Ga'tarren Federation
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CronoDroid
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Actually I've seen more than one IC Adv Exp team get stomped by Stangs, with some decent pilots mind you. It doesn't take an idiot Stang pilot to kill a Hvy Int, especially a turreted one. That's just stupid. A Stang can turn pretty damn well. Additionally, if both ships are eyed they stand a pretty even chance. I had to sneak up on a turreted Stang to kill it and its nan with mini frickin' 3 just so I didn't get pounded on from 1.6K.
Anyhow, TacStangs is still pretty strong, especially since GT haven't had a nerf for a while. They're still pretty much the same since ages.
We're here to talk about how to nerf GT anyway. I stand by my suggestions (obviously) because everyone else's is too radical. That may make sense because Noir is AWOL quite often but likewise you don't want to totally destroy the faction so it's pissweak for a year or so.
0.9 tech cost
15K Palisade
At MOST make the miners 5000 along with that. GT's biggest problem is probably their Pali. Those above changes aren't too crazy and will definitely slow them down somewhat. However I'm totally against making their Pali no garr or a small con. Too much. 15K is pretty expensive, with the reduced tech perk and more expensive miners.
Anyhow, TacStangs is still pretty strong, especially since GT haven't had a nerf for a while. They're still pretty much the same since ages.
We're here to talk about how to nerf GT anyway. I stand by my suggestions (obviously) because everyone else's is too radical. That may make sense because Noir is AWOL quite often but likewise you don't want to totally destroy the faction so it's pissweak for a year or so.
0.9 tech cost
15K Palisade
At MOST make the miners 5000 along with that. GT's biggest problem is probably their Pali. Those above changes aren't too crazy and will definitely slow them down somewhat. However I'm totally against making their Pali no garr or a small con. Too much. 15K is pretty expensive, with the reduced tech perk and more expensive miners.
Last edited by CronoDroid on Fri Oct 05, 2007 1:08 pm, edited 1 time in total.
GT ships should not have stronger hull than IC. Period. GT miners should be worse (at least without research) than IC. Period. I think their economic backbone should rely on research stations. If research stations were tweaked to generate cash, miners/paydays could be adjusted to reflect canon to the backstory, which would have a weak standard econ, since it's based on OLD IC technology.
EDIT: Research Stations could even be nerfed to not be launchable, and change the hull to allow Galv (or even DIS) strikes. I see too many forward GT research stations in a PUG.
EDIT: Research Stations could even be nerfed to not be launchable, and change the hull to allow Galv (or even DIS) strikes. I see too many forward GT research stations in a PUG.
Last edited by FIZ on Thu Oct 25, 2007 7:15 pm, edited 1 time in total.

In the AA, GT is an offshoot of a science community formerly under ICs protection. I believe they split off around when the IC was crippled by the destruction of Earth. At that time, IC had no means of gathering funds themselves. That being said, the IC probably would have more resources to develop he3 harvesting technology. The GT's main source of income would more logically be developing and selling technologies to other factions. They would only have he3 mining technology to support the means to begin developing tech.
What I'm saying is I think GT and IC are currently too close for comfort. The fact that GT has a good chance of winning a hvy int brawl against IC just seems illogical to me. The AP for an HTT makes sense, perhaps something similar should be researched for their ints? Also, I prefer an adv GT fig over an adv IC fig, even without any exotic tech.
(Note: a strange dissimilarity IMO is that GT still has to research ships once a techbase is up)
In conclusion, I would like to see GT economy shifted towards the production and maintenance of research stations. Whereas Gigacorp uses spec. mines to boost their econ, GT econ cannot easily get off the ground without RSs. Nerfs to the RS Hull may be necessary for balancing issues, as well as $ per minute generated. GT hulls should be knocked down a notch. GT is no longer a good faction for small maps, but left unchecked in med-large maps, well then, it's time for an HOD snappin-turtle stew.
What I'm saying is I think GT and IC are currently too close for comfort. The fact that GT has a good chance of winning a hvy int brawl against IC just seems illogical to me. The AP for an HTT makes sense, perhaps something similar should be researched for their ints? Also, I prefer an adv GT fig over an adv IC fig, even without any exotic tech.
(Note: a strange dissimilarity IMO is that GT still has to research ships once a techbase is up)
In conclusion, I would like to see GT economy shifted towards the production and maintenance of research stations. Whereas Gigacorp uses spec. mines to boost their econ, GT econ cannot easily get off the ground without RSs. Nerfs to the RS Hull may be necessary for balancing issues, as well as $ per minute generated. GT hulls should be knocked down a notch. GT is no longer a good faction for small maps, but left unchecked in med-large maps, well then, it's time for an HOD snappin-turtle stew.

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CronoDroid
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takingarms1
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