Quickfire Missiles

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Corrosion
Posts: 99
Joined: Sat Jun 27, 2009 3:53 pm

Post by Corrosion »

Compellor wrote:QUOTE (Compellor @ Aug 24 2009, 03:00 AM) QFs are also one sixth the length of seekers/hunters, and have the same hitpoints, so trying to shoot them down is probably pointless.
I always thought qfs were just pillars of smoke and mirrors.

There is a missile in there somewhere :huh:
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SpaceJunk
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Location: Collision orbit

Post by SpaceJunk »

I find somewhat amusing to carry one rack of QFs against cons and miners. You can fire all of them and reload while you align for the dumbfires.
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zombywoof
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Post by zombywoof »

Trying to shoot down Dreg seekers is also pointless because the enemy will do that for you ;)
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
djrbk
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Post by djrbk »

phoenix1 wrote:QUOTE (phoenix1 @ Aug 24 2009, 02:39 AM) More kills and fewer ejects than you I bet.

Most of my ejects were either because a) I'm not as good as Xeretov b) I was doing something other than DMing or c) I had to deal with heavy scouts proxing and advanced figs proxing and miners proxing and even your $#@!ing cons and bbrs seemed to drop prox.
Attack minefields!

1 more kill and 3 less ejects. Two of your ejects came from me iirc, and they def. involved eating dummies. So many dumbs eaten that match.

But if you're going to try to waive a KDR cock on me - I also knabbed 3 full (?) miners using enh. figs (and was involving in 2 or 3 FB runs). That must have hurt on the hour long route to payday IC Hvy Ints.

I need to program a button that targets enemy ships that are piloted by people that I find more amusing to pod. :D


Re: length of QFs:

Dang, didn't know that they were so much smaller.

I think perhaps thier HP needs to be reduced considering how much less space they occupy // therefore most likely less hull they would have. They're already pretty much impossible to shoot down for aforementioned reasons. (Unless Missile HP is a universal trait for all missiles?)
Compellor
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Post by Compellor »

djrbk wrote:QUOTE (djrbk @ Aug 24 2009, 12:54 PM) (Unless Missile HP is a universal trait for all missiles?)
Not quite. Try opening up ICE sometime, it can be enlightening. See the wiki for basic information.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
zombywoof
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Post by zombywoof »

djrbk wrote:QUOTE (djrbk @ Aug 24 2009, 09:54 AM) Stuff
Further proof that you shouldn't even bother loading something other than Dumbfire. Ever seen Whippet `am? It's a lesson in hilarity as he launches a rack of QF 2s at the miner's shields... taking them to about half. Compare that to the one DF2 I use which virtually eliminates the shields ;)
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Xeretov
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Post by Xeretov »

SpaceJunk wrote:QUOTE (SpaceJunk @ Aug 24 2009, 10:57 AM) I find somewhat amusing to carry one rack of QFs against cons and miners. You can fire all of them and reload while you align for the dumbfires.
For the record: This does nothing to the con/miner due to QF's modifiers against shields and util hull. You would be better off getting an extra rack of dumbs/ammo/fuel instead.
Adaven
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Post by Adaven »

Xeretov wrote:QUOTE (Xeretov @ Aug 24 2009, 05:41 PM) For the record: This does nothing to the con/miner due to QF's modifiers against shields and util hull. You would be better off getting an extra rack of dumbs/ammo/fuel instead.
Although switching the 1 rack of QF to seekers isn't that bad an idea (especially if have seeker2). Whenever I hit a miner, there is always a period where I'm not in a good position to get dumbs to hit. Might as well be launching seekers and get a little damage done while lining up for your dumbfires later.
zombywoof
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Post by zombywoof »

SpaceJunk wrote:QUOTE (SpaceJunk @ Aug 24 2009, 07:57 AM) I find somewhat amusing to carry one rack of QFs against cons and miners. You can fire all of them and reload while you align for the dumbfires.
I find it amusing too, I :rofl: every time I see someone launch four missiles at my miner and it barely scratches the thing. Please, use all QF when you're hunting my miners, or even just the first load!
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
hunkyhoney
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Post by hunkyhoney »

here is my opinion of missiles... it's similar to my view in ships.

Seekers - Endurance
Dumbs - Standard
Quicks - sprint

my ships go like..
Stealth Fighter - Endurance
Fig - Standard
Int - Sprint

In my personal opinion, quicks are usually 4 people who don't have a high kill/eject ratio(they r usually sprinters, the people with higher k/e have to watch ammo n stuff more carefully.)... so i'm fine with you guys upgrading them, cause ill dodge them like any other missile. unless it's spiked, then i might have trouble...

but making them harder to dodge is totally against my opinion, it's bad enough trying to dodge them when someone miss fires and luckily spikes it... *ps, my definition of spiking is different than urs, what i mean is, lobbing it into the enemy*

So, i don't care if quick fire's damage is doubled, tripled or quadrupled. it is however more of a sprinting weapon, so i think that the rack size shouldn't be increased, instead increase the damage.
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As for QFs vs ints... they are no where nearly as effective as dumbs... or seekers, depending on the dfing styles...
only time a scout with quicks will actually work is if they are lobbed, and/or the int pilot doesnt no how to dodge missiles...
so... again, making QFs easier to use will reduce the distinction between skilled and less skilled players.

if u think that seekers should be fixed, you should remember about how god dam hard they are to dodge... i find myself dodging quicks only around 80% of the time, rather than dumbs... which almost never hit me... unless it's from mr. HAMBUSH...
So with seekers, tracking is fine... damage is fine in my opinion, and the lock could be faster...
a couple more missiles per second wont effect me too much, so im good with it...

oh, and dont touch hunters, i luv them :D , a bitch to dodge, but it's well worth to keep them :D

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Yes im selfish :P
Last edited by hunkyhoney on Sat Sep 05, 2009 10:37 am, edited 1 time in total.
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