Community Core

Development areas for Allegiance core (IGC) design.
BlackViper
Posts: 6993
Joined: Thu Aug 07, 2003 7:00 am
Location: Green Bay, WI

Post by BlackViper »

OK, I will try this one very last time to get this topic back on track.

THE ONLY DISCUSSION GOING ON IS WHETHER TO EXPLORE THE IDEA OF A COMMUNITY CORE. Nothing else. Out of respect for KGJV, I have not deleted his other items in the post. They do not belong in this topic. Apparently some folks have missed my previous posts about him shooting this topic in the foot.

TE and I had a long conversation late last night on this. Too many people are not reading what the intent of this topic was. And yes, KGJV shot himself in the foot with his other stuff in the first post. I might have to close this one and try again. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />

We wish to see if there is interest in developing a community core that is overseen by a small group of people who will be responsive to changes, feedback, etc. That is all.

1. No ONE will be forced to play this core.
2. ALL OTHER cores will still exist and be available to play.
3. We are NOT looking to kill DN or Noir's work. (Or any other core!)
4. We have no plans at all of implementing any other changes to stats, course content, etc. REPEAT, none of KGJV's items would be implemented. Those are another topic for another discussion down the road if people have any interest.

If this would even get off the ground, the community would ultimately show whether or not it will work by their playtime on it. NO ONE WILL BE FORCED TO PLAY IT!

My last effort to keep this on track. Otherwise I am just going to lock this and let it fade away.
Last edited by BlackViper on Thu Jul 05, 2007 6:45 pm, edited 1 time in total.
Always in the Shadows...
Barrager
Posts: 341
Joined: Mon Dec 22, 2003 8:00 am
Location: Boston, Ma

Post by Barrager »

BV wrote:THE ONLY DISCUSSION GOING ON IS WHETHER TO EXPLORE THE IDEA OF A COMMUNITY CORE. Nothing else.
So didn't KG promise us Icecream? Damnit, I didn't just read that entire thread for no icecream. I believe apologies are in order...
Last edited by Barrager on Thu Jul 05, 2007 7:03 pm, edited 1 time in total.
Image
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

For the record, the only thing you said in your first post was that stuff like Hiders and ABs don't belong in this thread (which was respected). You go on to say that you didnt want other cores to die, but mentioned an 'official' core. http://www.freeallegiance.org/forums/index...st&p=129458

Now, since you said that all of this crap KG said is not happening, I'm done. There isn't anything to discuss in this thread, at all.

Steps to CC now:

Person posts a poll "What do we base CC off of?"
and another "Who controls (has the power to edit the IGC file) CC? (Pick 10 or some other number)"
Make a forum and balance to your heart's desire.

`qk

Might as well lock the thread BV, no point in continuing it.

TB
Image
spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
Dengaroth
Posts: 3329
Joined: Wed Sep 29, 2004 7:00 am
Location: Bratislava, Slovakia
Contact:

Post by Dengaroth »

TheBored wrote:QUOTE (TheBored @ Jul 5 2007, 08:11 PM) I'm not scared for DN, I'm scared of not being able to ever choose what core I play on. Granted, DN gets 99% of playtime now, but squad games are totally open to core preference.
Pardon my french, but BULL@#(!.

(hint: squad tournament)
Image
Image
RT: The number of typical responses decreases exponentially as the number of joke options increases.
Image
Tigereye
Posts: 4952
Joined: Mon Jul 28, 2003 7:00 am
Location: Toronto, Ontario

Post by Tigereye »

TheBored wrote:QUOTE (TheBored @ Jul 5 2007, 02:11 PM) I'm not scared for DN, I'm scared of not being able to ever choose what core I play on. Granted, DN gets 99% of playtime now, but squad games are totally open to core preference. I don't want to play on an 'unsupported' core so the losing team can just give us the bird by saying that the game wasn't 'official' therefore the game didn't count. $#@! that. Should I disagree about a core, I post on the PK forums asking that we not play the core, and others may agree. If enough agree, we play on a different core. With this new way, I don't have a choice *ever*.
TB, for the 3rd time you are confusing the ideas of a "community core" with an "official core"
You may want to scroll up and re-re-read what is being discussed here.

Under this proposal, squadgames can be played on whatever core the squads want.
Players can choose to play games on any core too.

