Shivan Faction Idea

Development areas for Allegiance core (IGC) design.
Compellor
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Post by Compellor »

I think maybe you're confused and thinking that I'd be removing the ability to rip to SR from enh figs, basic scouts, etc. That's not what I'm doing. I'm giving the Bomber [SR] so little energy that a basic scout can't rip to it, because a basic scout uses 1000 energy to rip, while a hvy scout or adv fig uses only 600.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Andon
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Post by Andon »

I know precisely what you're doing. You don't know precisely what I'm saying.

If you remove the SR ability from a carrier and turn it into a full rip, then you can make it so that ships that are SR-enabled but can't rip to the bomber are no longer sr-enabled.

And what you do with the faction is your choice - I'm just offering my advice.
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Compellor
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Post by Compellor »

Yeah, I was feeling a bit confused. Your suggestion would mean you could rip bombers and stuff to carriers. There's a reason that's not standard.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Andon
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Post by Andon »

Well, yeah. It adds flavor, though, and if you make carriers more expensive or whatever it might be more balanced
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Compellor
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Post by Compellor »

Scaling issues:
If I am measuring correctly, the IC Frigate is about 120m long, and the IC carrier is about 930m long. Because I wanted the Shivan fighters and bombers to be similar in size to their Allegiance counterparts, currently they are much smaller than they would be if I scaled them to FS2 values. For example, the Dragon is currently 7.2m long instead of 12.6m. For comparison, the IC int is 6.9m long, again assuming I'm measuring correctly. Anyway, scaling the capships is an interesting issue. On the one hand, a 6 km long juggernaught would probably be a bad idea. On the other hand, if I scale all the capships down by a factor of 6, the Cain would be just 32m long, which is significantly smaller than than the IC corvette. A two-tiered or progressive approach seems best: the Cain and other smaller capships could be scaled down exactly as the fighters are, and the Sath and other heavies would be scaled down further.

However, we must consider the matter of carriers. If I use the Moloch as a carrier the way I planned to, I will have to at least leave it at its listed length of 724m if you're going to be able to land as easily as on other carriers. Fine, so you could land a Dragon on a Moloch easily enough in FS2. Could you land an Azrael? No way, the bay is just too small. Anyway, this means that the Moloch, rather than being much smaller than the Lucifer, is probably going to be about the same size. It's not perfect, but I can't see a better solution.

I had originally intended to make all the heavy capships into carriers, but it seems clear now that if I scale them down much, trying to land will be a real pain. I think I'm going to have to make their landing bays inoperable, just so that no one wastes time trying. I could attach big external bays, but I doubt I could make them look right.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
HSharp
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Post by HSharp »

Compellor wrote:QUOTE (Compellor @ Feb 26 2009, 07:40 AM) Hey Andon, your BSG core made more use of Relay lead indicator than CC, which only has it on carriers. How well do you think it would work for, say, Adv Figs? That is, one Adv Fig alone has no lead indicator, but two flying in close formation do.
That's an awesome idea, is easy enough to do as well with the ship relays lead indicator flag, however this will mean that anything that is in the Adv Fig's scan range will have a target relay for all other ships and not just only other adv figs can see the lead indicator.

But still the scan range of a fig is pretty poor anyway so it should even out.
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Andon
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Post by Andon »

I don't see an issue with making it so that larger craft can't dock for the cap ships. You could even potentially remove some craft's 'land on carrier' tag.

As for scaling - The scale in ICE is the length of the model, farthest point forward to farthest point back. So if you have antenna or something like that, be sure to adjust your scaling likewise.
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Compellor
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Post by Compellor »

Andon wrote:QUOTE (Andon @ Mar 10 2009, 07:47 PM) As for scaling - The scale in ICE is the length of the model,
Um, what? How could I not catch that... dammit, I was sure I tested... well, I'm going to go test again.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Andon
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Post by Andon »

Yep. Just be sure to include any 'extra' stuff
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Compellor
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Post by Compellor »

Well @#(!, I'm wrong
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
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