Silly ideas
Will it also have Recall and Stasis?

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
You can manually order towers/caltrops to build anywhere you want. Actually a lot of new commanders will accidently build them in the middle of a sector trying to send them to a waypoint.
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For those who believe that if you own the map and are not GT, your economic domination should give you the right to win with....
SystemRes1
"when your godlike command skills demand more respect than all the advanced tech in the world you could have, you deserve SysRes3!.
for the measly price of 100,000 cr its the ultimate fire and win weapon, destined to make those Int whores curse your lameness into the next Millenium.
just buy, load up your bomber and fire into that pesky aleph where all those naughty shippy things keep annoying your team from, and you can enjoy the flooding of all chat with some of the best curses known in allegiance as you win the game.
As a special bonus, we will code it to destroy Yiggs wherever he may be...even on another server"
My next product in development will be SysXres1...I wonder what it will do
SystemRes1
"when your godlike command skills demand more respect than all the advanced tech in the world you could have, you deserve SysRes3!.
for the measly price of 100,000 cr its the ultimate fire and win weapon, destined to make those Int whores curse your lameness into the next Millenium.
just buy, load up your bomber and fire into that pesky aleph where all those naughty shippy things keep annoying your team from, and you can enjoy the flooding of all chat with some of the best curses known in allegiance as you win the game.
As a special bonus, we will code it to destroy Yiggs wherever he may be...even on another server"
My next product in development will be SysXres1...I wonder what it will do
Last edited by Vortrog on Tue Aug 11, 2009 5:28 am, edited 1 time in total.

This is hardly revolutionary and quite common for TF since they have skycap turrets by default. Lots of times you'll see skycap turrets defending against SBs, especially since the turrets are quite good at shooting down missiles (say, AB missiles?)Alien51 wrote:QUOTE (Alien51 @ Aug 10 2009, 09:53 PM) Why are Towers' and Caltrops' productions limited? It'd be kewl to see them guarding more than just alephs... Such as He3, or perhaps even, BASES! Imagine that!!! Such a revolutionary idea as to have static BASE defenses!

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
If the following was ever added, I could create the Homeworld core;
Cloaking Field - All ships within the radius have a significantly lowered sig. Perhaps giving it a soft edge so that out of the 100% range, it starts to rapidly lower.
Defense Field - Secondary ship device that eliminates nearly all inbound projectiles shortly after entering, only missiles are able to get through totally. Ships could still attack at close range, but a projectile would be destroyed much more quickly while in the field. A fig, for example, would suddenly have a 300-200meter range.
Defense Laser - Operated by a pilot, it has the same function as the Field, but more directed. It could cancel out 80% of a targets non-missile damage output.
Drone Field Deployer - Held in cargo until it's needed, at which point a large number of automated turrets deploy in a spherical fashion around the ship and shoot at the nearest target. When the drones are destroyed, the on board factory creates more. The drones can be recalled back into the ship to be repaired.
Drone Mine Deployer - Rather than deploying short lasting minefields, this would drop small seeker drones that begin to chase down ships once they get within a certain range, say 300m or so. The mines explode on impact doing heavy damage.
Cloaking Field - All ships within the radius have a significantly lowered sig. Perhaps giving it a soft edge so that out of the 100% range, it starts to rapidly lower.
Defense Field - Secondary ship device that eliminates nearly all inbound projectiles shortly after entering, only missiles are able to get through totally. Ships could still attack at close range, but a projectile would be destroyed much more quickly while in the field. A fig, for example, would suddenly have a 300-200meter range.
Defense Laser - Operated by a pilot, it has the same function as the Field, but more directed. It could cancel out 80% of a targets non-missile damage output.
Drone Field Deployer - Held in cargo until it's needed, at which point a large number of automated turrets deploy in a spherical fashion around the ship and shoot at the nearest target. When the drones are destroyed, the on board factory creates more. The drones can be recalled back into the ship to be repaired.
Drone Mine Deployer - Rather than deploying short lasting minefields, this would drop small seeker drones that begin to chase down ships once they get within a certain range, say 300m or so. The mines explode on impact doing heavy damage.
It was sarcasm.phoenix1 wrote:QUOTE (phoenix1 @ Aug 11 2009, 04:44 AM) This is hardly revolutionary and quite common for TF since they have skycap turrets by default. Lots of times you'll see skycap turrets defending against SBs, especially since the turrets are quite good at shooting down missiles (say, AB missiles?)
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Because each builder takes up another slot in the construction screen
Also Fake Res was what I was going for, but I'd hate to run into a prox that someone left behind.
Also Fake Res was what I was going for, but I'd hate to run into a prox that someone left behind.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
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MashMellows
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