The only differences will be stats are collected/"count" only for games played on the community core. (Games on novelty cores will not affect your rank)

Also, there will be more active development and much shorter release cycles for balance changes to the community core since there will be a small team of devs cataloging community feedback, game statistics, and other data to decide what should be changed and then submitting those changes to Dogbones/admins to push to all gameservers. There will be 1 player "responsible" for the core, and as many lackeys as they want. Since all changes will be debated and approved in the open, if that lead dev is absent the lackeys can modify the .igc and submit it for autopdates on their behalf.

Things that will stay the same are Cadet/ACS/academy. Right now they teach DN because it's the most popular. With a community core they will teach DN because it is the community core. No changes but a name.

What will NOT happen is the admins/community turning their backs on all other "non-official" cores. No restrictions will be placed on other cores just because one core is voted the "community" one

--TE
Last edited by Tigereye on Thu Jul 05, 2007 7:14 pm, edited 1 time in total.


The Allegiance community currently hates their sysadmin because he is doing: [Too Much] [____________|] [Too Little]
Current reason: Removing the PayPal contribute page. Send Bitcoin instead: 1EccFi98tR5S9BYLuB61sFfxKqqgSKK8Yz. This scale updates regularly.
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

Dengaroth wrote:QUOTE (Dengaroth @ Jul 5 2007, 12:09 PM) Pardon my french, but BULL@#(!.

(hint: squad tournament)
Ah, you are correct. I've been out of the OC too long, so I forgot about the squad tourney. I have no idea whats going on with that... you OC guys can figure it out /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> When I was in the OC, we were mostly planning regular games still so there weren't restrictions on core choice. (Its a really different prespective having games planned for you, rather than planning them yourself /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />)

TB
Image
spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
MadAccountant
Posts: 2610
Joined: Mon Jul 07, 2003 7:00 am
Location: Ontario, Canada

Post by MadAccountant »

The OC has all gone to crap since you left TB. We no longer hold hands and sing songs by the campfire. The worst part is spidey running around naked like that crab in Sherman's Lagoon. Please come back.
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

Is there any reason we have to go from "All cores count for stats" to "Only CC counts for stats"? Why can't we just have seperate stats for our games on each core?

I can't see that putting in a series of filters is that much harder work than putting in just one.

Beyond that I fully support the concept of a CC (or FAZ Core if I may be so bold as to suggest a better name) and I hope that it will be well maintained and balanced.

I fear that support for FAZ Core will be a lot based on who's on the Dev team. That's pretty sad but there you go.

I'd also suggest that PC2 be used as the base for FAZ Core seeing as that's what it was intended for in the first place (and it's easier to add stuff than to take stuff out and change it all around).
ImageImage
Spidey: Can't think of a reason I'd need to know anything
Gappy
Posts: 461
Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

Clearly derailed. Please start a new thread based on the issue at hand, although I would suggest leaving this one unlocked so that people don't dump all the extra garbage from this thread into the new one.
We've upped our standards. Up yours.
apathos
Posts: 743
Joined: Thu Aug 04, 2005 7:00 am
Location: The armpit of Michigan

Post by apathos »

I support the idea of a 'FAZ Core'Based on the past, I don't see a compromise being worked out that lets DN be that core, but I think I have been wrong beforeSome responsible person will have to be put in charge of this, even if he has many people collaborating with himI see us as a community being kinda schizophrenic over this. At the same time we are saying, "I want the freedom to choose!" And then we also say, "Given the choice I will choose _______ core 99.67% of the time!"

Once a choice is made, people are going to complain about it because someone inevitably will not get their way. But by and large, they will still play. Those who get upset enough to not play it (a la "I'm not playing this garbage." or "Oh, _______ core? Time to go play uno.") will be a small, highly selfish group that hate all change. I mean really, there are people who would refuse to play something because of one particular element that annoys them (ugly models, dumb sounds, faction name). Those people are the ones who, IMO, need to own up then and find something else to play.

There needs to be room for other cores--take all the people in Alleg who have made cores, and make them collectively in charge of a community core--BWAHAHAHAHAHA! You know they'd practically kill each other. Anyone with the know-how, desire, and perseverance to make a core should be allowed to. In fact, there's no practical way to go down to one core without upsetting someone and potentially splitting the community.

More importantly, I believe something more helpful than a community core is a way to get more than one game going when there are enough people. In the spirit of a theme in this thread, I'll call it "one LOBBY to rule them all." R4 is a step in that direction. But that needs a separate discussion...
Post Reply