Special Bios Tech List.
Garrison
Improved Scout
HC3
Sup
Improved Fig
Gat4
TP3
Tac
Improved SF
Hunter4
Sig4
Exp
Improved Int
Mini4
Improved PP
SY
Improved Battleship
Longtoms
Latenight Core
one more level and you've made RPS /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
the flag isn't checked because it wouldn't be useful (given that you get he mines just before you run out of he to mine)
miners can't offload there because the teleport offload flag isn't checked in ICE.IB_ wrote:QUOTE (IB_ @ Apr 10 2008, 11:55 AM) So you are basically saying miners cant offload there because...actually I dont think you argued a case against I just think you said it wouldn't be useful, unless you have he mines from the start [or they replace dreg refs altogether]
the flag isn't checked because it wouldn't be useful (given that you get he mines just before you run out of he to mine)
Techpath upgrades?
Garrison > Bombers
Tac Upgrade > SB
Sup Upgrade > HB
Exp Upgrade > HTT
Garrison > Probe
Tac Upgrade > Low Sig Probe
Sup Upgrade > High Sensor Probe
Exp Upgrade > Pulse Probe
Garrison > Miner
Tac Upgrade > Low Sig Miner
Sup Upgrade > Stronger Hull/Sensors
Exp Upgrade > Faster Extract
Garrison > Scout
Tac Upgrade > Stealth Scout
Sup Upgrade > Sensor Scout
Exp Upgrade > Combat Scout
Garrison > Bombers
Tac Upgrade > SB
Sup Upgrade > HB
Exp Upgrade > HTT
Garrison > Probe
Tac Upgrade > Low Sig Probe
Sup Upgrade > High Sensor Probe
Exp Upgrade > Pulse Probe
Garrison > Miner
Tac Upgrade > Low Sig Miner
Sup Upgrade > Stronger Hull/Sensors
Exp Upgrade > Faster Extract
Garrison > Scout
Tac Upgrade > Stealth Scout
Sup Upgrade > Sensor Scout
Exp Upgrade > Combat Scout
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
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CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
Are you making a core? /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />IB_ wrote:QUOTE (IB_ @ Apr 16 2008, 10:07 AM) /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
I said I was thinking up crazy ideas that would probably not get included. Why do I bother repeating myself no one listens.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
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Grim_Reaper_4u
- Posts: 356
- Joined: Wed Jul 30, 2003 7:00 am
- Location: Netherlands
Keep working on it IB, I doubt Aarm will work on a late night core since he never plays late night and as such has no idea about small game dynamics.
i suggest :
slow down bomber tech : bomb rush is unstoppable in small games, everyone is out defending opening cons or scouting and a <10 minute bomb run is unstoppable if you have a team that nans. (Tech base prereq maybe?)
slow down tech in general : in small game it's generally harder to kill someones miners and usually you get to mine enough for adv tech pretty quickly.
constructors (esp. large) are near indestructible in small games: reduce con hitpoints at least for large cons and remove some of their mass too. (con spamming is quite easy to do and they hardly ever get killed in small games)
remove towers from small games or make em more expensive (Jimmy towerspam anyone /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
Tweak weapon dmg vs capships/bombers and balance it versus AC/skycap (hard to do), SB should maybe load 3 abs per slot to make up for less players, galvs should maybe do more dmg.
Remove DN broken cheeze tech : XRM abs, HTT AP, Nix, probably even remove tp2 or increase activation time.
Nerf : Bios heavy cloak (near impossible to stop bios HTT in small games and bombers are damn hard to stop), Rix SB (uneyed basekilling where d has to choose between killing pods or bomber until the bomber runs outta pods /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> ) , GT econ, Giga spec mines, Tac in general, IC ripping miners (much longer riptime), giga lt bases should have less hitpoints so small games can dis them down, nerf scout dmg vs miners (experienced miner killers have a much too easy time killing miners in small games) etc.
In general : slower econ and tech, dmg tweaks and removal/nerfing of tech unsuited for small games
Regarding your Bios ideas: why would bios need even better end game tech? They got the best sup, the best exp (besides the lousy int model) and a decent Tac.
i suggest :
slow down bomber tech : bomb rush is unstoppable in small games, everyone is out defending opening cons or scouting and a <10 minute bomb run is unstoppable if you have a team that nans. (Tech base prereq maybe?)
slow down tech in general : in small game it's generally harder to kill someones miners and usually you get to mine enough for adv tech pretty quickly.
constructors (esp. large) are near indestructible in small games: reduce con hitpoints at least for large cons and remove some of their mass too. (con spamming is quite easy to do and they hardly ever get killed in small games)
remove towers from small games or make em more expensive (Jimmy towerspam anyone /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
Tweak weapon dmg vs capships/bombers and balance it versus AC/skycap (hard to do), SB should maybe load 3 abs per slot to make up for less players, galvs should maybe do more dmg.
Remove DN broken cheeze tech : XRM abs, HTT AP, Nix, probably even remove tp2 or increase activation time.
Nerf : Bios heavy cloak (near impossible to stop bios HTT in small games and bombers are damn hard to stop), Rix SB (uneyed basekilling where d has to choose between killing pods or bomber until the bomber runs outta pods /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> ) , GT econ, Giga spec mines, Tac in general, IC ripping miners (much longer riptime), giga lt bases should have less hitpoints so small games can dis them down, nerf scout dmg vs miners (experienced miner killers have a much too easy time killing miners in small games) etc.
In general : slower econ and tech, dmg tweaks and removal/nerfing of tech unsuited for small games
Regarding your Bios ideas: why would bios need even better end game tech? They got the best sup, the best exp (besides the lousy int model) and a decent Tac.

