act like figbees for Exp vs small bases?
No.
I want TTs to act like HTTs but for small bases and they should still be hard to use.
Last edited by Spinoza on Mon Mar 08, 2010 11:31 am, edited 1 time in total.
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RealPandemonium
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Location: NY

Post by RealPandemonium »

So, give TTs 2+ gunmounts of EMP? Why not just use ints to lower the shields then?
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
SpaceJunk
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Location: Collision orbit

Post by SpaceJunk »

I confess my ignorance.

What does prevent sending one TT with regular bomb runs for the chance of capping? Too expensive to buy TTs + Bombers instead of investing full in exp?
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Spinoza
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Post by Spinoza »

RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 9 2010, 12:16 AM) So, give TTs 2+ gunmounts of EMP? Why not just use ints to lower the shields then?
You'd need a bunch of ints to do this quickly as well as nans for the TT. It's next to impossible to coordinate in a PuG.
It would be more viable and play better if you have 3 TTs and several nans and ints for support.
SpaceJunk wrote:QUOTE (SpaceJunk @ Mar 9 2010, 12:47 AM) What does prevent sending one TT with regular bomb runs for the chance of capping? Too expensive to buy TTs + Bombers instead of investing full in exp?
It's doable and it's been done, but the for that you need two good drivers (1 for bomber, 1 for TT) as well as a bunch of very smart nans.

FYI:
I'm not suggesting this change toTTs will be any good, just that I'd like to see this tested in game.
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RealPandemonium
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Location: NY

Post by RealPandemonium »

What I'm trying to see is how a TT with EMPs mounted is gonna take down shields faster and with more survivability than a boost-strafing int with EMPs. That's the part I don't get.
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Papsmear
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Location: Toronto, Canada

Post by Papsmear »

How about allowing all HTTs to mount heavy cloak?
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