Posted: Thu Aug 06, 2009 5:04 pm
Hello Phoenix1. First off, the Hvy/Adv scouts, are useful, even though people do not purchase them first because adv tech is a higher priority. Adv/Hvy scouts come late game for dual nannage as tf, or for tp2, or just to drop some prox3 for fun (if you can afford it). Now gs' on the other hand, have no use past the 15-20 minute mark when you should have at least ehn tech up. They might give you a slight advantage for 10 minutes or so (if your team is able to use them correctly, which I doubt greatly). But nobody uses them because they are worthless late game and will hinder your economy, expansion, and ability to research real tech in the opening.
Also, what is all this bios talk nonsense. Since when does bios depend on GS to survive early game?
I think GS should be added to SY as a free ship when a SY is built. It can be used as defense in place of a corvette so you wont have to risk loosing 3k. You can modify its hull, guns, and whatnot to make it balanced compared to a corvette.
Also, what is all this bios talk nonsense. Since when does bios depend on GS to survive early game?
I think GS should be added to SY as a free ship when a SY is built. It can be used as defense in place of a corvette so you wont have to risk loosing 3k. You can modify its hull, guns, and whatnot to make it balanced compared to a corvette.